The composition in the panels is off & overall, that makes each of the pages look really off. There's real no thought going into how you're showing each action. like that second panel. The fist at the bottom; it took me a minute to realize that's his hand as he runs, not someone choking him. But i shouldn't have that moment of 'huh?' it should be immediately clear & not break the pacing of the story. Tweaking that angle more or zooming out would have displayed that better. And it's fine that you throw in an angle with some dutch on it occasionally, but it's also kinda dull that everything is generally a midshot from the waist up. Do these people even have bottom halves to their bodies? the only time we seem to see that is when the one guy's blown up off the ground into the mid shot. And what happened to the body of the helmeted guy he's getting blown into? There's nothing there. But the explosion is largely offpanel & again it's not clear what happened, but not in a sudden 'omg explosion' sort of way. once they're on the ground, the dust is immediately gone & then the rubble disappears from all the shots two panels later. Like when helmet guy turns tail & starts to run but the next panel looks to show him getting shot in the front instead. From there, you start devoting lots of space to panels with the least amount of action in them & vice versa. The firefight back & forth should be large, not the two panels of what looks like the guy getting shot (which, by the way, if he is, show some better indication. if he isn't, don't overlap the blast on the panel before & aim it directly at him). and we never see helmet guy get up off the floor but by the end he's at the same eye level as goatee. also, the way you show the reinforcements coming in is horribly unexciting. it's just like they're suddenly just there. and there's no interest generated by them. even despite the fact the one guy's looking ready to weld something or bake pastries with that lame looking head gear.
I know you're working off someone else's script but the attempt to interpret that script seems halfhearted & poorly executed. not a lot of thought seems to go into any of this. if they write panel by panel & there happens to be 'animation' (a character doing two or more things at once in the same panel. ideally writers should know better), don't be afraid to chop it up into one or more panels if you can't somehow work on showing each of those actions. if something doesn't make a lot of sense in the script, it's your job to make it make sense on the comic page. all while keeping that pacing up, leading the eye where you want it to go, & making pages that look appealing overall.
that & everyone has the same wimpy body type, short arms, & giant heads. the faces are off kilter too. consider flipping your pages & holding them to a light so you can spot those issues as you're drawing them (or flip the canvas if you're only working digitally; even easier that way). and like it's been said, the expressions aren't too hot either.
The Great Switcheroo
Louise Ambre-Aliona vs. Luniel Gekka
@ 4:23 AM May 2nd