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Messages - Zest

Pages: 1 2 [3] 4 5 ... 14
51
Art Jams / Re: Void Arcade Jam
« on: Feb 17, 2013, 06:40 AM »
Sweet animation, bro!

52
Art Jams / Re: Ad Jam (while supplies last!)
« on: Feb 09, 2013, 09:55 AM »
Sexyyyy~

53
Art Jams / Re: V-Day (and Chinese New Year) Jam!
« on: Feb 03, 2013, 02:06 PM »


How about a Cupid Jam? Draw yourself or your characters as winged warriors of romantic wankery. Bonus points if they ship somebody else's characters together.

54
Art Jams / Re: BATTLE HYPE JAM!!!!
« on: Feb 02, 2013, 01:31 AM »
Aw yesss~ That reminds me, we should totally bring back the Void Street Jam.




Luna Vs. Leland, COMING SOON (like in two days)

55
Mine's Tijuana_BibleThumper. Skype chats sound like a great idea!

56
Good to see you're back in, man. Looking forward to SunChild!

https://www.youtube.com/watch?v=qx-eZdTGJGo

Man, this one was a bit late, but I'm gonna keep on it the best I can.

57
I haven't done my video for the week because I've been falling behind on my goals... which sounds really dumb, now that I type it out. But! I'm not giving up yet, I just need to refocus my efforts for the rest of this week.

58
spit spat, time to chat / Re: THE GOOD OL PHOTO-THREAT.
« on: Jan 30, 2013, 04:05 PM »
's true... Charlie really is Super Sand Lesbian....

Cola, I am frightened and intrigued by your U-Haul party.

I present my mug, post hair-cut. It feels good to not have to wear hats 24/7 anymore, my hair got reeaaaalllllly outta control for a bit.




59
Art Jams / Re: BATTLE HYPE JAM!!!!
« on: Jan 25, 2013, 12:52 PM »
Dayum, son, lookin' good.

60
http://www.youtube.com/watch?v=SesPfdTlQfo A teeny bit late, but it's there.

61
spit spat, time to chat / Re: Cool Stuff I Found
« on: Jan 15, 2013, 12:45 PM »


You ever find something that's so odd, you're not sure if you actually like them but you're glad that they exist? Yuichi Yokohama's comics are like that to me.

63
Art Jams / Re: BATTLE HYPE JAM!!!!
« on: Jan 07, 2013, 08:39 PM »
My comic's gonna be a much shorter story leading up to the big one I had in mind, but nevertheless BAM:




64
I agree with Beth. Personally speaking, I'll be uploading another video this Wednesday, and then switch to Sunday evenings, so I can actually talk about my goals for the upcoming week.

65
Art Jams / Re: The Black Stripe Cover Contest!
« on: Jan 02, 2013, 11:44 AM »
Lemme see if I can come up with something too for a cover.

66
News & Events / Re: VOID Fighting Game
« on: Jan 01, 2013, 05:35 PM »
I still think there is some viability in the idea of a tabletop Void game. It wouldn't require programming or animation, which would allow most anyone to contribute. A modular design to the game would easily allow for new fighters to be cycled in as we please. Historically, trading cards have always had multiple artists and styles; that expectation makes it a lot easier for everyone to collaborate. We could give cards away individually at cons or in packs to help fund the site, and offer print-and-play versions online.

I also had some thoughts about the general design of the game. The focus could be shifted from literal physical combat to pleasing an imaginary audience. Instead of trying to knock your opponent out, you're trying to make the flashiest battle possible, gaining points in Quality, Creativity, and Entertainment before the timer runs out. It'd be more true to the spirit of Void and offer a logical space for our non-violent 'fighters' like Sweet Itch and J.J.

67
Woooo yes.

68
Art Jams / Re: Pocket Fighter Jam!!
« on: Jan 01, 2013, 01:49 PM »
Ideally we'd want to make a game that could be easily expandable to continually include new fighters. Making a new engine from scratch might be a bit beyond our scope, but perhaps we could utilize a Middleware engine like Construct or GameMaker? Heck, TIGSource (an indie gaming forum I was part of for a while) was working on an Indie Brawl based of Smash Bros- maybe we could grab the engine from that?

We might even want to consider a non-electronic game. How about an EnterVoid card battling game?

69
Art Jams / Re: Pocket Fighter Jam!!
« on: Dec 31, 2012, 12:32 AM »
There's no way I couldn't be a part of this.



Here are Leland the Wandering Brosef and Chimp Change, ready for action!



And here they are in their alt palettes- Autumn Leland and Joker/Pizza Batt Jr. Chimp Change.


70
Art Jams / Re: Pocket Fighter Jam!!
« on: Dec 29, 2012, 11:25 PM »
My gosh, I've never wanted something to be real more than right now.

I know, right? Somebody learn to use MUGEN or something, quick.

71
Art Jams / Re: Void Arcade Jam
« on: Nov 20, 2012, 08:36 PM »
Thanks! The more I think about this, the more that I really want to do it. I just gotta get some programming experience and make some crappy quick games first.

72
Art Jams / Re: Void Arcade Jam
« on: Nov 20, 2012, 08:48 AM »
Howdy, everyone! I've been away for far too long, and so has this jam.



This is my late-night mock-up for a Drunken Boxing RPG. On the left is the main character, his health and drunkenness level as well as how many wines of each type he has left; on the right are his opponents, the Chow Brothers, and their respective health percentages. In the center is the stage on which the battle takes place, and overlapping that are the player character's four main combat options and a wait/end turn button.

To fight, the player uses action points that replenish every round; they can use as much or as little as they like before ending their turn, but performing certain moves in succession will result in a stronger combo attack, so letting up every once in a while can be useful. Players can also consume wines to restore health and add buffs while filling up their drunkenness meter. Increasing the meter increases the power of your attacks, but drags down your accuracy. Remaining too drunk for too long it'll drain your health and cause you to black out. Luckily, the meter slowly goes down each turn.

In the center is the stage for the fight, filled with objects the player can interact with. moving the cursor will allow them to highlight certain objects they can throw, hide behind, or wield as temporary weapons. The combat system is more abstracted than a typical tactical RPG, so there is no grid or placement system. If your character decides to tumble under the table, they'll receive a temporary defense boost for as long as they stay under it (depicted through battle narration) and can continue to attack in limited amounts. As the battle goes on, the scene becomes more wrecked, and the objects can be destroyed. This can work against you, such as breaking the table you were hiding behind, or to your favor, by giving you a handy wooden leg to bludgeon someone with.

Increasing your character's drunkenness affects every aspect of combat. Your character is more likely to miss his attack or trip during tumbles. The menu options become blurrier, even mixing up the buttons or replacing them with total nonsense. And of course, remaining too drunk for too long drains your health. Being a drunken warrior is no easy job, especially when the odds are stacked against you, but with a little luck and a lotta booze you'll find a way to save the day.

73
GO FOR BROKE! / Re: Theo/AmanitaZest's Junk
« on: Nov 13, 2012, 08:08 AM »
Thank you! I can't wait to finish the comic. c:

I'm also trying to do more warmups and practice pieces in between big projects. I was hoping to do a quick ink piece to warmup in the morning and color it in the evening to cooldown, but we'll see if I can stick to it. Here are the ones I've done so far:







That last one is today's warmup, so time willing I'll get it colored tonight~

74
GO FOR BROKE! / Re: Theo/AmanitaZest's Junk
« on: Nov 10, 2012, 10:11 PM »
Sloooooowly working on finishing the Chimp Change intro comic. I was hoping to do a toned or even colored entry, but I might just do pure black and white depending on how soon my patience runs out. I really wanna get back to battling.







75
GO FOR BROKE! / Re: Doesn't Matter if it's Black & White
« on: Nov 06, 2012, 09:51 PM »
I'm absolutely loving those boards, mate. Are those commissions, or personal projects?

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