Show Posts - Jetty Jay

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Messages - Jetty Jay

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1
News & Events / Re: !SHORT & SWEET!
« on: Mar 22, 2019, 10:41 AM »
Please sign me up.

2
VOID Characters and Comics / Re: Challenges Thread
« on: Nov 16, 2018, 02:05 PM »

3
This is not one I want to set a deadline for cos it's important to me and I wanna use it to learn just comics rather than time management, but it'd be cool to have just a couple of weeks to get it going?

4
Punching up this list - though not sure I'm applicable. I have a script down already for the first part of a trilogy. I'd like to get my ass kicked and have a workshop to at least get it thumbnailed and started (It's about a 21 page Google doc so I don't expect to bootcamp the whole thing). It's part of what will be the biggest comic thing I've ever done before, just really too worried about how good the script is and too nervous about it still to get any art down on paper. Vs Invyn and Jasper was great but I think I need the CRUNCHTIME.

5
spit spat, time to chat / Re: Defaults
« on: May 18, 2017, 03:18 PM »
I like this idea! Along with community support for those with problems, I think it is a really positive direction.

6
spit spat, time to chat / Re: Defaults
« on: May 18, 2017, 01:18 PM »
Thank you Red and to all the mods - this post was intended as a 'hey, what are we doing as a community?' (Monday, your 'it falls on you' comment is illustrating exactly the attitude I kind of hope everyone in the community has - that we should make individual efforts to be more supportive - but shouldn't be forced into it) rather than 'hey mods, step it up'. While some stuff discussed requires mod insight, people like Peta have shown we can all make this place more constructive, fun, and less needlessly stressful for each other :)

7
spit spat, time to chat / Re: Defaults
« on: May 17, 2017, 01:54 AM »
( If that battle was chiefly the reason this thread is happening then it boggles me why default/guilt trips are still an issue. )

Just to clear this up

Quote
After my last default was caused by intense depression & anxiety (like, I felt physically ill when I tried to draw), I've been thinking a lot about how we as a community treat defaults on here.

Note that I was one of those slapped with the crying baby along with a lot of disparaging comments from members of the community after going through a situation where just after a tournament beginning, I had to suddenly find a new place to live in fear of being kicked out of my increasingly unliveable sharehouse. So I've been affected by shitty attitudes to defaulting personally.

Things are DEFINITELY getting better but it is something that has been on my mind and I feel like it's better to get things clear on the direction we want this community to go and the support we offer people who are continuously committing to comics they cannot finish. While a recent default might have sort of just reminded me of my feelings towards my own defaults, this thread is not aimed at anyone in particular or in response to any specific comments and I hope no one thinks that.

8
spit spat, time to chat / Re: Defaults
« on: May 16, 2017, 02:35 PM »
I'm with the mods on not giving punishment, however as Elge mentioned there is kind of a cycle that I see some people get stuck in - feeling like they have to battle to be apart of the community or something? I don't know. I would like to see these people encouraged to take themselves away from battles and focus on getting back on track. I agree that the sort of trigger limit should be non-discriminatory to circumstances. Perhaps optional to make it less like punishment?

eg. 'hey we noticed that you've defaulted on x% of your battles now - while this is ok, we recommend not taking any battles again until going through boot camp/whatever we have set up to help you work through whatever is making that happen. Let us know if you're having issues that the community can help you with'

I'm not keen on max page limits though certainly it's alarming to me to hear people so pressured to push out so many top quality pages. Let's be sane and healthy here.

9
spit spat, time to chat / Re: Defaults
« on: May 16, 2017, 09:19 AM »
For sure this is not paid and the community is owed nothing - but as a community here to help each other grow etc as artists don't we owe it to others in the community to help each other out with issues that cause defaults? And by that token it would be cool if new members weren't discouraged by having someone who defaults regularly challenge them and then default?

10
spit spat, time to chat / Re: Defaults
« on: May 16, 2017, 07:41 AM »
Key things I'm picking up so far:

- People should be encouraged to communicate more if they are having issues during a battle (I like this as a kind of buddy system - why not actively check in on your opponent and encourage each other? I am going to do this now haha)

-  Bootcamp is pretty great

- There need to be consequences to defaulting that don't involve publicly shaming people in comments etc.

Could there be a system implemented where if you hit a certain percentage of defaults/incompletes, you are unable to participate in battles unless you go through some form of a boot camp similar to Pyras' but perhaps one that's less intensive for mods/more self guided and encouraging?

11
spit spat, time to chat / Re: Defaults
« on: May 16, 2017, 05:20 AM »
I totally get the effort people put in, but you admit yourself the guilt you felt was already there and I don't see the need to compound it and make people feel like they are disappointments etc - if they already know they have let people down.

Bans for repeat offenders are an interesting idea and I wonder if a sort of self-guided boot camp is a sort of way to lift the ban (eg. small deadlines for each stage of the comic to be met and a final comic posted)? Generally I like the idea of just checking in with people though - and reaching out when you're having trouble.

12
spit spat, time to chat / Defaults
« on: May 16, 2017, 02:26 AM »
Disclaimer to start with: I know there's legitimate reasons to be upset at some people for defaulting if you know the exact circumstances behind it and the reasoning is a bit crap ('procrastinated too much on games'). This is not about that.

After my last default was caused by intense depression & anxiety (like, I felt physically ill when I tried to draw), I've been thinking a lot about how we as a community treat defaults on here.

I know in the past Void has kept an approach of not babying artists. Like it's serious business here and you either show up or get shut down. However I think understanding towards mental health, financial situations (especially for 'Millennials' who face a tough economy) and other similar circumstances have come a long way. I think it's great to encourage people to submit SOMETHING - and to give them some sort of motivation to do so - however I also know a lot of the community on here go through a lot of shit, and the thought of them being shamed for having trouble managing to do a fun comic amidst that makes me somewhat uncomfortable. I know personally in some of my darker moments that kind of attitude makes me feel even more anxiety about doing comics on here - does that mean Void is just not for people with depression etc? It seems a bit sad when we also encourage art as an outlet (see these wonderful comics by Astro Sean and Fearn for top examples). We also don't generally know reasons behind defaulting and it's easy to jump to conclusions.

This is a point of contention I know for tournaments with limited spots, where a default can represent to some people a wasted spot they missed out on.

I know this discussion comes up from time to time, but just interested to hear people's thoughts on how defaults (to some extent, even incomplete comics) on here should be handled. What's the best way to motivate people? Void has sort of been moving towards a Welcoming Community vibe which personally I'm on board for because I like to enjoy making comics as a release, but I do occasionally see the attitude that Void should be brutal and unforgiving around - I dunno. What do people think?

13
THE INCUBATOR / Re: Akiak's incubator
« on: May 13, 2017, 03:23 AM »
(I think this is a placeholder or an accident Elge)

Let us know if you need help with putting images on the forum!

14
News & Events / Re: 2017 TAG TEAM TOURNAMENT
« on: Mar 01, 2017, 01:34 AM »
Bonus post-TTT TTT round incoming to make up for the lost opportunity

15
News & Events / Re: 2017 TAG TEAM TOURNAMENT
« on: Feb 21, 2017, 03:44 AM »
you'll have to catch a plane here first

16
News & Events / Re: 2017 TAG TEAM TOURNAMENT
« on: Feb 21, 2017, 03:12 AM »
Miss Jetster Fukken Jay & Thresher with Lady Vanity (Starshine Fierce) & Edge

good times of living within easy butt kicking range of each other

17
Tempting. Might have some difficulty seeing as alllll my old drawings are in another country but we'll see what we can do about stuff I have hidden away in DA archives.

18
News & Events / Re: DISCUSSION: Tournaments of 2017
« on: Dec 11, 2016, 12:49 PM »
Hey I have been hanging out for a regular tag tourney since the last one. Please. It's all I want.

19
Art Jams / Re: BATTLE HYPE JAM!!!!
« on: Aug 10, 2016, 01:58 PM »

20
News & Events / Re: THE VOID INVITATIONAL TOURNAMENT 2016!
« on: May 31, 2016, 05:30 AM »
Hey Ketsuo, dead characters stay dead unless you do a resurrection event but any character you make for this tourney will be alive by the end of it regardless of whether you win or not! Godspeed!

21
New here? / Re: INTRODUCE YOURSELF
« on: May 28, 2016, 11:46 PM »
Your stuff looks great! Get a colour design sheet done and hopefully we'll see you in the Invitational (or just on the site with an intro comic! Either way!)

22
New here? / Re: INTRODUCE YOURSELF
« on: May 28, 2016, 04:26 PM »
Hey dude! Welcome to the site. I highly recommend clicking the 'chat' link up the top (or this one right here) and coming onto our Discord chat if you want to ask questions about how the site works and get to know some of the community a bit!

As far as not being sure how it works - usually you make a character and then an intro comic and try to get accepted. RIGHT NOW though, sign ups are open for our Invitational Tournament which is a FANTASTIC way to get in without having to do an intro comic, and to dip your toes into fighting on the site. Plus once you're done in the tournament, you are already a full member of the site and can use the character you've made for other comics. Check out more information here and get to making a design sheet for your character! (you can look at other people's design sheets to get a good idea of what's needed, or check out stuff in the Incubator forum).

Do you have links to your stuff? Would be cool to check it out!

23
VOID Characters and Comics / I'd Comment But...
« on: May 27, 2016, 09:01 PM »
So this is something I've heard a bit of, that people would like to crit but don't know how to say anything that's not been said.

Angie's already made a good thread on giving crit here, but some peeps in chat said a bigger guide would be a good idea. Suggestions and comments welcome for this too of course (I'm not sure if this is even on the right board). What stops you from giving a comment on comics? No judgement, just insight & discussion.

What should be in my comment?
For starters, you don't necessarily have to crit if you don't feel comfortable with it. Getting any comment like 'oh I loved this joke!' is great. If possible, always try to leave one for each person participating in the battle (who submitted something) because it's no fun to be left out or ignored. Even if one comic spoke stronger to you than another, someone's still put the effort in and will feel boosted or driven by just a 'good job, let's see more next time!'. If someone's posted something unfinished it would actually be pretty cool though to give them more than that as feedback to help them do more next time if you like. But time's an issue.

If you want to give a "proper" crit, there's two approaches - one is to just lay everything out in any order, the other is 'the sandwich technique' where it's a bit more structured - open and close with feedback on what's been done well and chuck all the stuff to improve on in between.

It's good to read over everyone's comments to make sure you're not repeating something that's been said over and over already, but if you have a new dimension or just want to add your agreement because that's all the feedback you have - don't feel too bad and just go ahead and post it.

A critique (note, small fun comments exempt!) shouldn't be purely negative or positive. Crit should always, always, always be constructive and helpful or there's little point to it. If you're pointing out something wrong, note why it doesn't work and how it can be improved. If they're doing something right, say why you liked it and why exactly it worked - and maybe how you think it could be used differently or improved even further in future ('I'd like to see you try this with...')

This person is a lot better than me and I have no right to critique them
Again if you don't feel comfortable, just a comment is fine. But really STOP RIGHT THERE because you have eyes in your head and thoughts in your brain and your own personal taste, so you have EVERY right. Most critics are not themselves creators, they're just people who have learnt to appreciate whatever they're critiquing and gained an understanding of how things work within it - while not necessarily being able to create something themselves. You have a leg up because as a comic artist, you have an INSIDER understanding even if your skill level is not the same. Best of all, by looking critically at the work of people you think are more talented than you, you will learn more and help yourself get even better at comics.

No one's perfect, and everyone here appreciates (craves it, even) feedback. So don't sweat it.

What stuff should I critique?
Using the three things you vote on is a great guide - how good was the quality, creativity & entertainment of the comic you just read? How do you think it could be better? What do you want to see more of? What do you want some insight into (eg. why/how they did something)?

Here's some things you might look at (don't worry about hitting all of them, these are just some suggestions if you don't know what to talk about):
  • How does this work differ from the artist's other work?: Are they trying something new? Have they improved a technique or are they missing something that worked for them before?
  • How clear is everything?/Flow: Can you read the text, understand the plot (why x happens, why characters are doing certain things), properly visualise the settings? Can you easily follow the direction of dialogue bubbles and panels? Are the panels separated enough to read easily? Does anything trip you up and make you go back to read it again?
  • Use of Medium: Has the artist used their tools correctly? Or maybe in an interesting way? Have digital tools and tricks been used pointlessly (eg. photoshop filters)? Have they done interesting things that can only be done with comics? Could you suggest better ways to use the medium?
  • How quality of art or writing affected your enjoyment: Did anatomy issues trip you up and pull you out of the comic? Did a line of dialogue pull you in or throw you out?
  • Originality: Have you seen this plot a million times? Did they trip you up by messing with your expectations?
  • Pacing: Does the story go at a reasonable speed? Does it sometimes jump ahead too fast? Does a joke or dramatic moment work particularly well for you because of the way the comic was paneled?
  • Conflict: Was conflict shown in an interesting manner? If not present, how did the story get driven without it? Where do you think more could be used?
  • Resolution: Did the story end well for you? If there's a cliffhanger, is it a pointless one? Do you feel enough loose ends have been wrapped up or are you enjoying questions left unanswered?
  • Stand-Alone Quality: Do you need to read 50 other comics to get what's going on? Has it detracted from your entertainment at all?
  • Character Development: Did you feel the characters learnt anything or progressed through the story, or were they just sort of -there-? Did their development make sense? Was it handled well?
  • Engagement & Re-readability: Did you feel yourself glued to the seat and wanting more or did it lose you at a point? Can you pinpoint why?
  • Portrayal of opponent character (if any): Was the opponent's character handled with respect? In an interesting way? Were they present enough to feel like it was a 'battle' and not just a solo comic with cameos? Did they bring in an interesting interpretation to the character or develop them in a cool way?
  • Influences: Does the artist's work remind you of anyone's? Are they trying too hard to emulate something that isn't working for them? Can you recommend them an artist whose style or techniques might help them understand their own style better/they might take some good inspiration from?
  • Time management: Treat this one with some discretion as life happens to people. Sometimes getting up a comic rather than defaulting is an achievement in itself. Note also that lower-than-you-expect page counts shouldn't factor in here if the comic is -complete-. Does the comic look like the artist's used their time well on it? Were they perhaps over ambitious? Was there anything they could have cut down on to keep a good story without making things look so rushed?

There's way more stuff than this too! Feel free to add and I will edit it in to this list.

I only have nitpicks
All of it's valid! You can even say that you think they're only nitpicks in your comment. Seriously it's better than nothing.

I think what I have to say is actually mean
You can always ask someone first. What you're saying is probably totally fine and valid, but it's a (often valid) stereotype that some artists don't have the thickest skins. Make sure you're going back to find the good things, finding constructive ways for them to improve and just have the intention to help the artist do better - and you should be fine.

I feel terrible but I just really don't have time ;-;
And that's totally ok! If you do read a comic though, just leaving a quick 'thank you for a good read' to the artist either on the boards or in private is a nice boost, and it's good to remember if you do go out of your way to make time - people are more likely to repay the favour when you do a comic. Good luck with whatever's keeping you busy! Not everyone can comment on every comic but if you try when you can that's the best anyone can ask.

May add more later but that's that for now!

24
Art Jams / Re: VOID HEAVYWEIGHT 2016 HYPE JAM
« on: May 23, 2016, 04:53 PM »

25
Art Jams / Re: VOID Hungry Games Royale
« on: May 17, 2016, 11:44 PM »
Taste the goddamn rainbow

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