Alright, it's been a while since I posted anything in this, what with last weeks battle and working on some projects for class and a personal project. So here, lemme show you guys what else I like to do:
This is still quite early in the process, but it has most of the modeling (polygon mesh) completed, aside from a few tweaks and bells and whistles. Yes, it's Hazama from Blazblue. This is for a project I've been working on 'under wraps' and I haven't 'officially' announced it. He will be replacing the Spy model in TF2 once he's completed. I will be replacing every TF2 character with a character from Guilty Gear or Blazblue (Only Hazama and Kokonoe from BB, for various reasons). Why? Well, two reasons: I freaking LOVE both Guilty Gear and TF2 and am a massive fan of both, and because I wanted to teach myself how to create character models, texture them, rig them, and animate them while keeping in mind the restraints of creating content for a modern video game. Pardon the awful shaders I have on there, he won't be so shiny/ugly once I finish the textures. If you guys have any questions about this, feel free to ask-- I know it's not really what you guys normally see around here.
Which brings me to my next project:
This character is a concept that was going to be in Half Life 2, but was cut.
http://half-life.wikia.com/wiki/Combine_Assassin I decided I wanted to try something a little simpler to get myself used to texturing characters and also to have a change of pace after the loooong time I spent on Hazama. The idea is that since it'll be lower poly and is mostly greyscale, it should be relatively easy for me to texture this. Because I want to focus on texturing and less about creating a complex, nice looking model, I'm going to be limiting my poly count to less than 3,000 tris. (The Spy is a couple hundred over 5,000, if you're curious). This way, I can have enough complexity for nice movement and for the character to be easily recognized from most angles, but also be simple enough to texture. I'm also going to focus on doing this as quickly as possible-- I plan to complete the modelling before Monday, when Round 2 starts for me. That way I can focus on texturing as soon as I finish it, and maybe do some quick challenge fights with one of the Vets (Bring it on!).
Oh, Don't mind the sloppy sketch btw. I just need to know the general proportions and silhouette of the character for modeling, but this is what I'm starting with so I thought people would be interested in seeing the process (Will have iterative saves so I can possibly show the process down the road!).
Reposted from the tourney jam thread, but I feel bad not having anything traditional to show you guys, so here. I plan on inking and cleaning this up, as well as coloring it, within some reasonable time limit (most likely during my breaks while modeling).
Hope you all enjoy!