Show Posts - Dimension

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Messages - Dimension

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VOID Characters and Comics / Re: Challenges Thread
« on: Jul 02, 2018, 09:22 PM »

Sicalis Noyer (the demon formerly known as Sodah) is ready to battle. Just updated her bio and ref sheet. Wanna do a fight with her then later I'll do one with Azu.

I'm Looking for a 5 week battle, 3 page minimum. Message me on Void discord (I go by Sloon) or just message me here on the forums.

EDIT: I think I found someone who is interested.

News & Events / Re: + SPEED RESURRECTION 2015 +
« on: Jun 02, 2015, 02:42 AM »
AWW. I missed the deadline.

Anyways I will be looking forward to reading all of these been waiting to see this happen for a long time.

Reviews / Re: So what comics are you reading?
« on: Jun 08, 2014, 08:07 PM »
Hello everyone!

I am alive and well...and have also been reading comics. I now live about 0.75 miles away from my local comic book shop so I drop by every now and then and buy a few.

All New Ghost Rider

The art maaaan, the art is gooood. I picked up The Strange Talent of Luther Strode (same artist) after reading the current issues that are out...But Luther Strode didn't really impress me... BUT, UH. Yeah Ghost Rider seems fun so far.

Pretty Deadly

A delicious little treat. It can be a bit hard to follow at times, but it's very interesting and I love it's style in general.

Dead Body Road

I can't give my full opinion on this one yet as I've been reading them out of order and missing 2 issues of the current 6 that are out. The art style is very nice though and the colors work well with it.

The Wake

9/10 issues currently out, I' haven't read them all yet but I def' plan to.

Art Jams / Re: BATTLE HYPE JAM!!!!
« on: Nov 09, 2013, 10:26 PM »


No full color for this battle. I don't have the time. :c

Sorry guys, I'm dropping out from this.

My summer plans have changed, if I make past the first round I won't be able to complete the next probably.

I'll get Olive in some other time.

Sixtem with Chiyojo

Time to get my weeaboo on.

Have you killed more than I have?
I think it's like 19 different characters from the 3 SDTs I've been in (since I got to the last round each time) and the 8 I killed in the Death Royale. But we're definitely the two biggest murderers on the site, either way.


Edit: Sorry, never mind.

Dimension with OLIVE THE ONI.

Olive the Oni
Sex: Female
Height: 6'3”

Personality: Social, a bit loud, kinda demanding, likes to make friends, likes to beat up enemies. Can be a little insecure about herself sometimes, but usually she's okay.

Olive is the daughter of the ONI KING, a fearful and powerful figure of the otherworld. She and her father have been quite argumentative lately and cannot stand one another. Olive has decided to leave the otherworld and visit her old friend Tiffany Dropkick and stay at her place (whether she likes it or not!) Olive is excited meet new people and have a good time in Void City.

Olive is extremely strong and sturdy. She can pick up a car and throw it 50 ft into the air. Olive also posses some magical abilities. She can get people almost deathly sick by simply sneezing on them, She can cause others to have extremely bad luck, and she can even change her form to one that's more ferocious and 5 times her original size.

Besides all that, Olive likes naps in the summer sunshine, eating, giving strong suffocating hugs, going the arcade, and smashing things...and then eating again.

VOID Characters and Comics / Re: Challenges Thread
« on: Apr 19, 2013, 11:22 PM »
Edit: Taken TheBentOne's offer up.

Hey, hey!

I'm not really back yet, BUT I would like to be soon. I want to plan out a battle for sometime after May 11th.

A 4 week battle with either one of these two. Maybe even a scar match? I'd like to have lots of time to plan it so if anyone is interested and wants to get a head start and do pages before we set the deadline, send me a private message. I know it's a lot of time until May 11th, but I want to do a longer/more impacting story with one of these guys.

  Sodah (I'd prefer to use her right now, but it's not a must.)

Art Jams / Re: Void Fanart JAM! UPDATE 8/20
« on: Apr 19, 2013, 11:00 PM »
GlassesSerpent, those are all perfect~

spit spat, time to chat / Re: VOID MOVIE NIGHTS
« on: Jan 11, 2013, 03:22 PM »
I wish I knew how to send huge ass e-mails work for that? My buddy managed to get The Hobbit and it seems a cool flick to add to the roster.

It may depend on the email, but email would probably not work, the file would be waaay too big.

There is Mediafire and drop box. Drop box may be a bit too complicated though so look into using Mediafire or a site like it.

Art Jams / Re: Pocket Fighter Jam!!
« on: Jan 06, 2013, 07:48 PM »

Psssshhh, I'd totes commission you for one of these. They look hot~

Okay, I guess will try to post a video this weekend. ; ; and actually use my YouTube account for something other than faving.

Awww, this is cool. I may join in on this. ; ; One of my new years resolutions (I didn't bring this up on the Void forums) was to be less self-conscious so this might be good for that.

News & Events / Re: VOID Fighting Game
« on: Jan 01, 2013, 07:06 PM »
friends, you're all getting lost in the details.

find an engine, start building a prototype. as far as i know, no one has come forward with any particular programming knowledge, so the complexity of play is kind of up in the air.

if i had my way, i would make this a simple Rock-Paper-Scissors flash game with a bunch of Void fighter skins.
Quote from: (Pi) link=topic=12111.msg216421#msg216421

I don't want to be THAT GUY, but you all have absolutely no idea what you are doing or talking about. You won't be able to make a fighting game. Do you have any idea how much work that is? A card game is much more realistic, but even that is a long shot.


Sorry to repeat this. I took a game design class...

Realistically, if you really wanted to make this into an actual playable game, you'd first need a Game Design Document. Get everything organized (the amount of fighting moves each character has, levels, will you be using health bars, will these fights be timed? ect.) and have your goals set.

A Super Smash Bros style game sounds pretty crazy. I mean, like Pi mentioned, does anyone here know how to program at all? Something like Street Fighter does sound more doable. For my game design class, I worked in Unity (game engine) and made 2 very basic prototypes, one was a sort of timed, racing platformer and the other was a "find these items and don't get killed by the enemy character" type of game (I guess you can call it a survival game, but I use the term loosely). The latter game had respawn scripts, kill scripts, a score counter, and a level restart script. Sometimes the scripts would conflict with one another and create a lot of bugs. I was working on this game with a partner and we managed to get the game to work only because we had a ton of scripting help form our teacher. We had A LOT planned for this game and we couldn't even get half of what we wanted done due to our deadline. We even managed to make a rough cut scene and get it to play in the game, but then later we had to take it out because we couldn't get it to play at a particular time.

sorry, MY POINT BEING...

There's no point in making interface designs or concept art for this type of game, seeing as everyone already has there characters designed. Unless you're talking about finding a uniform style or creating backgrounds, but why even worry about those now? You have to have functioning gameplay before even moving on to anything else. Otherwise you'll have a bunch of art, animations, and music that will go to waste.

A simple fighting game can be made if everyone is dedicated and interested in learning the scripting lingo; it's not impossible. It just requires dedication and patience.

A board game or a card game sounds totally doable. I would have no idea how game play would work for that though...the only card battle games I've ever played is Yu-gi-oh! Maybe we can create a neat poker card deck for Void, or maybe that'd just make a neat art jam.

News & Events / Re: All News, All The Time
« on: Dec 21, 2012, 03:43 PM »
actually none of the character links work for whatever reason.

VOID Characters and Comics / Re: Challenges Thread
« on: Dec 20, 2012, 04:37 PM »
I'm looking for a battle

Charlie Burns

 Regular match, 1 month, 3 page minimum.

I know peeps have plans for Christmas so I'm totes up for starting this in January, but If anyone's is interested PM me. It would be nice to plan ahead or whatever.

Foooound someone~

Art Jams / Re: Void Fanart JAM! UPDATE 8/20
« on: Dec 20, 2012, 03:13 PM »
canibalwife, your line work and colors are gorgeous! That is some awesome fanart~

Art Jams / Re: Void Fanart JAM! UPDATE 8/20
« on: Jul 28, 2012, 04:51 PM »
Actually all of those look pretty awesome! Good job Kinu, you have lovely pencil skills.

Art Jams / Re: VOID SHIPPING JAM [18+]
« on: Jul 13, 2012, 09:24 PM »
You were in PCBC as well? I did PCBC2 but flunked so hard first round because I am a giant turd.

Yeah, I was in PCB2 actually, not the first one. I made it to the second round, but then had to quit due to vacation plans. who was your character?

Art Jams / Re: VOID SHIPPING JAM [18+]
« on: Jul 13, 2012, 01:54 PM »
I want it to be canon so bad. Also, Dimension, I'm so glad you're back. Even if only for a little while. Can't wait to see a comic from ya.

Thanks Kinu! We should battle sometime too, since we didn't get to in PCBC. : D

Art Jams / Re: VOID SHIPPING JAM [18+]
« on: Jul 13, 2012, 10:39 AM »
@animeshen: That is awesome! I like how you drew Sodah's claws. That pose looks realy good too actually, HOT.

@GPS-Device: Those colors look great! I just love how the solid blacks look. *-* So pretty~

I'll see if I can get one done today SO IT MAY OFFICIALLY BE...CANNON.

Art Jams / Re: The Hook Up Jam
« on: Jul 12, 2012, 01:12 PM »
I smiled when reading all of these. I Love all of you people.


Art Jams / Re: The Hook Up Jam
« on: Jul 11, 2012, 12:38 AM »

I was actually going to as well, but I plan to battle soon now. c:

Art Jams / Re: The Hook Up Jam
« on: Jul 10, 2012, 09:54 PM »

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