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Messages - Base

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101
GO FOR BROKE! / Re: newbie here
« on: Jun 21, 2010, 01:15 AM »
Sweet, JoJo's fanart! I'd say focus on tightening your proportions, you've got awesome lines and sense of form and depth, but your proportions make everything look really odd. Keep it up!

102
GO FOR BROKE! / Re: Rushdown: The Art of Base
« on: Jun 03, 2010, 04:51 AM »
Had my surgery last week and my bandages are due off today, big relief to be off meds and stuff and (hopefully) have my left hand back and working for a change. Just this so far lately:



Only thing I've drawn recently worth putting up. I got a small sketchpad to work out ideas on and picked up some cheap markers to work on that, so hopefully I can get some more stuff up in the coming days.


103
GO FOR BROKE! / Re: Rushdown: The Art of Base
« on: May 21, 2010, 12:03 AM »
Yaknow, that's probably where all my problems are coming from. And I have NO excuse cuz I've been intentionally ignoring making accurate skeletons. I got into the habit of drawing really 'loose' skeletons to build up from because I liked the postures they gave me, but I think it's hurting more than it's helping.

I'm going into surgery in a few days but I'll try to have stuff up soon (it's on my left hand anyways, I'm right handed and I'll have plenty of time to draw). Gonna do lots of studies and work on ink and coloring while I'm recovering. Look forward to more!

104
Hey Nix.

Tension poses are generally poses in the middle of actions-- Think, Ballerina dancing, baseball throwing (midthrow), swinging a bat (midswing, maybe full swing can count too), anything that makes the muscles flex or extend. Try standing in certain poses and identifying which muscles you use in that pose, and you'll begin to see what I mean. Best to do this when emulating a reference, so you can see where you want to emphasis muscle or looseness.

Loose, for the record, is anything that is more freeform. If someones jumping, there aren't any muscles that are flexed (unless perhaps preparing for a landing). Running in midstride is generally considered a good loose drawing practice. I'll show you some examples tomorrow, I'll try to print off some references too.

I'll show you some more tricks for proportions so you can get the idea with the legs too. These older pics you posted are notorious for those legs, so I think it'd be good to explain what exactly is wrong so you can see it happening later too.

105
GO FOR BROKE! / Re: Rushdown: The Art of Base
« on: May 18, 2010, 01:32 AM »


Just some action practice.



Some character interaction practice. Kinda-sorta planning on bullshitting some sort of background onto this.



Some random character design I made up in class the other day. I actually really enjoy the character.



The same character in her 'normal' clothes. The idea is she'd be a power ranger/Kamen Rider-esque super hero/villain (undecided, I like her as an anti-hero though) who has a goofy transformation sequence into BADASS.



Some lazy perspective slapped onto a pinup of trix. I feel bad subjecting you guys to this crap, heh...



Thumbnail sketch for my perspective class. The idea was to show a conflict between the main character and the boat, which will have a bunch of enemy vikings on it. I put the runestone in on the far right to try to bring a 'trapped' feeling to the character, and a runestone in the center to suggest a barrier between them, but it turned out making the conflict weaker, and ultimately making the character feel 'safer'. A redraw is in progress.

http://s373.photobucket.com/albums/oo179/Base_Oiboi/?action=view&current=layout2.jpg

Some more (smaller) thumbnails. The top part is a tracking thumbnail. Mostly irrelevant to Comics, I know, but I AM an animator predominantly!

http://s373.photobucket.com/albums/oo179/Base_Oiboi/?action=view&current=perspfigstudy1.jpg

Some simple perspective figure study practice, using a trick I remember reading from Andrew Loomis a long time ago. This was just a sloppy example for my friend Nix, mostly.



Some practice with different face types. The idea is that I realized my normal style isn't conducive to doing animation (I have a habit of being incredibly picky, and spending 40 minutes per frame on a pencil test just isn't plausible with my time schedule), so I doodled some ideas for simple faces and tried to come up with logical reasoning for stylizations I applied to the faces. I'm actually really pleased with how the top left came out, I'm usually scared to draw faces that are really characteristic like that because I feel like I'll ruin the features of the face.



This last one is just... Well, I just don't really have a good explanation for it. Just a sketch.

106
GO FOR BROKE! / Re: Rushdown: The Art of Base
« on: May 02, 2010, 11:18 PM »
Yeah I agree. I have been working on perspective more recently, especially since I'm in a layout and design for animation class, which is teaching me all sorts of neat tricks to make perspective much less frustrating and a helluva lot more fun. I like doing perspective because it really gives a solidity to my characters, I've found, especially if I place them and proportion them properly. I don't have anything worth showing (just really simple and shoddy lines with mannikins doodled in) but I'll have some within a week or two, definitely.

As for objects that aren't human, I agree, I think one of my biggest weaknesses is shiny things like shiny metal, brushed metal, glass, plastic... I've done the whole still life stuff to death but I think I need to choose things that actually interest me, not a dumb apple. Even though the apples good, it's better for color practice, which I just can't even wrap my head around half the time. My friends a good colorist though, so maybe I'll just recruit her to help me out with colors when I need it, or just keep it to simplified stuff until I can get better at it.

Thanks!

107
GO FOR BROKE! / Rushdown: The Art of Base
« on: May 02, 2010, 10:45 PM »
Hey guys. I wanted to make a thread to show off art and get some critiques. I haven't given up on Trix yet, mind you, but I just started school so I'm juggling about a million things at once with not nearly enough time to draw.

So let's just get this rolling.



A friend from my animation class. She recently broke her arm, so I figured it'd be a fun drawing practice to draw her while she was playing games on her DS with one hand. I actually really like how this turned out, as I usually end up making figure drawing look absolutely atrocious...



This ones really big so I'm just posting a thumbnail. I doodled this while trying to stay awake in class. Most of the anatomy issues with the hand and arms are fixed, my friend is coloring it for me so I don't have a more recent scan of it.



Just some facial/expression practice. I think I nailed the crackwhore look here.







Some simple character practice. I wanted to draft a bunch of mannerism-influenced poses and face expressions of the character to get the feel of her before animating her. I really enjoy doing stuff like this, especially the 'lip sync' test of her saying "What the Fuck". I'll be doing some pencil tests of her (hopefully this week! Since I need to show it in class soon anyways).



A new character design. The idea behind him is if Fenrir's 'soul' was forced into a human body, and he was denied his role in Ragnarok. Fenrir, being a very prideful character in Norse mythology, essentially goes batshit insane over time, resulting in this character: a self destructive, violent dog who does only what he's told by whoever is strong enough to control him. It's a little messy here, but he wears the imaginary ribbon that the gods used to chain him, tied in an elegant bow in the front, and in the back has a long tail that behaves similar to how a dog tail would.



A rather uninspired redesign of 710. Won't be sticking around but I thought it was interesting enough to show, I guess. I don't really like it. I'm struggling with his design as it doesn't feel solid enough, so I think I'm gonna try to go for a more military design, maybe incorporate some suggestions from Trix's incubator thread (mostly, the idea of showing him with his 'death injuries'. Not sure what I want to do with it but I'll figure something out). It's hard because I don't have anything personal or some idea I like to base him off of, like other characters, to bring out a character... I'll keep fussing with it.


I'm also working on a multitude of other projects, including a 3D animation, a 2D animation, some assets for a TF2 map for a friend, and character designs, models, and animation for a fighting game with a friend. Plus, along with school, I have work, though my wrist injury is making that difficult anyways. But that's all irrelevant! I've still got art to do, so look forward to some more stuff in the near future.

108
GO FOR BROKE! / Re: TBS's improvement thread
« on: Jan 24, 2010, 09:54 AM »
Excellent work, TBS. I've met people like you, who start off strong and are willing to learn, and within a month their just amazing.

A little note: Keep your fingers proportional. They all have a unique radius to them, if you keep this radius, it'll look good even if you stylize it. Look up Andrew Loomis' books, he's got a whole section of one of his books devoted to just hands and he can teach it far better than I.

One thing I wanna see from you is more head/face studies. Those are a pain so you'll wanna get a jump on those ASAP.

Other than that, great work, badass attitude, and I can't wait to see you get something into Void!

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