Here's another thing that came to mind. Spoiler alert- It's the final fight from the second Raid movie.
BUT, if you look, it's a side by side comparison of the two main choreographers practicing the actions of the fight in real time, & if you notice, the shots line up almost precisely as well. Basically, if you think about it, the camera's almost acting as a third guy in the fight, moving with the action, & I think it's a good way to think about how to frame & pace a fight for a story. Now, the speed & rate at just how much they're doing in this video would be crazy to try in a comic, but it's the best example I've got at the moment. Not just "he punches, the other guy spins to avoid, & straight up bootkicks him" but "as he punches, camera picks it up from over his shoulder, camera moves for bird's eye to catch the punch whiffing & show the other guy's rotation as he winds for kick, wide panel to show impact of landed bootkick" And in a comic, while actual camera moves like pans, dollies, & zooms are out, remember the shape of the frame can vary for whatever you need & also help to really push that idea of motion.
The Great Switcheroo
Madd vs. Tam
@ 8:33 PM May 2nd