Show Posts - Sabulive

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Messages - Sabulive

Pages: [1] 2 3 ... 8
1
News & Events / Re: Void's Sexiest 2018 Pageant Royale!
« on: Aug 16, 2018, 02:30 AM »
Hello it is me entering with Diana xoxo

2
VOID Characters and Comics / Re: Challenges Thread
« on: Aug 13, 2018, 08:58 AM »
SDT Finals are up, which reminds me that I wanna do more Zoey matches this October.
HMU on Discord (pita#9978) or through the messaging system here if you're interested.

- Last year had collaborative battles, I'm not doing that again this year.  Instead, regular battles please.  Maybe a scar match if I'm feeling bold.
- I do trophy battles with Zoey.  If she wins, she's taking something.
- Dead characters are preferred but I'm open for whomever.  Do understand that my side will have them depicted as dead, since my stuff's taking place in an afterlife setting.

Oct 1 - 8; One Week Battle: OPEN
Oct 15- 22, One Week Battle: OPEN
Oct 29- UHHHHH, One-Three Week Battle: OPEN

And then hopefully a Beyond Battle collab to wrap this year up.

sent a friend request! would love to do diana and zoey stuff!

3
MEEE PLS

4
News & Events / Re: *~Magic Mayhem Tournament~*
« on: May 03, 2018, 06:24 AM »
Here's Ondine, a sassy sea witch.



While she is interesting, this isn't a death tournament, so she needs an intro comic before she can join this particular event! If you can whip one up quickly, you can participate tho!

5
Help / Re: Bugs Thread
« on: Apr 06, 2018, 10:18 AM »
I submitted a beyond battle and uploaded all the images but the comic didn’t show up.

(that's no bug that's a feature)

Beyond Battles are put up like every other comic on this site; by the mods in their respective morning timezones. Next time, just upload it all and hang tight! The Mods will get to it soon enough C:

6
Art Jams / Re: Blind Date Jam
« on: Feb 14, 2018, 04:41 AM »
Yeah ok im in lol

7
News & Events / Re: /[|| RETRIBUTION: Order vs Chaos ||]\
« on: Jan 24, 2018, 01:54 AM »
I'm mostly available after lovebab tourney

Horsemen will be (surprisingly) Lawful

Johnny Im unsure! Ill find out after a BB and maybe a battle lol

BUT YEAH! Available!

8
Art Jams / Re: The Hook Up Jam
« on: Jan 23, 2018, 03:57 AM »

9
THE INCUBATOR / Re: Wirecat's characters
« on: Dec 13, 2017, 05:40 AM »
I think your lines look ACEEEEEE. While I think you can get in by just submitting these as is, Id like to see em have some colour (or even grayscale). I know being part of the xmas collab is cool and fun but take your time in giving us the best intro you can do!

10
THE INCUBATOR / Re: Wirecat's characters
« on: Dec 10, 2017, 06:48 PM »
God he is adorable I love him and dibs I CALL DIBS

11
THE INCUBATOR / Re: Wirecat's characters
« on: Dec 10, 2017, 03:11 AM »
He sounds interesting but I cant see any of the images! D:

12
Art Jams / Re: 2017 Secret Santa!
« on: Nov 11, 2017, 07:41 PM »
Zooms in, splats all 5 of my characters (Johnny, Patrick, Wallace, Fran, and Diana) onto the sidewalk, zooms out

13
News & Events / Re: Pulpo Flies Again!
« on: Sep 18, 2017, 07:15 PM »
YEAH IM IN

14
GO FOR BROKE! / Re: A Sandy Pile of Art
« on: Sep 02, 2017, 12:43 AM »
Touches t tenderly

I really love the colour scheme!

15
THE INCUBATOR / Re: WolfBaloo's Characters
« on: Sep 01, 2017, 04:34 AM »
Hello! This is definitely an interesting pair you have going that will bounce off well against each other.

My main critiques on your intro:

Add your speech bubbles:
It's a good habit to get in to; having your dialogue in now saves you the headache later when your art is done but you haven't got room for text. You can also see what parts you don't have to draw bc the text bubble is gonna cover it anyways.

More angle variety:
Try drawing your characters from different camera angles (worms eye etc). What you have here is a bit bland and the action scenes lack that punch to truly make them shine (no im not sorry about the pun). The anatomy itself during the action sequence is also very static-ky. When you punch, your whole body moves to make sure there is force behind your fist; I recommend you watch some fighting sequences and you pause when the combatants deliver a blow so you can see how the whole body is placed in motion.

I think you have a super strong start here! Everything else will just come with practise and the sooner you finish the intro, the sooner you can practise against other fighters! Excited to see the end result of this 8D

16
GO FOR BROKE! / Re: Max's thread
« on: Aug 30, 2017, 11:17 AM »
This is all beautiful. You are beautiful

17
spit spat, time to chat / Re: Defaults
« on: May 16, 2017, 07:13 AM »
I totally get the effort people put in, but you admit yourself the guilt you felt was already there and I don't see the need to compound it and make people feel like they are disappointments etc - if they already know they have let people down.

If someone defaulted, as I stated in my previous post, the first question that should be asked is 'Are you okay?' but the second question should also be 'Why did you default?'. It should never EVER be asked in spite or any bad intentions, but as a way for the artist to look at themselves and see what went wrong and do better. It's not an easy question but it is a necessary one; it can offer a way for the artist to do better and learn from their mistakes, otherwise it's easy to wallow in self pity and that helps no one. The tough question doesn't need to be asked right away of course and it doesn't have to be answered in a public setting but I do believe it does need to be asked.

The action of defaulting does need a certain level of guilt because the cocktail of bad emotions is sometimes a good enough deterrent to not default again, and you can't exactly stop others from feeling disappointment about someone else's default, that's just human nature. A default shouldn't be treated as a sin, but that doesn't mean it stops being a mistake. And keep in mind that in most cases, if someone defaults, everyone usually forgives (or forgets) they defaulted a week later, and even then it's the gentlest of scolding. Hell, we have extensions specifically so we can decrease the possibility of a default and the battle can get cancelled to avoid letting people down. It shows a degree of responsibility and a healthier method to deal with whatever life throws your way.

As a community, we must be welcoming and friendly, but we are also a community dedicated to artistic improvement and we have to ask those tough questions. To default has repercussions and that's just a part of life; How you respond and learn from it is the best you can do in a bad situation.

18
spit spat, time to chat / Re: Defaults
« on: May 16, 2017, 03:26 AM »
Personally, I'm glad that we are moving away from treating defaults as a sin. As Jetster said, shit happens in life and its unavoidable. Mental illness, financial issues etc, are a huge problem in real life and as a community we absolutely should be understanding and lend a hand when we can.

However, I think it's important to keep in mind that a battle involves another person (or persons); it is incredibly unfair for one artist to put in a lot of effort in a comic and not see it returned when the deadline hits. To challenge and accept a battle is a responsibility and it takes time and effort; if you don't have the time nor are you giving it the effort, don't accept a battle. When I defaulted on all my battles, I felt awful. Uni was stressing me out, causing me to default on Hats in Johnny vs Wizzie, and me procrastinating and not giving my 100% effort on the Animal Girl Squad fight; two fights where my opponents gave it their all. At the time, they must have felt so disappointed that I didn't reciprocate.

Yes, Void is fun, comics are fun, creating and bouncing ideas off people is fun, but at the end of the day making a comic takes time and if you have all these other responsibilities that can take up your time, or you are unfortunately plagued by any sort of illness, then maybe you shouldn't be accepting a battle in the first place, no matter how much you get your jollies off on accepting a challenge. And if you are continuously defaulting (or submitting incomplete comics), then maybe it's time to take a step back and rethink things for a bit. If you want to make a comic but don't have the time, Beyond Battles are definitely a thing and i highly encourage people to make em.

I'm not entirely sure how we can motivate people to submit complete comics, but I believe teaching time management such as in Pyras' bootcamp, open communication between members, and a good atmosphere is important. I think that when a default or an incomplete comic does happen, we should ask the defaulter if they are ok and if they'd like to talk about it but if it's a repeat offender, I think it's within the mods' rights to give them a temporary battle ban until they can show a bit more responsibility on their behalf. And it goes without reason, don't give them the title of Big Dumb Baby or I will shove a lamp pole up a mod's ass and I don't care if I go to prison for it.

19
VOID Characters and Comics / Re: || ARMAGEDDON 2017 ||
« on: May 11, 2017, 11:22 PM »
Pyras can you hear me screaming

bc im screaming

20
News & Events / Re: DISCUSSION: Tournaments of 2017
« on: May 05, 2017, 11:42 AM »
Return of the Exilees

a tournament with characters who were previously inactive or retired.

You mean just getting them into any random ass battle situation?

21
spit spat, time to chat / Re: That Entervoid Moment When...
« on: Apr 18, 2017, 11:26 PM »


meanwhile in Australia

22
VOID Characters and Comics / Re: || ARMAGEDDON 2017 ||
« on: Apr 13, 2017, 09:36 PM »
COWBOYS VS ALIENS GO GO GO

IM SLAMMING IN JOHNNY SWEET

23
News & Events / Re: 2017 TAG TEAM TOURNAMENT
« on: Mar 01, 2017, 05:09 PM »
Currently in MrPr1993's DMs.

bruh what

you just missed everything

24
News & Events / Re: 2017 TAG TEAM TOURNAMENT
« on: Feb 28, 2017, 11:35 PM »
Thresher lives to see another day but mark my words...

25
Otakutaylor and I have our pages done and sent!

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