Sable Caseres vs. Linsey Pescion
Critiques & Comments
anonymous
91 comments
# 20
Posted:
Apr 3 2011, 09:26 PM
Pretty good battle; I would have liked to have seen more from Stagglle but at least you didn't default
# 19
Posted:
Apr 3 2011, 08:10 PM
Betito, this was a soild comic here, I enjoyed how you brought a lot of older random characters into it as Linsey tracked down Sable. Having read your past Sable comics, it was a cool recap of his past. The end was a bit anti-climatic but you delivered a nice story and kill, good show.
Slagglle, I've seen some promising pages from you on here, I hope you make a new character and keep working at it,
Slagglle, I've seen some promising pages from you on here, I hope you make a new character and keep working at it,
# 18
Posted:
Apr 1 2011, 06:52 AM
betito, not bad. We get it. You really dig textures. That's cool & you do them well. But they take a while, & generally speaking it felt like you took way more time on them than you did the anatomy & figuring out perspective & foreshortening. Optimally, those strike me as being a bit more important. Textures are more of a garnish after you've got everything else figured out.
I really did like the read of the first page. You lead the eye fairly well. My issue with that was the perspective of the middle panel seemed off kilter to the way she was standing. Now she may or may not've been a part of it, but considering where she was cropped, I got that feeling. What made it off kilter was the fact that we're looking at the room from a worms eye view but the figures in it seem to look like they're in side shots. There's no foreshortening to make them feel part of it. When you set up your scene & figure out what angle you're showing it from, think of the figures as being 3D & make sure they line up with everything else.
Other times, poses didn't seem so natural & things might've been stiff or elongated. Even the creature, which I understand, is a creature, didn't feel like it had consistent proportions or scale. Primarily, work on doing some life studies, & pay full attention of foreshortening & proportions.
Slagglle, You had something looking pretty ok going here, but time management! The face on the bottom of page one, had something I couldn't put my finger on. Seemed a little strange. Otherwise, while you seem to have pretty decent grasp on perspective, I think you have to vary your angles & utilize it better. The establishing shot on the last page felt a little simple as far as an angle. If it doesn't pan out, I hope you develop something new & stick with the site!
I really did like the read of the first page. You lead the eye fairly well. My issue with that was the perspective of the middle panel seemed off kilter to the way she was standing. Now she may or may not've been a part of it, but considering where she was cropped, I got that feeling. What made it off kilter was the fact that we're looking at the room from a worms eye view but the figures in it seem to look like they're in side shots. There's no foreshortening to make them feel part of it. When you set up your scene & figure out what angle you're showing it from, think of the figures as being 3D & make sure they line up with everything else.
Other times, poses didn't seem so natural & things might've been stiff or elongated. Even the creature, which I understand, is a creature, didn't feel like it had consistent proportions or scale. Primarily, work on doing some life studies, & pay full attention of foreshortening & proportions.
Slagglle, You had something looking pretty ok going here, but time management! The face on the bottom of page one, had something I couldn't put my finger on. Seemed a little strange. Otherwise, while you seem to have pretty decent grasp on perspective, I think you have to vary your angles & utilize it better. The establishing shot on the last page felt a little simple as far as an angle. If it doesn't pan out, I hope you develop something new & stick with the site!
# 17
Posted:
Mar 29 2011, 04:38 PM
@ Betito: Your side was impressive, I really liked all the textures and details you put into your panels. There are a few things to note anatomy-wise that I will address.
on pg 1: Linsey's arm at least the upper part seems long, but I can't really tell too much because I don't know where the whole figure's landmarks are like where the ribcage and stuff starts ends. The arm/hand from the elbow joint looks odd for her left hand holding the photos.
Also, the man sitting on the bed feels like he should be in 3/4 view along with the room, but here we see him in profile view, but since you can see both his knees, it indicates that he should be sitting in 3/4 view. Here's a redline I've done to illustrate what I'm talking about:
http://img.photobucket.com/albums/v246/Shojin/Critique%20folder/SableLinseyredline.jpg
on the 2nd page, last panel, it's just me, but I feel like we should see the hands, the word bubbles feel like they are awkwardly blocking them. To fix that, it would be best to rearrange the bubbles or reposition the hands.
on pg 4: the texture on the face of panel one is probably accidental so that's just more an issue of cleaning up since we don't ever see that texture again anywhere else. In panel 3, Latem's lips seem a bit low on her face.
on pg 5: Ace's body positioning feels awkward because I feel anatomically the upper arms are too long and it seems strange to sit like that. Here are two variations that would help. First one has him seated in the same type of position, but more haunched over. For the second, he's leaning back more and the arm positions are different.
http://img.photobucket.com/albums/v246/Shojin/Critique%20folder/SableLinseyredline2.jpg
http://img.photobucket.com/albums/v246/Shojin/Critique%20folder/SableLinseyredline3.jpg
on page 6: sable's wrist seems a bit thin and fragile to support the claws, so just make the wrist a bit wider, I think his hips should be a smidgeon wider too.
on pg. 8: last panel almost looks like a fish eye lens effect or something, I'm wondering if you wanted to create a sense of distance by having Linsey closer. I have a redline for this showing her leg slightly closer, I don't know if it helps or not.
http://img.photobucket.com/albums/v246/Shojin/Critique%20folder/SableLinseyredline4.jpg
Overall, I really enjoyed your side of the match. You have nice details going on in your work and you have a lot of interesting action shots. Good job.
@ Slaggle:
Your first page was your strongest, the textures and shading were nicely done in here. The second page also has nice lines and textures going on. Even though your 3rd page isn't done, I like the panel in which Linsey is opening the door. You chose to dutch angle the panel which makes it more dramatic and I like that. I'm wondering if it would be more dramatic if you had her already open the door all the way so that the light completely spills in through the door and have her as a dark sillouette against the light.
I really wished you could have finished this, because I was interested in where this was going, but things happen and I'm glad you put these three pages up.
I enjoyed reading both sides and look forward to seeing future battles.
on pg 1: Linsey's arm at least the upper part seems long, but I can't really tell too much because I don't know where the whole figure's landmarks are like where the ribcage and stuff starts ends. The arm/hand from the elbow joint looks odd for her left hand holding the photos.
Also, the man sitting on the bed feels like he should be in 3/4 view along with the room, but here we see him in profile view, but since you can see both his knees, it indicates that he should be sitting in 3/4 view. Here's a redline I've done to illustrate what I'm talking about:
http://img.photobucket.com/albums/v246/Shojin/Critique%20folder/SableLinseyredline.jpg
on the 2nd page, last panel, it's just me, but I feel like we should see the hands, the word bubbles feel like they are awkwardly blocking them. To fix that, it would be best to rearrange the bubbles or reposition the hands.
on pg 4: the texture on the face of panel one is probably accidental so that's just more an issue of cleaning up since we don't ever see that texture again anywhere else. In panel 3, Latem's lips seem a bit low on her face.
on pg 5: Ace's body positioning feels awkward because I feel anatomically the upper arms are too long and it seems strange to sit like that. Here are two variations that would help. First one has him seated in the same type of position, but more haunched over. For the second, he's leaning back more and the arm positions are different.
http://img.photobucket.com/albums/v246/Shojin/Critique%20folder/SableLinseyredline2.jpg
http://img.photobucket.com/albums/v246/Shojin/Critique%20folder/SableLinseyredline3.jpg
on page 6: sable's wrist seems a bit thin and fragile to support the claws, so just make the wrist a bit wider, I think his hips should be a smidgeon wider too.
on pg. 8: last panel almost looks like a fish eye lens effect or something, I'm wondering if you wanted to create a sense of distance by having Linsey closer. I have a redline for this showing her leg slightly closer, I don't know if it helps or not.
http://img.photobucket.com/albums/v246/Shojin/Critique%20folder/SableLinseyredline4.jpg
Overall, I really enjoyed your side of the match. You have nice details going on in your work and you have a lot of interesting action shots. Good job.
@ Slaggle:
Your first page was your strongest, the textures and shading were nicely done in here. The second page also has nice lines and textures going on. Even though your 3rd page isn't done, I like the panel in which Linsey is opening the door. You chose to dutch angle the panel which makes it more dramatic and I like that. I'm wondering if it would be more dramatic if you had her already open the door all the way so that the light completely spills in through the door and have her as a dark sillouette against the light.
I really wished you could have finished this, because I was interested in where this was going, but things happen and I'm glad you put these three pages up.
I enjoyed reading both sides and look forward to seeing future battles.
# 16
Posted:
Mar 28 2011, 10:46 AM
-_-
Betito: Good job, you've got me interested in Sable!
Slaggle: Maaaaaaan... I wanted to match this chick in the future~
Betito: Good job, you've got me interested in Sable!
Slaggle: Maaaaaaan... I wanted to match this chick in the future~
# 15
Posted:
Mar 27 2011, 11:54 PM
Uploaded too.. good luck! =)
# 14
Posted:
Mar 27 2011, 11:46 PM
uploaded. I am so dead.
# 13
Posted:
Mar 27 2011, 05:57 PM
please don't default guys.
# 12
Posted:
Mar 21 2011, 12:43 AM
Hahaha wake up kids. Its time to die.
# 11
Posted:
Mar 20 2011, 07:17 PM
You stole my joke you fucker.
# 10
Posted:
Mar 20 2011, 02:49 PM
Shit, one week left? Looks like you two better start soon!
# 9
Posted:
Mar 19 2011, 11:02 AM
"WAKE UP, TAKE A BREATHE! YOU SMELL THAT? IT'S DEATH!!!!"
-Stephen King's IT-
-Stephen King's IT-
# 8
Posted:
Mar 16 2011, 10:21 AM
I had an idea for a battle with Linsey that I wanted to do since the invitational, so I hope you bring the noise Slag...
# 7
Posted:
Mar 4 2011, 07:29 PM
Double post ...wierd.... Anyways.... Double gasp...
# 6
Posted:
Mar 4 2011, 07:29 PM
Gasp!,,,,,
# 5
Posted:
Feb 28 2011, 08:00 AM
DEATH
BLOOD
But more importantly
DEAAATH!
Make it a good one!
BLOOD
But more importantly
DEAAATH!
Make it a good one!
# 4
Posted:
Feb 28 2011, 07:27 AM
Drama or/and gore welcome
# 3
Posted:
Feb 28 2011, 05:59 AM
whoa!
# 2
Posted:
Feb 28 2011, 12:49 AM
First Blood of the Year. Make it count guys.
# 1
Posted:
Feb 28 2011, 12:44 AM
SHIT JUST GOT REAL
Death Match
Drawing Time:
4 weeks
Ended:
Apr 3rd, 2011
Votes Cast:
21
Page Views:
1856
Winner:
Betito
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