friends, you're all getting lost in the details.
find an engine, start building a prototype. as far as i know, no one has come forward with any particular programming knowledge, so the complexity of play is kind of up in the air.
if i had my way, i would make this a simple Rock-Paper-Scissors flash game with a bunch of Void fighter skins.
Quote from: (Pi) link=topic=12111.msg216421#msg216421
I don't want to be THAT GUY, but you all have absolutely no idea what you are doing or talking about. You won't be able to make a fighting game. Do you have any idea how much work that is? A card game is much more realistic, but even that is a long shot.
Sorry to repeat this. I took a game design class...
Realistically, if you really wanted to make this into an actual playable game, you'd first need a Game Design Document. Get everything organized (the amount of fighting moves each character has, levels, will you be using health bars, will these fights be timed? ect.) and have your goals set.
A Super Smash Bros style game sounds pretty crazy. I mean, like Pi mentioned, does anyone here know how to program at all? Something like Street Fighter does sound more doable. For my game design class, I worked in Unity (game engine) and made 2 very basic prototypes, one was a sort of timed, racing platformer and the other was a "find these items and don't get killed by the enemy character" type of game (I guess you can call it a survival game, but I use the term loosely). The latter game had respawn scripts, kill scripts, a score counter, and a level restart script. Sometimes the scripts would conflict with one another and create a lot of bugs. I was working on this game with a partner and we managed to get the game to work only because we had a ton of scripting help form our teacher. We had A LOT planned for this game and we couldn't even get half of what we wanted done due to our deadline. We even managed to make a rough cut scene and get it to play in the game, but then later we had to take it out because we couldn't get it to play at a particular time
sorry, MY POINT BEING...
There's no point in making interface designs or concept art for this type of game, seeing as everyone already has there characters designed. Unless you're talking about finding a uniform style or creating backgrounds, but why even worry about those now? You have to have functioning gameplay before even moving on to anything else. Otherwise you'll have a bunch of art, animations, and music that will go to waste.
A simple fighting game can
be made if everyone is dedicated and interested in learning the scripting lingo; it's not impossible. It just requires dedication and patience.
A board game or a card game sounds totally doable. I would have no idea how game play would work for that though...the only card battle games I've ever played is Yu-gi-oh! Maybe we can create a neat poker card deck for Void, or maybe that'd just make a neat art jam.