Perspective tutorial: UPDATED

Re: perspective tutorial: intro to interiors!
« Reply #25 on: Apr 15, 2009, 10:29 PM »
awesome guys I appreciate it!

Re: perspective tutorial: intro to interiors!
« Reply #26 on: Apr 16, 2009, 10:05 AM »
right now I'm about to do a baboony guy talking to some rabbits in a wooded area I realized their eye level line is going to be different.  I am fine with 'normal' perspective, I just didn't know if there's anything special to think about with more organic scenes


sorry. i must have missed this when i read this last night. i was just starting to get back to work on the tutorial i had but i noticed that you said the characters' eye levels were different. and it reminded me to emphasize something i meant to say a lot earlier. it might be something you're already clear on, in which case, great! but for the sake of others, i just wanted to point it out. so thanks for reminding me!

when talking about eye level in perspective, we're not really talking about characters in the shot, but the eye level of each point of view itself as if you or a camera or whatever is observing that particular image.


upon rereading, i think you might be much better off with red's suggestion. the tutorial i've got going on is fine for your standard landscapes. but i'm assuming, since it's a forest & one was a baboon, it might be in a tree looking down? if that's the case than i'd totally go with what red was saying. while trees are organic & hardly ever hold a straight line, in a forest, they still tend to generally stay parallel with one another as they grow. you could block them out real loosely as tall rectangles & perhaps switch between one point perspectives looking down & then back up? after blocking it out, just add whatever curves to make it look more natural. the branches i could see posing a bit of an issue so just be wary of the foreshortening.

i'll still work on the one i've got going. since red's tutorial is more about simplifying & blocking out shapes, it's still different than the landscape one i was doing & it seems like both have applications that could help here; hers probably more than mine.
« Last Edit: Apr 16, 2009, 10:07 AM by Kuro »

Re: perspective tutorial: intro to interiors!
« Reply #27 on: Apr 16, 2009, 03:27 PM »
updated with "how to draw more complex objects"

Re: perspective tutorial: drawing more complex objects
« Reply #28 on: Apr 16, 2009, 04:10 PM »
i need to use better terminology/descriptions but when i said eye level line I wasn't talking about the horizon line
for the scene, the characters are on the ground, and the 'baboon' stands at maybe 3.5 feet tall, little more than half the height we are most used to viewing things from.  so basically I'm asking how to use perspective and other stuff to help suggest that they are small, I guess obviously I just make everything around them bigger but wouldn't the perspective be affected by where your head is relative to a scene?  you, a 5-6ft tall human, see things differently when you squat down
I am probably making this more complicated than it needs to be/overthinking.
I don't wanna hijack the thread and i'll probably post a wip in my gfb thread later.  thanks for the help!  I would not have thought of blocking trees as obvious a solution as that may be haha

Re: perspective tutorial: drawing more complex objects
« Reply #29 on: Apr 16, 2009, 05:07 PM »
i wasn't necessarily talking about the horizon either. but the eye level hinges entirely on the point of view of each image.

and sorry. i don't really understand where you're having the problem. it's sounding more like a compositional issue. to establish scale, just show a wider shot that makes them look proportionately smaller to their surroundings. if you wanna make it as if the vantage point is a person stumbling upon this happening, then go about that high & tilt the camera down a bit. but just because things are smaller doesn't mean you can only show from just that one perspective. don't be afraid to go down & meet things from their height. the perspective is all relative. seriously. once you've established the scale, don't be afraid to change the angle. or else it'll get boring.

Re: perspective tutorial: drawing more complex objects
« Reply #30 on: May 05, 2009, 06:18 PM »
Wow! These are especially great for me since they'll help me immensely when drawing backgrounds. I know the different perspectives, but I always end up getting confused and the handouts that I've gotten at school don't explain things this easily. Thanks a lot for doing these, I've been finding them helpful when practicing comics with backgrounds haha (of which I am currently doing, thanks to critique from others =D).

Re: perspective tutorial: drawing more complex objects
« Reply #31 on: May 05, 2009, 06:33 PM »
you're welcome!
more will come soon as well. can't speak for red, but things are tight for me time wise right now.

Re: perspective tutorial: drawing more complex objects
« Reply #32 on: May 06, 2009, 03:13 PM »
yay, I'm glad this is helpful to people. Feel free to ask if you have any specific questions.

I sure do wish kuro would hurry up and make that zero point tut he keeps talking about. I know, I know, no time...

Re: perspective tutorial: drawing more complex objects
« Reply #33 on: May 09, 2009, 05:32 PM »
This seems like a great resource to have here. Are you guys planning on doing a curvilinear perspective tutorial, too? I couldn't help but notice that the second and third to last examples in the 3 point tutorial (the ones where the object crosses the horizon) would look much better in either 2 point or curvilinear perspective.
« Last Edit: May 09, 2009, 05:34 PM by spaceninja »

Re: perspective tutorial: drawing more complex objects
« Reply #34 on: May 09, 2009, 08:06 PM »
We want to cover pretty much everything, we are just doing it gradually.

Re: perspective tutorial: drawing more complex objects
« Reply #35 on: May 11, 2009, 07:26 AM »
I have a 4, 5, 6 point perspective thing before going onto talk about the zero point thing. it's just hard at the moment without a computer haha BUT IT WILL HAPPEN!!!!!

Re: Perspective tutorial: UPDATED 7/26
« Reply #36 on: Jul 26, 2009, 04:58 PM »
updated first post with tutorial one measuring distances.

http://totallylamerobot.com/void/measuringtutorial.jpg

Re: Perspective tutorial: UPDATED 7/26
« Reply #37 on: Aug 12, 2009, 08:25 AM »
awesome, Red!

Re: Perspective tutorial: UPDATED 7/26
« Reply #38 on: May 23, 2012, 10:06 AM »
404 not found  :'(

Re: Perspective tutorial: UPDATED 7/26
« Reply #39 on: May 25, 2012, 06:14 AM »
404 not found  :'(

I'm aware ... it's not something I can just fix instantly.

Re: perspective tutorial: lesson one - one point perspective
« Reply #40 on: Aug 03, 2012, 06:05 AM »
so are you going to consolidate this into the thread  that marley made about perspective  like a year ago

or  are  we going to have two threads on perspective?

either way is whatever just figured i'd ask

I didn't even know we had one until I asked Angie about it and she told me about Marley's old one. So yeah, it's not easy to find (it's called VCU to the third powah or something) and like she said there are broken images and such.


iiirrrooooonnnnyyyyyyy


Re: Perspective tutorial: UPDATED 7/26
« Reply #42 on: Oct 21, 2012, 07:42 AM »
Sorry if its a pain or anything, but I'd be really interested in seeing these tutorials if they are still around but none of the links are working... :(
Thankyou,
Joe.

Re: Perspective tutorial: UPDATED 7/26
« Reply #43 on: Oct 21, 2012, 08:20 AM »
Unfortunately those links are more or less lost forever.  They were a part of Red's website which crashed and many files were lost.  At this point, it would be best if someone were to redo it.

Re: Perspective tutorial: UPDATED 7/26
« Reply #44 on: Oct 24, 2012, 06:04 AM »
Updated the first post because my explanation got lost in the thread.

My files were deleted, they are gone forever, I'd like to re-do them but I just didn't have the time. I made them on a computer at a job I quit, so there's no way I'm getting them back.

Someone else is more than welcome to step up and create tutorials.

EDIT: I'll try to start on some today, and the 3 point perspective tutorial still works because it is hosted by Kuro.
« Last Edit: Oct 24, 2012, 06:09 AM by Princess Red »

Re: Perspective tutorial: UPDATED 7/26
« Reply #45 on: Oct 24, 2012, 09:08 AM »
I just got an awesome book out on perspective so I will be doing some drawings and exercises as practice, I can post them up on my Go For Broke thingy and that can also be a sort of tutorial.

Re: Perspective tutorial: UPDATED 10/24/12
« Reply #46 on: Oct 24, 2012, 09:22 AM »
Updated first post.

Apparently I had one of the later tutorials saved:
http://www.totallylamerobot.com/void/couch.jpg

And I re-did the 1 point tutorial:
http://www.totallylamerobot.com/void/1point-01.jpg

And Kuro's 3 point perspective still works:
http://img.photobucket.com/albums/v105/kurocrash/3point.jpg

Re: Perspective tutorial: UPDATED 10/24/12
« Reply #47 on: Nov 07, 2012, 06:48 PM »
Paul Felix is a layout artist at Disney, here are his notes on perspective. Really great stuff here:

http://photobucket.com/paulfelixnotes

you can also check out his other work at
http://unofficialpaulfelix.blogspot.com

Re: Perspective tutorial: UPDATED 10/24/12
« Reply #48 on: Feb 15, 2013, 07:17 AM »

Re: Perspective tutorial: UPDATED 02/15
« Reply #49 on: Feb 27, 2013, 12:09 PM »
so i did this sort of mini lecture a while back on the theory of relative perspective, maybe it'll be helpful to people:

http://www.twitch.tv/stuntmantan/b/338503147
(starts about 10 minutes in)

 


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