Show Posts - Mokuu

Show Posts - Mokuu

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Messages - Mokuu

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1
VOID Characters and Comics / Re: Challenges Thread
« on: Jan 15, 2008, 06:56 PM »
My bad, was helping a bro for a few hours, ALLLLLLLLLLLLRIGHT! Just need to know Dreds had a BB for his last battle or is the story left to decide and if i gotta wait for your resubmission before firing the challenge. But so far so good, all up for it !

2
VOID Characters and Comics / Re: Challenges Thread
« on: Jan 15, 2008, 01:45 PM »
Anyone up?

New fighter:
http://entervoid.com/fighter/1390

Normal Battle,
4 week or at least 3 weeks
5 page Minimum

Pm, or AIM if up for it.

3
GO FOR BROKE! / Re: Wafer's new stuff.
« on: Dec 10, 2007, 06:28 AM »
Start breaking those bad habits and integrate new techniques into your work. Don't even think of saying "this is my style" or "i don't use this or that" that'll be the best way to get ignored for the rest of your life. And when it comes to figure study, go for likeness and accuracy first, once you know enough on anatomy and such, then tackle stylization. Do not be too eager to jump in the style bandwagon or you will crash and burn.

4
GO FOR BROKE! / Re: Wafer's new stuff.
« on: Oct 20, 2007, 07:26 PM »
Are you serious about getting better? Then don't wait for school to teach you new moves, Go seek em. Go get the basics and fundamental and practice them till you know them by heart. Anatomy, get that anatomy down by heart, get it from books, life drawing sessions, old master work you can even use yourself as reference for facial expressions. Enough with the manga reference, this will ultimately kill your drawing abilities and send them to the next dimension. No- Joke, get the habit of carrying a small sketchbook to draw things around you and how people react and move. Most importantly, use your whole page when you sketch, don't hesitate on your lines, use your whole sketchbook and have no mercy when you sketch. Do not be afraid to make mistakes. Ive seen way too many anime artists restraining themselves to that style, dragging their lines instead of marking their lines as a single statement-in one direction-no ups--down--up--down motion using only their wrists. Use the whole arm. Want clean stuff, use a light box and draw over those sketch of yours with a single clean line picking the right line out of that mess of a sketch you poured all your emotions in. Dont wait for school to teach you heck, always try to search for knowledge on your own. Thats whats showing you as a serious and devoted artist. And also, last but not least, never, ever mimic moves from a single style. Blend various styles together AFTER you've learned the basics. Or else you'll remain someone's shadow and blend in the mass of repetitive anime artists copying an already watered down style made for tv.

Maintenant, va, et triomphe!

5
Try adding dept variation via Lineweight -Closer thicker/darker, Farthest thinner/lighter. Or tones : Closer, darker, farthest, lighter. Also try to see if adding more anatomical details would blend with your style, just as an experiment.

6
GO FOR BROKE! / Re: Famous A-ness
« on: May 29, 2007, 06:32 AM »
Man, this really feel like movie or video game concept work ud have to hunt down on ebay. I love it, yet one small request, try darkening the outlines of your characters, bring out those important lines even though you are doing concept sketches and all. Also if you feel up to the task, try and add a one or two color wash on them, you know, nothing fancy or painstaking, just something that might make it look better without taking too much time. You see where im going? I know the tromatic burden of not being able/wanting to finish something yet by adding extra steps to the usual sketching frenzy, after a while, these steps become natural, faster, easier and blend into our standard sketching habits pushing us to add other steps (maybe full coloring or background inking) ultimately leading us toward a finished product without getting lazy or considering it as a huge task. (Oh man i absolutely didn't make sense on that one did i?.)

Bah, anyway i dig this, great work.

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