right now I'm about to do a baboony guy talking to some rabbits in a wooded area I realized their eye level line is going to be different. I am fine with 'normal' perspective, I just didn't know if there's anything special to think about with more organic scenes
sorry. i must have missed this when i read this last night. i was just starting to get back to work on the tutorial i had but i noticed that you said the characters' eye levels were different. and it reminded me to emphasize something i meant to say a lot earlier. it might be something you're already clear on, in which case, great! but for the sake of others, i just wanted to point it out. so thanks for reminding me!
when talking about eye level in perspective, we're not really talking about characters in the shot, but the eye level of each point of view itself as if you or a camera or whatever is observing that particular image. upon rereading, i think you might be much better off with red's suggestion. the tutorial i've got going on is fine for your standard landscapes. but i'm assuming, since it's a forest & one was a baboon, it might be in a tree looking down? if that's the case than i'd totally go with what red was saying. while trees are organic & hardly ever hold a straight line, in a forest, they still tend to generally stay parallel with one another as they grow. you could block them out real loosely as tall rectangles & perhaps switch between one point perspectives looking down & then back up? after blocking it out, just add whatever curves to make it look more natural. the branches i could see posing a bit of an issue so just be wary of the foreshortening.
i'll still work on the one i've got going. since red's tutorial is more about simplifying & blocking out shapes, it's still different than the landscape one i was doing & it seems like both have applications that could help here; hers probably more than mine.
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