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Messages - Elio

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76
VOID University / Re: VCU Library – Recommended Reading
« on: Nov 12, 2006, 11:32 AM »
EVERYONE QUICKLY FOLLOW ME! WE SHALL SEEK SHELTER UNTILL THIS HELL STORM PASSES!!



god help us all.

77
VOID University / Re: VCU Library – Recommended Reading
« on: Nov 05, 2006, 06:36 PM »
I dunno, I hope you're being sarcastic about that. For years comics as a medium had been dying out thanks to things like the Comic's Code Authority and people eventually looking down on them as children's books, and that by association, adults who liked comics were stigmatized as geeks and socially-awkward loners who got together to play DnD or compare Trekkie figures and stuff like that.

Also, I don't know exact numbers, but what I can say is I remember even 5 or 6 years ago if you went to any typically book store (B&N, etc), there would be 10 or 12 graphic novels / mangas if you were lucky. I'm not counting titles, but books. Now if you walk into those stores there are hundreds and hundreds of them growing every time I walk in those damn places! So as far as them dying out, I wouldn't be too sure about that.

Also sence when did being stigmaized stop geeks and socially awkward loners to stop doing what they do?

78
VOID University / Re: VCU Library – Recommended Reading
« on: Nov 05, 2006, 02:48 PM »
The best that comics can hope to achieve is a broader audience. Manga believe it or not is opening a door for it. Women in the US are actually jumping into the comic market. Have you noticed that in the few years void has been around that the amount of ladies participating has grown. Also manga has brought in the idea that there can be other topics to be explored in comics. There are popular and GOOD comics for a board game like "goh", and even general sports like basketball. This doesn't mean that everybody in the US is going to draw Japanese style comics now, but I know the majority of us are damn well influenced by them.

Word, I'm so for this it's crazy! Between the pokemon and dragon ball z's I forget manga does do all that and more! Now if it can only shake off it's "manga=children/teen reading" image that bookstores tend to lean on, it would really take off!

79
VOID University / Re: VCU Library – Recommended Reading
« on: Nov 05, 2006, 01:31 PM »
I, Elio, here by declaim this thread to be one of the most important, intellectual and interesting thread in all of enter void.com! Keep it up everyone! This is great talk amongst comic geniuses!   

To continue…

Ah, very true. Just like any media, the market dictates what is "popular."

So from the following replies I thought of some questions for thought, (to anyone, just for fun damn it, don’t get crazy on us!)
 
1. When does a comic become “Mainstream” or a “cookie cutter”? When it reaches a certain audience? When it becomes something more than a book (example, movie). When it’s influence reaches other comic book artist? When your parents know what your talking about? Should “mainstream” be something you want to avoid, or reach? If your book is successful in your demo graph and goes beyond that, is it mainstream then? How can appealing to mainstream be a positive? No one wants to be (or should want to be) a cookie cutter, but is there no way to avoid that in comics since ultimately very comic follows sequential story telling (no way to break that cycle, or it wouldn‘t be a comic)?

2. The market, readers, and trends ultimately what dictates if a comic is successful or not. The problem is, comics as an art medium typically requires no formal education to enjoy it, the average “mainstream” comic artist, such as Sheldon’s friend get there hands on comics at the same light and time as one that is more educated on the medium (us). (also, fans drive the industry not the creators) While we (the educated) will get a better experience in the reading (in my own opinion) the fact is, mainstream is typically the bottom line authority (the world is market driven, etc)

Thus, because of this mainstream situation, it’s formula based creation, comics is considered to be “low brow art”.
(NOT BY ME!!!!!!!!!!, but art critics such as Clement Greenberg)
Of course not low brow like its not important, but low brow that It doesn’t push past what it already will be or do and because comics is based by a market system that will always appleal to the adverage joe comic book reader.

What do you think of this? What’s comics place in the art world? In the world general? Is there a way to break formula? Do only successful comics push its medium? How is “kitsch” being used it comics? Would you still make comics if you knew it would never sell or no one was interested? Where will comics be in 100 years?

Just something to chew on! Of course I don't know any answers, i think of these as well!
 



80
VOID University / Re: VCU Library – Recommended Reading
« on: Nov 04, 2006, 06:42 PM »
Your rant made me tear marley!
Your words are true and full of justice!

So I wrote you a Haiku!

Miss Marley is wise
Comic wisdom she does spin
In her web holds truth.

 

81
VOID University / Re: VCU Library – Recommended Reading
« on: Nov 03, 2006, 12:10 PM »
THATS A REAL BOOK?! I THOUGHT IT WAS JOKE SOMEONE MADE!

82
VOID University / Re: VCU Library – Recommended Reading
« on: Oct 31, 2006, 07:11 AM »
HAHAHHAA

83
VOID University / Re: VCU Library – Recommended Reading
« on: Oct 18, 2006, 04:44 PM »
YES! Mr. Robot, This is exactly the kind of debate and talk I want here!!!!

If I can add my two cents as well on the matter, I believe James has it right where it seems more comics on the web that have the video game, anime influenced rather then print (except tokyopop, “manga”, etc)

I believe a big part of this trend is easily understood once you realize who is making these types of comics. From my point of view, it seems those who enjoy making these comics that are video game / anime obsessed are exactly that. They make comics about video games and anime because that’s what the artist is in too and where he gets his or hers “dynamic” or main influence. Often these artist are very engaged with what I call “forum culture”. They feel very comfortable posting and making art for the web and around others who share the same passion. Which in fact carries its own stigma. Its sad but true that you’ll find more “younger” artist posting for critics then you would more older artist with books. So naturally I believe the younger artist will produce more of this kind of video game, anime roled comics because that’s what there into, thats what they all like to a degree (or could, etc) Which of course nothing wrong with that, like mentioned its totally a product of our age and culture. Even artist in the 1950s drew because what they liked as children, etc, etc, etc.

You’ll find in some cases it’s also a maturity thing (not in a negative way, like anyone is better than anyone, but more of a natural way) but hopefully as the artist grows older he will find himself exploring more than a borrowed video game culture. (This is a theory of mine, and it sounds confusing but I’ll use this little growth chart)

This could be how a comic maker would grow, totally random (not in all cases duh, you know what im talking about)

Into video games ->  Japanese culture -> Japanese literature -> literature, etc, etc

Now that doesn't nesscairly mean he will never draw video game stuff, but hopefully it will be a little more then just typical video game / anime comic, because now instead of just making comics that are like video games and anime; the artist will understand what is behinde and what makes the video game or anime great! The face vaule is gone for the artist and now is ready to explore other elements in the video game comic, rathier then just making a guy with a big sword jump around, he will hopefully realize he loves the sword guy because he is a "classic hero" etc, etc.

I don’t know if this is a fair assumption, I see this trend in musicians as well. Every kid who wants to be a rock and roll star, as they slowly educate and grow artistically they find out about different types of music and there stregenths and weaknesses. Ultimately studying other techniques and methods could provide the musician with more of a knowledge about music in general. Making him a rock legend. I’ll hear rock gods on tv talk about how genius classical music was and they will draw parallels between what music did in 1700’s and how it related to today and thier work, etc, etc.   

I think that’s why titles like Sharknife is so appealing and successful. Because in my eyes its not a straight RIP from video games, it just uses a familiar video game vernacular that we all enjoy. Rey combined with his graphic sense, his drawing skills, plus his video game storytelling he has created something of his own but familiar from our childhood at the same time.

Does any of this make sense? These aren’t really complete thoughts and totally loose theory, but something I’ve often thought about.
I think I'm dizzy.

Anyways, go to the bookstore and past the sea of tokyopop books, hopefully there will be a good graphic novel section where you can find yourself at home! :) 

PS. Keep up the good work, knowing what you want is half the battle.

84
VOID University / VCU Library – Recommended Reading
« on: Oct 17, 2006, 06:22 PM »
Hello! I’m professor Elio, and I bid you welcome to the VCU Library! Here at the Library, VCU students and professors are welcomed to post links and talk about their favorite books magazines and other publications. As you already may know I’m a big pusher for drawing till your fingers fall off, but while its true you can’t do that all the time, the other half should be spent educating yourself on art (or in VCU case, it’s comics.) The best thing you can do is read up all you can and expand your knowledge!

I encourage everyone to post links and reviews to any books they want to share! Anything you feel that others would love to read! Art books, Graphic Novels, Art Theory, Art History, Comics you enjoy, Artist Biographies, How – Tos, Psychology, Literature, and even books you made yourself! Etc, etc, etc.

Let’s educate each other and expand our minds!   

I’ll start off!



I absolutely, 100% recommend EVERYONE on VOID to read this book.
It’s amazing what Scott covers in this book! I was going to write a tasty review, but I found out the pre-face written by Scott McCloud inside of this book says it all!   

“Visit any bookstore and you’ll find tons of how-to-draw books on the shelves aimed at comic artist. Flip through them and you’ll see step-by-step instructions on drawing manga schoolgirl outfits, superhero muscles and strip gags. Theses are the books that tell you what they all assume you want to know, how to draw like your favorite artist, and they’re pretty good at it. But there’s something they’re not telling you. In fact, there’s a whole book’s worth of secrets they’re leaving out.

If you’ve ever felt there must be something more to making comics than just copying drawing styles, then this is the book for you.

In these pages, I’ve done my best to cover the storytelling secrets I don’t see any other books talking about, the ideas every comics artist needs to tackle before they even pick up a pen including:

•   Choosing the right moments to make into panels; what to include, what to leave out.
•   Framing actions and guiding the reader’s eyes.
•   Choosing words and images that communicate together.
•   Creating varied and compelling characters with inner lives and unforgettable appearances.
•   Understanding body language and facial expressions.
•   Creating rich, believable worlds for your readers to explore.
•   Picking the tools that are right for you, and understanding how those tools evolved.
•   Navigating the vast world of comics styles and genres.

The comic industry is changing fast. Old formats die and new ones are born. Whole industries come and go. But these storytelling principles always apply. They mattered fifty year ago and they’ll matter fifty years from now.

Wheter you want to draw graphic novels, superheros, manga-style, comic strips or webcomics, you’r going to be putting one picture after another to tell a story."

-Scott McCloud

This is a great read! Especially if you make comics, there’s no way you can turn this title down. Its an ivy leauge comic making class in a convenient book.  I've found it very helpful in my own work and recommend everyone get your hands on a copy if your interested in reading what makes great comics and how to make them!

Amazon.com link:
http://www.amazon.com/Making-Comics-Storytelling-Secrets-Graphic/dp/0060780940/sr=8-1/qid=116113380[size=10pt][/size]3/ref=pd_bbs_sr_1/002-9247866-1896053?ie=UTF8

85
VOID University / Re: VCU TO THE THIRD POWAH
« on: Sep 14, 2006, 06:48 PM »
A super quick thumbnail, loosely based on one of the above photos. Not exactly what professor Marley asked for, so I hope I don't get in trouble in front of the class!  ^_^



- I forgot how much I really need to practice perspective again!

86
New here? / INTRODUCE YOURSELF
« on: Mar 23, 2006, 09:02 AM »
Chunkplex, haha I love your 3 P's! So true!  

87
VOID University / VCU (void city university) TEST RUN!
« on: Nov 28, 2005, 10:27 PM »
Quote
I know your character is a necromancer, but that doesn't mean you have to be one.
HAHAHA RAASSSSING TOPICS FROM THE DEADD!

No but seriously this should come back.  

88
VOID University / VCU (void city university) TEST RUN!
« on: Sep 18, 2005, 11:47 AM »
A+ for spaggs.

89
VOID University / VCU (void city university) TEST RUN!
« on: Sep 15, 2005, 06:34 PM »
GREAT study northern_raven.  

90
VOID University / VCU (void city university) TEST RUN!
« on: Sep 11, 2005, 11:09 AM »
I agree with roadmaster, but if depends what you are learning from the hands to begin with. If the perpose of the assiment is to learn to draw from real life, training your eye to detect light and shadow, curves, cuts, folds, dimenions, space, place, etc, etc, then YOUR hand will work just fine, don't be a internet whore. BUT on the other hand, if you want to know how the hand works interally, bones, muscles, why it works, then the diagrams, reference will come in handy. I think its smart to learn from of both, considering the nature of this web site.

FYI: The biggest reason people aren't encouraged to draw from photograph is because the flash from the camera flattens out the object.

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