Astro: Thank you for the Juniper cameo you captured her well in this. I think this is your best colored comic so far. Your coloring in general is great but in this comic it works with the story and the characters and actions don't get lost in the colors. The sketch lines were fine for the most part in the comic, however once you put in solid inked silhouettes it makes the sketch lines feel weaker and unintentional. But even with that this is still a great comic art wise.
Writing wise I liked the story, maybe it's because you showed me the script beforehand but I understood what was going on the entire time. I like how you did the call back to redacted comics in this having proto experience the same things. My main writing crit is related to the overall story arc. in this story your foreshadowing Wynnes inevitable death but there hasn't been good reasons for us to want to see him live. He himself hasn't shown any desire to live and seems to have a "guess i'll die" mentality so it lessons any tension his death would have. He doesn't try to proven it so we're not trying to root for him to live because that's not his character motivation. Also his actions aren't wholey good so we don't necessarily want to see him live based on those since they're more morally ambiguous. When you show a character facing inevitable death there needs to be some adversity to it for us to want to root for him but in the current story arc we don't have any of that.
Candy: You gotta be honest with your skills and comics, you're a great artist and do a lot more good in your comics than bad, so don't keep calling them shit. Even if this was a shit comic, I don't think anyone here would care. This sites about making comics and trying to the best of our abilities, and for some of us that can still result in shit comics. But we just want each other to make comics and try our best for them, if you falter or make mistakes, that's fine just accept them and move on. I personally don't hate anyone on this site for making shit comics(I can't speak for everyone but I assume others don't hate
others based on the quality of the comics they made), we're all at different levels in our art journey and the fact we're all trying is the important part.
If you just think everything is bad you will struggle to improve. Improvement involves knowing what stuff is working so you don't have to finagle with it and can focus on the stuff you're weak in. If you just think everything is bad you can't focus individual aspects and grind them to level them up when you need to. You gotta be honest with your skills, on void the amount of complete pages and the quality you complete them in is above the average in void and better than a good majority of us, and void as a whole has a certain level of skill you gotta acknowledge you have. General advice like "do figure drawing practice." or "practice your fundamentals." will help slightly (it always helps), it won't give you the growth ideal to your skills. It can be hard to know the stuff you're doing well (especially at your level where you're doing more stuff right than you are wrong) but you gotta be able to do that in order to improve and focus on stuff you're weaker on, which isn't everything. You're a good artist and when you can acknowledge that and point out the stuff you're doing that works that's when you can start to look at the weaker aspects, focus on them and study for ways to improve.
You're too busy thinking about how shit you are that you're not thinking about other people or their feelings, you're not even listening to anyone's advice when we try to help. It feels bad to work hard to try and help only for all that work to be slapped in the face "but i'm shit" and then you proceed to do nothing with that advice. Also it seems like your scared of being wrong so you do everything you can to rationalize whatever you do, which is the actual problem since everyone makes mistakes. you gotta accept them and move on and please try to listen to others.
Great Escalations, Round 2 / [PROTOTYPE:2]
Critiques & Comments
# 14
Posted:
May 14 2020, 05:20 PM
# 12
Posted:
May 9 2020, 09:41 PM
Jeez, CandycornRhino, when did you become such a huge baby? I came on just to see what my buddy Laranow was doing, and I gotta say I'm disappointed. Not the comic, your attitude. Just accept that you might lose and move on.
Oh, and accusing an open sourced community of plagiarism is dumb as hell.
Oh, and accusing an open sourced community of plagiarism is dumb as hell.
# 11
Posted:
May 9 2020, 08:35 PM
I dont have massive brain focus power rn, but Astro why are your skills literally godly! I really like the snow, v/good snow! And good art overall, i needta read more of your comics sometime cuz i love your work! And your ocs!
# 10
Posted:
May 9 2020, 08:18 PM
ASSSTTROOOOOOOO!!! I JUST?? IVE TOLD U ON DISCORD AND ILL SAY IT AGAIN, I LOVED UR COMIC SO MUCH.
I love love loooove how fuckin great u integrated Redacted's storyline into this - It shows how much attention and effort u put into your opponents and their characters. its so incredibly fun to read.
The way the scar plays into Proto-2's journey to find Redacted as well is one hell of a choice - its so damn creative and I'd love to see what he does with this newfound information within Void City. U somehow have made me both more interested in both UR character AND ur opponents character in your OWN comic and I dig that alot!
AND THEN WE GOT WYNNE - OH SWEET WYNNE - I just love this big ol' cowboy and his personality so much. I can't wait to see what other motives he's hidingggg. I love his gorgeous home environment painted with those blue and green colours; it makes for such stunning contrast as Proto-2 enters the scene with those vibrant warm colours. Especially with Juniper??! I wanna know MOOOORREEE. I'd love to see something on his collaborative efforts with her and any other Void citizens in future comics!!
OH YEAH - and one other big thing I love is ur panelling choices - I think my favourite set is on page 3 where you've got those triangular lookin ones? fuckin amazing - please teach me and dont be surprised if im askin u abouit it later haha.
Idk man I could gush about this on and on and on bc its just so well done imo! I'm super looking forward to seeing more of Wynne and what he's capable of!! BUT AT THE SAME TIME PLEASE LET HIM BE SAFE AND HEALTHY IN THE PROCESS, GAWD. Thank you for blessing this website's eyes and congrats on making such a beautiful piece of artwork once again!<3
I love love loooove how fuckin great u integrated Redacted's storyline into this - It shows how much attention and effort u put into your opponents and their characters. its so incredibly fun to read.
The way the scar plays into Proto-2's journey to find Redacted as well is one hell of a choice - its so damn creative and I'd love to see what he does with this newfound information within Void City. U somehow have made me both more interested in both UR character AND ur opponents character in your OWN comic and I dig that alot!
AND THEN WE GOT WYNNE - OH SWEET WYNNE - I just love this big ol' cowboy and his personality so much. I can't wait to see what other motives he's hidingggg. I love his gorgeous home environment painted with those blue and green colours; it makes for such stunning contrast as Proto-2 enters the scene with those vibrant warm colours. Especially with Juniper??! I wanna know MOOOORREEE. I'd love to see something on his collaborative efforts with her and any other Void citizens in future comics!!
OH YEAH - and one other big thing I love is ur panelling choices - I think my favourite set is on page 3 where you've got those triangular lookin ones? fuckin amazing - please teach me and dont be surprised if im askin u abouit it later haha.
Idk man I could gush about this on and on and on bc its just so well done imo! I'm super looking forward to seeing more of Wynne and what he's capable of!! BUT AT THE SAME TIME PLEASE LET HIM BE SAFE AND HEALTHY IN THE PROCESS, GAWD. Thank you for blessing this website's eyes and congrats on making such a beautiful piece of artwork once again!<3
# 9
Posted:
May 9 2020, 08:11 PM
There seems to be an argument about the interpretation of character here, so I'll make it quick:
If it's done to build upon your narrative, it's fine to deviate a bit from the standard character model. In short, if you're gonna break the rules, have a good reason to do it.
Candycorn wrote Wynne to be someone who riles up Prototype into a fight because it further pushed his narrative. Astro wrote Prototype to be seeking help in finding his elusive target because it better pushed their narrative. It's something that can go both ways, and it can allow an artist to see how others view or interpret their characters.
ASTRO
CANDYCORN
If it's done to build upon your narrative, it's fine to deviate a bit from the standard character model. In short, if you're gonna break the rules, have a good reason to do it.
Candycorn wrote Wynne to be someone who riles up Prototype into a fight because it further pushed his narrative. Astro wrote Prototype to be seeking help in finding his elusive target because it better pushed their narrative. It's something that can go both ways, and it can allow an artist to see how others view or interpret their characters.
ASTRO
CANDYCORN
# 8
Posted:
May 9 2020, 07:38 PM
Astro- Gosh, your comic is fantastic! The scar was interesting, especially with how it occurred! The backgrounds are gorgeous, and your colors are fantastic. The expressions you've given to the characters are really great as well, I had to stop reading a couple of times just to look at them. The only thing I can say is that I was confused a bit at first over what was happening with Prototype seeing what had happened to [Redacted], but that also feels like it was intentional? After reading it again, I got what was occurring though!
Rhino- Your comic was great as well! I really love the texture and colors you used for the snow! The action is clear and impacting, and I like how you did the glowing effects for Wynne. The scar was brutal, but coming from Prototype-2, it seems apt. I think the dialogue for Wynne was a bit odd considering what I've seen of them so far, but I may not be the best at judging that, myself.
I think you both did lovely jobs, nice work!
Rhino- Your comic was great as well! I really love the texture and colors you used for the snow! The action is clear and impacting, and I like how you did the glowing effects for Wynne. The scar was brutal, but coming from Prototype-2, it seems apt. I think the dialogue for Wynne was a bit odd considering what I've seen of them so far, but I may not be the best at judging that, myself.
I think you both did lovely jobs, nice work!
# 7
Posted:
May 9 2020, 06:00 PM
# 6
Posted:
May 8 2020, 02:09 PM
Yooo, nice job the both of you! I can tell the A-Game was out, and I was very happy to have the pleasure of reading them!
Astro: I already agree with a majority of the critiques said by Sunrise and Cydork, although I will say that I actually enjoyed the light "frailty" as they called it, to your lines and coloring. To me, it had a good balance that contrasted well with most especially Proto2, who normally wouldn't seem to fit the majestic nature of Wynne's and their environment. I was most especially captured by the backgrounds, and found myself gazing over them intensely, admiring all the little details and uniqueness of the architecture. One thing is for sure about your style: it's fucking ORIGINAL, and you kill it. And the story? LOVE. While I myself did need to read it twice to discern what had occurred, it only required me looking back at Wynne's powers to realize he flipped the "magic" of Proto2's bio-engineering, to turn him half into the beast's main target. And what a clever way to accomplish that, with the added dialogue of "thinking like prey." LOVED IIIIT. An excellent little detail I also noticed, is how you planted those bubbles and razor strings at the bottom of the page, leading into the next. Just a little more OOMPH to that, and I think it would have helped translate that much better. YOU DA BOMB.
Rhino: I agree with most of what Cydork has said already, and I certainly agree that your comic wasn't doodoo. I think my favorite part was the glowing contrast of yellows, reds, and oranges against a heavy dark blue environment. That said, I'm a little puzzled as to why you chose the form of dialogue you did for Wynne. They don't strike me as a wise old westerner, but maybe that's me. I also would have liked to see you utilize more of his main power, as opposed to just wisps of magical energy. I know the thick lines are your jam, but I'd like to see you put a little more variation in there so everything doesn't carry such weight to it, and things may be a bit more clear. The story wasn't /bad/, but I do feel like it was a touch lazy. Who sent Wynne? As far as their description goes, they appear to work solo, and barely at that - designed to help, not necessarily engage in battle. I think you could have accomplished something really unique with this theme of Proto2 holding on to his humanity, if you'd engaged a little more in your competitor's character. Overall tho, it was still a fun read and you really know how to work that saturation!
Astro: I already agree with a majority of the critiques said by Sunrise and Cydork, although I will say that I actually enjoyed the light "frailty" as they called it, to your lines and coloring. To me, it had a good balance that contrasted well with most especially Proto2, who normally wouldn't seem to fit the majestic nature of Wynne's and their environment. I was most especially captured by the backgrounds, and found myself gazing over them intensely, admiring all the little details and uniqueness of the architecture. One thing is for sure about your style: it's fucking ORIGINAL, and you kill it. And the story? LOVE. While I myself did need to read it twice to discern what had occurred, it only required me looking back at Wynne's powers to realize he flipped the "magic" of Proto2's bio-engineering, to turn him half into the beast's main target. And what a clever way to accomplish that, with the added dialogue of "thinking like prey." LOVED IIIIT. An excellent little detail I also noticed, is how you planted those bubbles and razor strings at the bottom of the page, leading into the next. Just a little more OOMPH to that, and I think it would have helped translate that much better. YOU DA BOMB.
Rhino: I agree with most of what Cydork has said already, and I certainly agree that your comic wasn't doodoo. I think my favorite part was the glowing contrast of yellows, reds, and oranges against a heavy dark blue environment. That said, I'm a little puzzled as to why you chose the form of dialogue you did for Wynne. They don't strike me as a wise old westerner, but maybe that's me. I also would have liked to see you utilize more of his main power, as opposed to just wisps of magical energy. I know the thick lines are your jam, but I'd like to see you put a little more variation in there so everything doesn't carry such weight to it, and things may be a bit more clear. The story wasn't /bad/, but I do feel like it was a touch lazy. Who sent Wynne? As far as their description goes, they appear to work solo, and barely at that - designed to help, not necessarily engage in battle. I think you could have accomplished something really unique with this theme of Proto2 holding on to his humanity, if you'd engaged a little more in your competitor's character. Overall tho, it was still a fun read and you really know how to work that saturation!
# 5
Posted:
May 8 2020, 07:42 AM
Astro: That was a really clever introduction of the illusion/memory to have Steelestring just grapple him like that. Had me sit up like, yo what's goin on. The reveal was very well executed. I love all the angles you manage to get into these comics of yours. In particular I liked the one of Steelestring leaning and shifting her weight with Prototype teetering on the ledge. That was just one of many, it's impressive how consistantly you can do it. Your page layouts are fantastic as always as is your colouring. Far be it from me to comment on something I'm not great at all, but I can't help but wonder what the comic would have looked like had you have ditched out the sketch lines after you painted over them. I really felt like the sketch lines did more harm than good. It made everything feel weak and frail, almost like the characters themselves had been withered. I would have especially liked to have seen what that first page and eigth page looked like inked.
Rhino: Hate to break it to you dude but your comic isn't doodoo. I know this might be a shock, but bear with me and I'll explain why. The colouring and atmospheric light is amazing and conveys a strong mood throughout. I love how the colour plays into the lineart and parts of him blend with his enviroment at times, it looks super slick. While most of the shadow work is great there are times where it falls apart page six panel three the shadow of Wynne has this weird scratchy line to its ends. The action was a fucking blast I loved it. It was full of kinetic power and movement. My biggest crit with it is a very personal taste issue of onomatopoeia, I really didn't think it was nessecary given how well you drew the pair clashing together. If you'd have removed the bubbles I still would have felt some of thos blows as I read. Humble opinion; stick with the cool white impact lines you used in some of the fights, they looked better. Okay ending on something that I actually felt like commenting on first was was how well this was written, 'cause wow I loved Wynne's dialogue. "Was it buried back there with that dog or has it gone down stream?" He's dripping with worldly knowledge. It's so full of character.
So yeah the short of it is both of you are fuckin' legends. Amazing work all round.
Rhino: Hate to break it to you dude but your comic isn't doodoo. I know this might be a shock, but bear with me and I'll explain why. The colouring and atmospheric light is amazing and conveys a strong mood throughout. I love how the colour plays into the lineart and parts of him blend with his enviroment at times, it looks super slick. While most of the shadow work is great there are times where it falls apart page six panel three the shadow of Wynne has this weird scratchy line to its ends. The action was a fucking blast I loved it. It was full of kinetic power and movement. My biggest crit with it is a very personal taste issue of onomatopoeia, I really didn't think it was nessecary given how well you drew the pair clashing together. If you'd have removed the bubbles I still would have felt some of thos blows as I read. Humble opinion; stick with the cool white impact lines you used in some of the fights, they looked better. Okay ending on something that I actually felt like commenting on first was was how well this was written, 'cause wow I loved Wynne's dialogue. "Was it buried back there with that dog or has it gone down stream?" He's dripping with worldly knowledge. It's so full of character.
So yeah the short of it is both of you are fuckin' legends. Amazing work all round.
# 4
Posted:
May 8 2020, 07:12 AM
Astro - Your style... your style is just so Tasty. You’re excellent at implying weight and detail with a minimal amount of lines. That cityscape on the first page? The way you draw Proto-2? Chefs kiss. There’s something really appealing about the way you drew him in the last panel on page 2, and page 8 especially. I absolutely loved the idea of him reliving Redacted’s moments and then literally becoming half of him! What a wicked scar!! I was really like >800 when I realised. Super, super cool, definitely scoring high creativity from me.
Unfortunately as usual I feel like there’s some clarity issues. The change in location between page 4 and 5 threw me. I’m assuming this was inside the caravan, but it’s really hard to tell. We don’t see the characters enter before the shot of how much bigger and fancier the interior is, so I thought they had suddenly teleported to a mansion. It was unclear whether Juniper was really there or part of the reliving experience, because while she was the latest incident to happen to Redacted, she showed up first, while the other events were in chronological order. Redacted didn’t look like Redacted in the hologram, and with his spindly legs and serpentine tail he appeared almost like an eel monster to me. I only realised he WAS Redacted when the re-living experience happened.
Finally, I couldn’t actually discern the scar until my second read. I really thought the armband being removed was the scar. Proto was not consistently orange throughout the comic, and in fact appeared very similar in tone to Redacted in some panels, such as page 6, so the colour change isn’t immediately obvious. In addition, during and after the reveal, sunlight is hitting him from the left, which would make that side of his body appear a more vivid colour anyway. I simply thought you were going with more extreme lighting all of a sudden.
Also, what DPI were you working at? On both my phone and computer a lot of panels appear blurry
Candy - Aw ye that blood looks great! Much better than the first round. I like this intense black shading you do on Wynne? I can’t remember which era or style but it’s really evocative of Something I’ve seen and liked before, and I think it works well on him. I also like the scale effect you do on Proto’s skin - it’s just light enough to evoke texture while not being too heavy to clutter things.
The action was a bit muddled for me, and I’m not sure why? I thought the values might have been too similar but when I looked at them in black and white, they were fine. I think it could be the composition and panel size. On the first read I didn’t see Wynne’s scar either (I saw the result at the end, but not the act of scarring itself) because the foreshortening of Proto’s arms and the angle of Wynne’s made it looked like Wynne’s arms were Proto’s forearms, blood flowing from the claws.
Wynne’s dialogue didn’t read the best either. “Ain’t nothin’ hiding from me in those eyes” for instance. It just.. seemed a really strange way to convey that information? It seems to be a variant of “I can see it in your eyes”, but writing it in reverse form kind of misses the mark imo.
Unfortunately as usual I feel like there’s some clarity issues. The change in location between page 4 and 5 threw me. I’m assuming this was inside the caravan, but it’s really hard to tell. We don’t see the characters enter before the shot of how much bigger and fancier the interior is, so I thought they had suddenly teleported to a mansion. It was unclear whether Juniper was really there or part of the reliving experience, because while she was the latest incident to happen to Redacted, she showed up first, while the other events were in chronological order. Redacted didn’t look like Redacted in the hologram, and with his spindly legs and serpentine tail he appeared almost like an eel monster to me. I only realised he WAS Redacted when the re-living experience happened.
Finally, I couldn’t actually discern the scar until my second read. I really thought the armband being removed was the scar. Proto was not consistently orange throughout the comic, and in fact appeared very similar in tone to Redacted in some panels, such as page 6, so the colour change isn’t immediately obvious. In addition, during and after the reveal, sunlight is hitting him from the left, which would make that side of his body appear a more vivid colour anyway. I simply thought you were going with more extreme lighting all of a sudden.
Also, what DPI were you working at? On both my phone and computer a lot of panels appear blurry
Candy - Aw ye that blood looks great! Much better than the first round. I like this intense black shading you do on Wynne? I can’t remember which era or style but it’s really evocative of Something I’ve seen and liked before, and I think it works well on him. I also like the scale effect you do on Proto’s skin - it’s just light enough to evoke texture while not being too heavy to clutter things.
The action was a bit muddled for me, and I’m not sure why? I thought the values might have been too similar but when I looked at them in black and white, they were fine. I think it could be the composition and panel size. On the first read I didn’t see Wynne’s scar either (I saw the result at the end, but not the act of scarring itself) because the foreshortening of Proto’s arms and the angle of Wynne’s made it looked like Wynne’s arms were Proto’s forearms, blood flowing from the claws.
Wynne’s dialogue didn’t read the best either. “Ain’t nothin’ hiding from me in those eyes” for instance. It just.. seemed a really strange way to convey that information? It seems to be a variant of “I can see it in your eyes”, but writing it in reverse form kind of misses the mark imo.
# 3
Posted:
May 7 2020, 10:34 PM
My comic is doodoo I'm sorry.
# 2
Posted:
Apr 24 2020, 07:28 AM
YOU SAID YOU WOULD RIP TWO ARMS OFF CANDY, I EXPECT IT TO HAPPEN
# 1
Posted:
Apr 23 2020, 11:05 AM
Yodels, I'm in danger.
Scar Match
Drawing Time:
2 weeks
Ended:
May 15th, 2020
Votes Cast:
28
Page Views:
2111
Winner:
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Artist
The hexagon pattern on page 3 is kind of awkward because it draws the eye in a clockwise circle pattern so the bottom row feels like it flows the wrong direction.
The big wide panels on the first two pages serve well for establishing; they do feel somewhat slower paced than the other pages so if that's what you're going for then good.
When you do the picture in picture panels that sit on top of another it can give the impression they are happening simultaneously with the one they're on top of.
That kind of stuff works better for the vision/dream parts since those can be more stream of consciousness and serve to bleed the scenes together more.
There's a lot of small insert panels of things like hands and faces and eyes. Small panels like that make them read as really quick moments. Some of the shots of Proto going :/ seem like that could have been included as reactions into larger panels.
On the bottom of page 6 there's that big white line going through a panel, that looks like it implies a passage of time maybe.
Usually when you have one big image broken into panels that can show time going by in the scene.
Though generally I'm able to know which one to read next so I can understand it which is good.
The main thing is getting down the way the panels are layed out to show the speed of a scene.
But I still liked the comic and some of those slanted square rows of three work, especially the one on top of 12 that shows proto waking up.
now go kill Roxy.