Show Posts - A Bad Idea

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - A Bad Idea

Pages: 1 ... 8 9 [10]
226
It's hard to say. He certainly doesn't see himself as a hero, but he's not entirely selfish, as was the case with his partnership with Calabash. Despite how he felt about it, T-O-E took his job seriously, unlike Calabash who had the gall to question their job. If anything, Cal would be the cynic, but Cal isn't exactly a Hero, thus he's a Trickster.

227
WARNING!
This is a super-ginormous post! But do not feel discouraged! For there are contents aplenty to help you! It's like getting large fries instead of medium fries but eating the rest of the large fries anyways!


I would like to again thank everyone who's participated in the Tridimensional Character form thread, and I am glad to know that people are using the form to better understand their characters. So, seeing the success of that thread, I'd like to take the next step into conceptual writing: Understanding and Identifying Character Archetypes.

RIGHT OFF THE BAT, I must tell you that ARCHETYPES AND STEREOTYPES ARE NOT THE SAME THING! Stereotypes are often opinionated exagerrations of popular trends as far as characters go, archetypes are basic outlines and framework for which a character fits into a story. Archetypes help us understand how a character functions in a story without going into the meat of the detail, just the outline.

As prime examples of character archetypes, I will be primarily pulling references from the easiest story to understand ever (Star Wars), Evan Dahm's Rice Boy, and our very own VOID characters in case you don't catch the other references (but if you were unfamiliar with Star Wars, then you were born in the WRONG GENERATION =|). Other references may arise, thus a short description thereafter shall suffice for those who don't pick up on the note.

Here are the archetypes in summary:

(SUPER IMPORTANT NOTE: Don't take these literally! You can have other things represent these archetypes without them even being real characters!)

(THIS TOO, IS A SUPER IMPORTANT NOTE: Rice Boy is the creation of Void's very own Mr. Robot, and is a wonderful example of the things I will discuss. If you have not read Rice Boy, then you are not with the Awesome Club. BUT IF YOU CLICK HERE, YOU WILL BE AWESOME.)

I. THE HERO - The protagonist, who sets out upon a Call to Adventure (explained in next lecture); functions as a window to the audience, and the martyr of change, which is always present in a traditional hero.


in Star Wars: Luke Skywalker is a traditional hero; a farmboy who, by chance, receives Princess Leia's distress call, has his home destroyed, then sets off on an adventure.
in Rice Boy: Rice Boy is a traditional hero; a humble, limbless creature who is visited by T-O-E with a prophecy, and sets out on good faith towards adventure.
in VOID: Jimmy Boom (by Kinuchio) is a traditional hero in every sense of the term. A fiery youth who uses his gifts to fight for peace and the defense of the weak.


-- THE ANTI-HERO - An alternate branch of HERO, the ANTI-HERO (or RELUCTANT HERO) is often tossed into the fray without a choice. In this matter, an Anti-hero is not initially in control of his own fate as a Traditional Hero is. He differs fromt he CYNICAL HERO and the TRAGIC HERO (below) because he is neither seeking self-gain nor is destroyed by his flaws.



from Neon Genesis Evangelion: Shinji Ikari is a modern example of the Reluctant Hero. He never strove to be what he became, but when circumstances arose in which he was to be a hero, he didn't back down. (thanks Pong)
from VOID: Gray (by Animeshen) is a Reluctant Hero, though we use the term 'hero' here lightly. Thrust into incidents she can't control, she is motivated by sheer circumstance. Depending on her character growth, she can evolve into a full-blown Anti-hero, or descend into Tragic Hero territory.

The Pig (by Hiemie) is an extremely vague example of a Reluctant Hero. His story is driven by pure circumstance, until the Shadow (Bad Apple) reveals himself, and is soundly thwarted by The Pig simply being a pig. This is a tough one to analyze, because the Pig doesn't actually exhibit growth, but its very nature pulls it through the story.

--THE CYNICAL HERO - A tarnished, failed hero, or a hero who otherwise lacks heroic qualities. Usually in the adventure for his/her/its own self-gain.


in Star Wars: Han Solo is a cynical hero; a greedy smuggler who is only led into the conflict through the promise of money.
in THE FRIDGE: The Swiss (by GPS-Device) has done away with any notion of prestige or honor he used to possess, and instead is driven to 'do what is right', even if it means soiling his own hands.


-- THE TRAGIC HERO
- A hero who fails to develop or adapt, and is ultimately destroyed by his own flaws or inner demons. Oftentimes, a tragic hero, unlike a traditional hero, does not control his own fate; thus, a Tragic Hero may very well be a 'victim of fate', as it were.


in Star Wars: Anakin Skywalker is a tragic hero; a Jedi prodigy who was led astray by jealousy and impatience, and eventually fell to the Dark Side.
in Rice Boy: Spatch I is a tragic hero; when given the prophecy by T-O-E and Calabash, he grew drunk with power, greed and influence, and it led to the corruption of Sunk. (Art by Chunkplex)
in VOID: Jules Saphir (by Video320) is on the way to becoming a Tragic Hero. If his Beyond Battle saga is of any indication, he is driven to slake his thirst for revenge against Andy Heller, even if it costs him his life.


--THE CATALYST HERO - A hero who does not develop, but rather, inspires change in others around him. The lone gunman who strolls into town, saves the day, makes everyone happy, and rides off into the sunset, is a Catalyst hero.


Classic Example: The Toshiro Mifune character, Sanjuro, from Akira Kurosawa's samurai classic Yojimbo is a traditional example of the catalyst hero. He strolls into town, settles the disputes, everyone's happy, and he leaves.
in VOID: Toro Joe (by TINMAN) can be considered a Catalyst Hero, even if he is portrayed as a villain by others (remember, we use the term HERO because Toro Joe is the Hero of his own story). While he shows little development himself, his very presence causes change in others around him.


II. THE MENTOR - Something (doesn't have to be a person) that aids the HERO, by teaching him, giving him 'gifts', protecting him, or introducing him into "The Special World" (will come up in a later lecture).


in Star Wars: Obi-Wan Kenobi is a Mentor; one of the few remaining Jedi Knights who takes Luke under his wing after his home is destroyed.
in Rice Boy: The Tree Keeper is a Mentor; a mystical being who Rice Boy must seek out for more details on the prophecy as told by T-O-E.
in VOID: Dr. Boomington (by Kinuchio) serves as a mentor and guide for the Avant-Guardians. He is also literally Jimmy's father.


III. THE HERALD - Something (see above parenthetical statement) that announces the coming of change, issues challenges to the HERO, and more often than not, delivers the Call to Adventure.


in Star Wars: C3PO and R2-D2 are Heralds; their escape pod crash lands on Tatooine, where they must deliver Princess Leia's distress call. (Note: Heralds are sometimes referred to as 'Masters of Protocol'; C3PO is called a Protocol Droid)
in Rice Boy: The One Electronic (T-O-E) and Calabash are Heralds. They quite literally have to deliver an unknown prophecy to an unknown fulfiller so that the prophecy may be realized, no matter what it is.
in VOID: Cora Ruddel (by Angieness), Angela's mother, is a Herald. She shows up one day and tells Angie that she must return to the Chuchunaa Islands with no context or warning.


IV. THE SHADOW - Something (parenthetical statement above, again) that poses a threat to the HERO, and is often the HERO's greatest adversary, no matter what form it takes. Oftentimes, they represent a force that threatens to destroy. NOTE: Shadows and Villains are NOT THE SAME. If your Shadow is a meteor that threatens to destroy the Earth, it is NOT a villain; there may be a villain who is guiding the meteor, in which case there may be more than one Shadow.


in Star Wars: Emperor Palpatine is a Shadow; a Sith Lord himself, he rules over his corrupt Empire, enforcing the rule of the Dark Side over the galaxy.
in Rice Boy: Spatch II is a Shadow; Corrupted by his late father's misguided mandate, he will go through any measures to ensure that he is the only true Fulfiller
-- In the POV of T-O-E, however, his Shadow, alongside Spatch II, may be the threat of losing immortality, or perhaps even the 'God' figure itself.
in VOID: Angus Blackader (by underwoodwriter) has shown himself to be a formidable Shadow. Commanding an enormous battalion and driven by greed and vanity, Blackader will crush anything in his path to get what he wants.


V. THE THRESHOLD GUARDIAN - Something (parenthetical yet again) that stands to impede the HERO on his journey. This can come in the form of minor villains (or the Shadow's subordinates), puzzles or tests, or any sort of complication. There is oftentimes one standing at the First Threshold (to be explained in later lecture). Because it is such a long title, I often refer to Threshold Guardians simply as 'threshguards'.


in Star Wars: Boba Fett can be considered a Threshguard; he is not a true villain or Shadow, but he stands to impede the heroes in their journey.
in Rice Boy: Similar to Mr. Fett, Golgo can be considered a Threshguard; while he doesn't directly oppose the heroes, he is employed by Spatch II to do so.
In a more literal sense, Bor the Very Large is a very literal Threshguard, in which he stands in Rice Boy's way and makes it difficult to find the Tree Keeper.
in VOID: The entire gang of Murphy's Law can be considered a Threshold Guardian to many. They are an assortment of criminals, pranksters and troublemakers whose sole purpose is to incite chaos and nonsense in the city.


VI. THE SHAPESHIFTER - An entity that frequently changes appearance or alignment, to inspire mystery, confusion or doubt. If a Shapeshifter is present among the HERO's allies, they put loyalty into question and create doubt or suspense. A Shapeshifter may be considered a Homme/Femme Fatale, in that their existence is always a threat, no matter how helpful they may seem. As part of their nature, they can start as either an ally or an enemy, and may end the story wherever it befits them (an ally who turns enemy, and enemy who turns ally, etc.)


in Star Wars: In the Ep.I-III trilogy, Emperor Palpatine played the role of a Shapeshifter for a while; it was not known until Ep.III that he was a Sith Lord, so when he played favors to the young Anakin, the council had doubts about the supposed Supreme Chancellor.
in Rice Boy: The God figure that T-O-E works for may be considered a Shapeshifter; he keeps a lot of things hidden, and often inspires doubt in T-O-E whether or not his job is justified.
in VOID: The Star Child (by MyHatEatsPeople) is shown to take the forms of others, but appears directly to Wizzie Bells in a dream. Her motives are vague and unexplained, but she forces a change in Wizzie, whether or not Wizzie is ready for it.


VII. THE TRICKSTER - A character that defies the status quo; points out the folly and hypocrisy of the world and brings the HERO down to size, often challenging the HERO's right as a hero. Represents the energy of mischief and the desire for change. Are oftentimes a source of (comic) relief or a release of tension, who brings calm and balance to a story that may be getting too tense.

in Star Wars: Han Solo is also a Trickster alongside his Cynical Hero role; oftentimes, the "Whys" are brought on by him, and universal standards are brought into question; to quote Mr. Solo himself, "Hokey religions and ancient weapons are no match for a good blaster at your side, kid."


in Rice Boy: Calabash may be considered a trickster. Unlike T-O-E who took his job seriously, Calabash had the incentive to question the job, even going as far as to defy it.
in VOID: Cue the Anti-Cupid (by Majikura) is a shining example of a Trickster. She will figuratively AND literally question the very nature of VOID City, her opponents, and even the comics she's featured in. Nothing is safe from Cue's cynical brand of humor.


THIS IS AN IMPORTANT THING: A character doesn't have to have the same archetype throughout your entire story! Though it is a basic characteristic of the Shapeshifter archetype to 'change masks', there are times wherein other characters may take up different roles; when Obi-Wan held off Darth Vader so Luke and company could escape, he rose from Mentor to Hero for that brief moment; it didn't take long for Rice Boy to make friends with Gerund, but the fact that Gerund keeps eating all his food makes him a Threshguard of a small scale.

THIS IS ANOTHER IMPORTANT THING: You can mix and match archetypes! There's no reason you can't have two things at once! In the Star Wars Ep.I-III trilogy, Palpatine is both a Mentor AND a Shadow (a part of his Shapeshifter nature). In Rice Boy, T-O-E may be considered a Herald Hero, because he has his own journey to undertake. Commonly enough, sometimes Void characters who battle each other (Threshguards, in a sense) become friends, and allies are gained.

Now as the case is with Void, your character will automatically default to The Hero (in any of its forms), because in your comics, no matter WHO your character is, YOUR character is the protagonist. Even Crazy Samurai, as villainous as he is viewed by other characters, is the Hero of his story. There may be cases wherein your character serves other purposes (like Rax's Sol; quite obviously, Sol plays the role of Mentor), but in those cases you would mix-match Hero on top of another archetype, keeping within the principle that your character is the main character of your comics (so with the previous example, Sol's comics are still about Sol; thus, he is a Mentor Hero of his story).

YOUR ASSIGNMENT, SHOULD YOU CHOOSE TO TAKE IT
With an understanding of how character archetypes function in a story, I would like you to take your VOID character, think about other characters related to him/her/it, and try to find archetypes that match them. What kind of Hero is your character? Who are his Shadows? Does he have a Mentor? Is there a Herald present? List as many as you can as it relates to your character; I don't want to see a whole bunch of trivial things like "Tying shoelaces in the morning = Threshguard", even if it is true.

I SHALL DO AN EXAMPLE BELOW. COPY THE FORMAT AND FOLLOW IN MY STEAD. YOU CAN DO IT! :mellow:

228
Resources & Tutorials / Re: Creating a Tridimensional Character
« on: Sep 17, 2006, 01:15 AM »
I'd like to take this time and thank everyone who's participated thus far and made this thread as successful as it's been. I'm very glad this exercise helped everyone understand their characters in other dimensions, and I hope that you continue to use this exercise in designing characters not just for Void, but for any other story you may brew up.

For the past few weeks, I've been doing up little TriDim sheets of characters from a comic of mine in the works called Steam Junket (which I planned to shoot off at the beginning of the year, but taking this class made me realize that I had to take a step back and rethink some things) and have been submitting them to my teacher for feedback, despite this assignment having ended WEEKS ago. A good number of you don't know what Steam Junket is about; and all for the better, because I want you to take a look a character you are unfamiliar with and see what you can grab. This particular character received the best feedback from my teacher and is more or less one of my better developed characters. Feel free to ask as many questions on my non-Void characters as you will, because the more questions come up, the more holes I have to fill. :mellow:

And without further ado, here she is:

LASIL DARGONI

PHYSIOLOGY

Sex: Female
Age: 28
Height/Weight: 5’8”/142 lbs.
Color of Hair/Eyes/Skin: Orangish /Crystal Blue/Light and fair
Posture: Poised and elegant
Appearance: A woman of remarkable beauty. Her face is framed with graceful arcs, sensual lips, a long elegant nose and deep, piercing eyes. Her hair is a wave of brilliant coppery orange. Her figure is shapely, slender and voluptuous. She     often wears an elegant deep red dress lined with gold trim and white lace, bearing the Dargoni crest upon her bosom.
Defects: She isn’t very outgoing, so she isn’t physically trained to do arduous tasks. Her low endurance and stamina are (more often than not) a fatal shortcoming.
Heredity: Eyes from father, hair color and slender features from mother.

SOCIOLOGY

Class: High. Lasil lives a pampered life in Chateau Dargoni, as her father is a metal industry tycoon.
Occupation: A socialite, very much a business tool to her father's schemes (much to Lasil's dismay)
Education: High. Personal tutors of the highest quality have educated Lasil in all aspects of school learning, as well as etiquette, housewife duties, piano, and business.
Home Life: Born with a silver spoon in her mouth, Lasil has only ever known a life of luxury. Her father, Algrey Dargoni, heads Dargoni Industries, a successful metal mining and distributing industry. Her mother, Terisse Natale Dargoni (Formerly Terisse Natale) was a mistress to Algrey and died of sickness 5 years after Lasil’s birth. As a child, Algrey neglected Lasil, even going so far as refusing to acknowledge her as his own daughter, and Lasil was left only in the care of the house servants. Despite the wealth he brought to the family, Lasil hated her father as he only saw her as the daughter of his mistress and a pawn in his business dealings. As soon as she reached the age of 20, Algrey had already begun to use her as a bargaining tool to heirs of other companies, yet Lasil casually turned away her suitors, and is therefore still single.
Race: Human, and unable to conjure magick. (In Steam Junket, a rare few humans are born with the ability to channel magick)[/color]
Religion/Nationality: Born native of Jyre, raised with no notion of religion or divinely mandated morals.
Place in community: Idol. Her wealth and stunning beauty bring men to her feet, and her natural charisma can claim virtually anything she desires.
Political Affiliations: She has little faith in the Republic of Louatjounk, knowing firsthand that her own father, a businessman of great renown, gets away with shady business dealings.
Amusements/Hobbies: Lasil is quite talented in playing the piano, a hobby she has enjoyed since adolescence.
Time Period: For her time period, Lasil is a powerful woman. Being born the daughter of a mistress, Lasil is actually quite low in the aristocratic hierarchy, but her unmatched influence and personal magnetism gives her dominion over the weak-willed and the easily charmed.

PSYCHOLOGY

Moral Standards: Is faithful only to herself and her own ability.
Personal Premise/Ambition: Lasil enjoys her life the way it is, and is willing to go through extraordinary lengths to keep it this way and stay one step ahead of her father.
Frustrations: Any kind of straightforward inconvenience could be enough to get on her bad side, as this kind of folly is uncommon in Lasil’s otherwise perfect lifestyle.
Temperament: Casual. She has little consideration for responsibility, having grown up without ever worrying about that concept.
Attitude toward life: Lax. She is very used to things going her way all the time.
Complexes: Impatient and sometimes careless.
Introverted: In her life, Lasil has never truly known anyone she can trust with her feelings.
Abilities: Well versed in etiquette, culture, education, business and conversational tactics. Quick-witted and fast to act.
Qualities: Has a remarkable aesthetic sense of style and taste, well poised.
I.Q.: 103 – While she claims no particular area of expertise, Lasil is well rounded in her education and knows plenty more than the average person.
Time Period: In the society she lives in, even her status among aristocracy or the fact that she is a woman does not hold her back from getting what she wants.

229
VOID University / Re: VCU TO THE THIRD POWAH
« on: Sep 14, 2006, 04:56 PM »
It's a good start. The layout is excellent. You'll want to watch out for your vertical lines though, a lot of them are toppling over, as it were. A small straight edge should fix that problem, and then you'll be fine.

Keep it up!

230
Resources & Tutorials / Re: Creating a Tridimensional Character
« on: Sep 12, 2006, 08:54 PM »
It seems I must elaborate even MORE on the Time Period/Era questions, since a lot of people are confused and/or skip over it, which makes me sad. =|

Time Period/Era in SOCIOLOGY refers to how the society your character is in has ANY effect on how they stand in society. Granted, every character in this thread will default to '21st Century America', you can use this space to describe HOW being in 21st century America affects who they are in society. A good example is that if you are a furry, being in Void City means you're outcasted and scorned; if your character exists in 19th century Texas, there's a good chance he won't be all honkey-dorey with everyone around him if he was black.

Suggestions: Think about the current state of Void City. Think about how the environment and the society itself affects how he/she gets by in the environment.

Time Period/Era in PSYCHOLOGY refers to how the current society affects your character's way of thinking. Again, given the Void City scenario, we default automatically to '21st century America', which can be interpreted openly, allowing one to easily glance over it and slap down anything they want. But the trick is to think deeper than that; think about what goes ON in 21st century America that could change your character's point of view; political propaganda, pop culture and media, etc.. Again, in the case of Void City, there's the Cullmination; where does your character stand on that issue? Are you like Romero, who -like the rest of the police and populace- despise the furries and wish their demise? Or are you perhaps like Draco, who sympathizes with the furries and helps them? Or perhaps you ARE a furry, and the city makes you bitter and vengeful towards humans.

Suggestions: REALLY think about what your character faces every day in his life in the society around him. You may not think it, but the environment and society that you live in can be a HUGE influence in the way you think. Just think about how many factors in society could change or alter your opinion.


ALSO, because the Time Period/Era slot always defaults to Void City, feel free to post some of your NON Void characters in this thread and see how you can change things up! Variety is the spice of awesome food! I know I have PLENTY I can toss down, so let's see how you construct non-Void characters as well!

231
VOID University / Re: VCU TO THE THIRD POWAH
« on: Sep 12, 2006, 01:25 PM »
WOOO. MARLAY'S ON FIRE.

232
Resources & Tutorials / Creating a Tridimensional Character
« on: Aug 15, 2006, 12:54 AM »
Err, I meant to just mention that it was the way we did it in class that we had to leave no unknowns.

As a bit of advice though, you don't want to have TOO many unknowns if you plan to leave some. There has to be SOME point of interest, otherwise we're presented with a character who's littered to the chest with unknowns, and that's just sloppy.

If you want to discover more on this and other writing techniques and such, you should check out "The Art of Dramatic Writing" by Lajos Egri, the book from whence this form was conceived.

233
Resources & Tutorials / Creating a Tridimensional Character
« on: Aug 14, 2006, 03:09 PM »
Well actually, the way it worked in class is that you'd actually reveal EVERYTHING as though you were handing this character to an editor, not a reader. It's good to include unknowns to give a character intrigue, but part of this exercise is knowing how to fill those unknowns so you don't just have blank parts of a character where there should be content.

234
Resources & Tutorials / Creating a Tridimensional Character
« on: Aug 10, 2006, 02:36 PM »
Well, I figure might as well do one for my upcoming Riot League guy before I submit him

GERALD MCCARTHAS

PHYSIOLOGY
1. Sex/Gender - Male
2. Age - 33
3. Height/Weight - 6'0"/146 lbs.
4. Color of Hair/Eyes/Skin - Brown/Blue/Light
5. Posture - Upright and regal
6. Appearance - Handsome and formal, often seen wearing fine suits. Has finely combed hair and always wears silver-framed glasses. Not quite muscular, he has a slender frame and a healthy physique.
7. Defects - Nearsighted, and needs his glasses to see clearly.
8. Heredity - Hair density and nose from father, eyes from mother.

SOCIOLOGY

1. Social Class - High. He is an English aristocrat.
2. Occupation - Martial Artist. While most of his wealth comes from his family's fortune, he has been making a profit through tournament prize money. Is also a historian with a focus on Asian history and culture, and sometimes does teaching jobs.
3. Education - Graduate of the University of Cambridge with a Master's Degree in History.
4. Home Life - Grew up with his father and mother, Kirk and Allison McCarthas in Birmingham, lived a relatively normal life and had a healthy relationship with his parents. Moved to Cambridge at the age of 18 to attend Cambridge university and bought an estate there when he graduated. At the age of 25 he started work as a historian at the Fitzwilliam Museum, where he met his wife-to-be, Mariam Winchester. Lives with Mariam and their handmaiden, Gretchen Hatson.
5. Race - Human
6. Religion and/or Nationality - English, and raised Protestant.
7. Place in Community - Gerald claims no particalar rank in society. Though he is of the upper class, he holds no dominion over those of lower class.
8. Political affiliations - As a citizen of England, Gerald holds no opinion towards either side of the American government.
9. Amusements/Hobbies - Enjoys collecting and researching Asian artifacts. Practices Wing Chun and often enjoys its meditational practices. He is also quite good at chess.
10. Time Period/Era - There is nothing in particular about the current society that changes Gerald's social standpoint.

PSYCHOLOGY

1. Moral Standards - Through his studies in Wing Chun, Gerald values tranquility and stillness, practicing patience and restraint in an otherwise chaotic world.
2. Personal Premise/Ambition - He seeks to master his form and understand true spiritual enlightenment.
3. Frustrations - He is annoyed by people who deliberately go out of their way to interfere with him.
4. Temperament - Gerald is an easygoing fellow, the sort who can laugh away most of his frustrations.
5. Attitude toward Life - One might say that Gerald is an optimist, always looking foward to the good things in life.
6. Complexes - Gerald is kind of a neat-freak. He doesn't take it out on Gretchen, however; if he sees something out of order he'll gladly fix it himself.
7. Ambiverted - Has trust in both his wife and Gretchen with his feelings, and has enough self-control not to rely on them as emotional crutches.
8. Abilities - Speaks a multitude of Asian languages, and is very knowledgable on Asian cultures and histories. Also a practitioner of Wing Chun martial arts.
9. Qualities - Gerald is an upstanding gentleman. Courteous and polite, he is well poised and practices proper social etiquette naturally.
10. IQ - 109
11. Time Period/Era - Gerald is very much a modern man. He does not believe in prejudice towards those of differing cultures, religions or race, and is open-minded to opinions of all kinds.
[/i]

Feel free to crit mine and others as well!

edit - zato I am too lazy to change the font color to something people can see, but I changed the size to not huge =P pleaase fixxx

235
Resources & Tutorials / Creating a Tridimensional Character
« on: Aug 08, 2006, 11:27 AM »
Quote
2. Occupation (Type of work, hours of work, income, condition of work, union or non-union, attitude towards organization, suitability for work)
daisuke is what you would call a jack of all trades, capable of doing just about anything from farming to circus performing.

Where did he get such universal skills? If you mean that he's capable of cheap labor then that's one thing, but being a jack of all trades means you probably have a minor expertise in a multitude of skills.

Quote
4. Home Life (Parents living, earning power, orphan, parents separated or divorced, parents' habits, parents' mental development, parents' vices, neglect, character's marital status)
daisuke's parents were both teachers in the watenabe family dojo.
his mother would tutor children in the basics of education.
his father would tutor men in their late teens, early twenties in the art of the sword.
his grandfather taught art, and sold his paintings.
his mother was a very kind, and loving person. she died when daisuke was 15 when she rushed into a burning building to try and save one of her friends' child.
after that point, daisuke's normally strict father sunk into an alchoholic depression and began savagely beating daisuke and his brother, kyosuke, during their training sessions. this wouldn't have been such a bad thing if he didn't beat the other students he took on as well. once the others left, his full concentration ws back on dai and kyo.
their grandfather left on daisuke's 16th birthday, and was never heard from again. shortly after that, daisuke was set to take his final test within the school.
he had to spar against his brother kyosuke and win in order to graduate.
kyosuke did not want later competition over the inheritance of the dojo, so with a sword he had hidden inside a wooden sword, he stabbed daisuke in the chest.
daisuke broke from the watenabe style, and was able to knock kyosuke unconscious with a few strikes to the head. defeating his brother in this fashion caused him to be expelled from the family school, as though he wouldn't have left anyway.

A few things I'm a bit concerned with here; if Daisuke was such a lousy swordsman, how did he manage to beat Kyosuke with a wooden sword after being stabbed in the chest? You don't mention if Kyosuke was any better or not, so there may still be an unknown factor, but from what I'm picking up on, Daisuke really isn't that great of a fighter, if he's formidable at all.

Also, being stabbed in the chest kinda should leave a mark (just my opinion). That'd file under Defects in the Physiology section if you want to include that, but the fact that he gets stabbed in the chest and is walking around now without some kind of mark is kinda inconsistent, if you get where I'm going.

Quote
9. Amusements/Hobbies (books, newspapers, magazines he/she reads, etc.)
he enjoys picking up chicks and drinking. although he's afraid to admit it, he likes reading the Weekly World News.

Why is this?

Quote
2. Personal Premise/Ambition
he wanders about looking for his grandfather, if he's still alive. other than that, he goes around looking for anything he considers fun, including drinking, having sex, and  fighting... hopefully not at the same time.

Again, going back on the idea that he's a lousy fighter, why would he enjoy something he never enjoyed doing growing up?




Also PEOPLE! Feel free to critique other people's characters! If you have questions about things you may find inconsistent in a character's form, feel free to speak up!

236
Resources & Tutorials / Creating a Tridimensional Character
« on: Aug 06, 2006, 10:13 AM »
Quote
8. Political affiliations:
None.

Well, I KNOW it's incredibely easy to say that someone isn't political, but they still have to have a view on the political structures around them. You could easily just say that Whoa is indifferent to government structures, but it's really impossible in today's society to say that you have absolutely no affiliations to government (unless you were an anarchist, which is also acceptable).

237
Resources & Tutorials / Creating a Tridimensional Character
« on: Aug 04, 2006, 03:40 PM »
Quote
Tsumi's father is Japanese, her mother is Japanese American, her grandma (passed on) was American (had blue eyes), blue eyes was a recessive gene but somehow Tsumi got it.

You should mention that in the Nationality section, then. =P

Quote
Tsumi is naturally 7'2, but she's not naturally muscle-bound, she exercised herself that way. Originally she needed some amount of muscle tone to support her extended skeleton or she'd hunch over for the rest of her life so she started weight lifting to build muscle mass. She went far past her required muscle mass to keep from hunching over because of personal reasons. If she lost the muscles in her back now her upper body would snap her back.

Mmm...okay I'll buy that.

238
Resources & Tutorials / Creating a Tridimensional Character
« on: Aug 04, 2006, 02:08 PM »
Critique of Leon (by Reef)

Quote
Psychology:
Moral standards: Based on loyalties. Will stand next to them wether it's right or wrong.

The description's a bit vague, but from this can I assume this man is bound by oath and service? It's not a bad thing at all, but it seems like he has no morals of his own when you put it this way.

Quote
Time period: (Not quite sure how to answer this one. It is very confusing to me.)

I probably should elaborate on this one more. Time Period Psychology refers to how the times affect the way people think and act. People in the 16th century won't think the same way people think now, and people 50 years from now won't think the same way we do now. I guess it's a bit hard to pinpoint in Void City's pseudo-modernistic setting, but sometimes it can be useful in finding what makes a character different (or similar) to the society he is in.

239
Resources & Tutorials / Creating a Tridimensional Character
« on: Aug 04, 2006, 02:03 PM »
Critique of Tsumi Watenabe (by otakutaylor)

Quote
PHYSIOLOGY
4. Color of Hair/Eyes/Skin: black always dyed Blue / Blue / Asian

This is an incredibly small detail, but I thought Asians can't get natural blue eyes?

Quote
7. Defects: without her muscles to support her skeleton, Tsumi would likely bend over at the middle and her back would snap.

Something seems off here. I'm no biology expert, but don't you need strong bones to support large muscles? It doesn't at all make sense that her own skeleton can't support her muscles, and makes even less sense that in the process of building her physique, that her bones received no benefits.

Quote
4. Home Life: Parents alive and in New York, father running a small business. Parents treated her nice, though partially because they were scared of her strength a bit.

How did Tsumi feel about her parents? Was she aware that they were afraid of her? How did her parents influence how she is today?

Quote
7. Place in Community: Overprotective older sister.

That seems to apply only to Sasami, as it were. 'Place in community' should refer to how a person stands amongst the masses. Is she a leader? A follower? A trailblazer? A hermit?

Quote
2. Personal Premise/Ambition: to simply be there for her sister.
3. Frustrations: when Sasami treats her like dirt for trying to help or when anyone tries to mess with Sasami.
4. Temperament: commonly glad and accepting of others, though she flies into a near uncontrollable rage when her sister is threatened.
5. Attitude toward Life: “you are supposed to always follow the rules and be a good person, right sis?”

Something seems unnatural about Tsumi's devotion to her sister. Granted, it's fine to care about someone over yourself, but this gives me the impression that Tsumi doesn't have much of a good impression of herself. Don't get me wrong, it's a fine premise to work on, it's just something seems really off...

240
Resources & Tutorials / Creating a Tridimensional Character
« on: Aug 01, 2006, 12:25 AM »
CHOPPING BLOCK TIME. :whip:

Critique of DR. PYE (by Pi)
Right off that bat....what's the Doc's full name? :huh:

Quote
4. Home Life (Parents living, earning power, orphan, parents separated or divorced, parents' habits, parents' mental development, parents' vices, neglect, character's marital status)
Parents are unknown[/i][/color], he was found and brought to an orphanage soon after birth, maintained his position above the other children there through fear and manipulation of his peers and keeping a "model" relationship with the elderly couple that ran the orphange, was engaged at one time in medical school, but the relationship ended when he gave up his life to pursue necromancy

No unknowns! Well, I guess it's a bit unfair to say this after I've listed that criteria, but it's something to think about nonetheless. Who were Dr. Pye's parents, what kind of people where they and what happened to them? What did they pass down to their child aside from obvious physical traits?

Quote
1. Moral Standards
None[/i][/color], if the price is right

Again, another 'none' entry, but I only question this out of logic. A character as intelligent as Dr. Pye has to have SOME sort of moral guidelines, otherwise he's just chaotic. Given his VAST intelligence, he's got to have SOME method, or just a way he goes about things. There's no such thing as a character who submits himself entirely to money, because as human beings we have our dislikes (well, even if the Doctor isn't as human as he should be, he's a human by all other aspects).

Quote
10. IQ
250+

My writing teacher brought this up in a class I had just tonight; super-high intelligence is INCREDIBLEY risky to put down. By normal human standards, anything above 120 is considered absolutely genius, because truth be told, not many people even hit 100. Now this isn't ENTIRELY unsalvagable, because the only way someone can be this intelligent is if it's balanced out with eccentricities, which undoubtedly Dr. Pye has SHIPLOADS of. However, we're dealing with a character who can raise the dead, and oftentimes such knowledge does a number on one's psychological and/or emotional balance (the fact that he's got the hots for Lady Death herself kinda manifests this). In the end, it's a comic book world and you're bound to find comic book epic measures, but for more general purposes, you'll want to watch out how you slap down IQ numbers.

241
Resources & Tutorials / Creating a Tridimensional Character
« on: Aug 01, 2006, 12:13 AM »
Oh hey, it's alive. :huh:

So um, hello everyone. I pitched this off for a VCU writing assignment, but I guess it can go here too. The incentive here is for you to discover your character through and through, to understand what makes them who they are so you can properly write them to live within your world. It's a small step in understanding how to manipulate a story driven by characters, but I intend to get into those kinda lessons later.

I'll be reading over entries and nitpicking things that may seem off or confusing, but don't be discouraged! All this means is that you need more detail in your character, and if you really understand who your character is, covering up those holes won't be a problem! Also, if anyone else has questions to ask about characters, please ask away!

I only have ONE small criteria for this 'assignment', and that is that NO ENTRY WHATSOEVER SHOULD INCLUDE "UNKNOWN" OR "NOT AVAILABLE", because you're the writer and you should know everything about your character! Sometimes you might think it's classy to keep some tidbits of a character undisclosed, but if you don't even know parts of your character, no one will.

So I encourage everyone to do one of these at least once. It's a fun assignment and it teaches you things about your character that you may not even have known!

242
Resources & Tutorials / Creating a Tridimensional Character
« on: Jul 08, 2006, 04:03 PM »
Well, I couldn't help but notice that the VCU section has been inactive since its conception, so I thought I'd drop a lesson plan for a basic Writing assignment. This assignment came from Kura's college Conceptual Storytelling class that he was kind enough to lend me (for myself, and this project).

It's called "Creating a Tridimensional Character" from The Art of Dramatic Writing by Lajos Egri. It's a fill-out form, which arguably isn't a very good way to write a character, but it's easy to understand and prompts things about a character that a beginning writer wouldn't even consider for their story (and the more content you have on your hands, the better).

I'll release this form for people to fill out their VOID characters tridimensionally, but ideally I want students in this course to be writing their own stories outside the VOID realm. That being said, which should come first, creating characters or creating a plot premise? Personally, I feel it is important for writers to first understand how CHARACTERS drive stories as opposed to leaving their story's fate in the hands of its plot, but either one is just as important as a starting point.

In any case, here's the form below for when we decide to launch this lesson:

PHYSIOLOGY
1. Sex/Gender
2. Age
3. Height/Weight
4. Color of Hair/Eyes/Skin
5. Posture
6. Appearance (Good-looking, over/underweight, clean, neat, pleasant, untidy; shape of face/head/limbs)
7. Defects (deformities, abnormalities, birthmarks, diseases)
8. Heredity (inherited traits from character's family)

SOCIOLOGY

1. Social Class (lower, middle, upper)
2. Occupation (Type of work, hours of work, income, condition of work, union or non-union, attitude towards organization, suitability for work)
3. Education (amount, kind of schools, marks, favorite subjects, poorest subjects, aptitudes)
4. Home Life (Parents living, earning power, orphan, parents separated or divorced, parents' habits, parents' mental development, parents' vices, neglect, character's marital status)
5. Race
6. Religion and/or Nationality
7. Place in Community ('leader among friends', clubs, sports)
8. Political affiliations.
9. Amusements/Hobbies (books, newspapers, magazines he/she reads, etc.)
10. Time Period/Era (social structure and how it pertains to your character)

PSYCHOLOGY

1. Moral Standards
2. Personal Premise/Ambition
3. Frustrations
4. Temperament (choleric, easygoing, pessimistic, optimistic, etc.)
5. Attitude toward Life (resigned, militant, defeatist, etc.)
6. Complexes (obesessions, inhibitions, superstitions, phobias, etc.)
7. Extrovert? Introvert? Ambivert?
8. Abilities (languages, talents)
9. Qualities (imagination, judgement, taste, poise)
10. IQ
11. Time Period/Era (periodic ways of thinking, and how it applies to your character)


EDITO
Because there's been a LOT of questions raised to the 'Time Period/Era' slots, I've included an expanded definition of the terms below, as seen posted on page 4:

Time Period/Era in SOCIOLOGY refers to how the society your character is in has ANY effect on how they stand in society. Granted, every character in this thread will default to '21st Century America', you can use this space to describe HOW being in 21st century America affects who they are in society. A good example is that if you are a furry, being in Void City means you're outcasted and scorned; if your character exists in 19th century Texas, there's a good chance he won't be all honkey-dorey with everyone around him if he was black.

Suggestions: Think about the current state of Void City. Think about how the environment and the society itself affects how he/she gets by in the environment.

Time Period/Era in PSYCHOLOGY refers to how the current society affects your character's way of thinking. Again, given the Void City scenario, we default automatically to '21st century America', which can be interpreted openly, allowing one to easily glance over it and slap down anything they want. But the trick is to think deeper than that; think about what goes ON in 21st century America that could change your character's point of view; political propaganda, pop culture and media, etc.. Again, in the case of Void City, there's the Cullmination; where does your character stand on that issue? Are you like Romero, who -like the rest of the police and populace- despise the furries and wish their demise? Or are you perhaps like Draco, who sympathizes with the furries and helps them? Or perhaps you ARE a furry, and the city makes you bitter and vengeful towards humans.

Suggestions: REALLY think about what your character faces every day in his life in the society around him. You may not think it, but the environment and society that you live in can be a HUGE influence in the way you think. Just think about how many factors in society could change or alter your opinion.

243
VOID University / VCU (void city university) TEST RUN!
« on: Sep 11, 2005, 11:45 PM »
Quote
This is a great idea, Galvo+Council, shit I wish I had been there for this meeting so I coulda backed it all the way.
Dude, you WERE online when the meeting was called, but apparently you live inside an away message. :P

This sounds like something I'll commit to, even if I don't meet the required 50 hands...I'll throw down as well, I guess. Unfortunately my stupid clumsy plum hands don't have as much AWESOME detail as JB's hands...well, except for excessive knuckle hair. :huh:

244
New here? / INTRODUCE YOURSELF
« on: Jul 14, 2005, 10:33 PM »
Quote
Quote
You know there will always be good people at every board you're at?

That's the part where you go to the "k i create charactr look PLZ" threads


+10 SELF ESTEEM POINTS.
uhh...  youre still fresh meat, Spekx.
AND YOU'RE STALE. :lol:

Welcome to the U.S.S. Void. I hope you enjoy your time here as much as I'm enjoying your gallery :P. Feel free to jump into the action whenever you feel you're ready !

245
New here? / INTRODUCE YOURSELF
« on: Jul 26, 2004, 12:22 AM »
Hello Illy. Wow that's unique, to be named after a comic book character...I know my (future, if ever) kid would hate me if I named him after any of my characters (Red would know. He has a list ^_^).

246
New here? / INTRODUCE YOURSELF
« on: Jun 13, 2004, 04:42 PM »
Welcome to Void. Formalities aside, I WILL CRUSH YOU. :lol:

Pages: 1 ... 8 9 [10]

Latest Topics -

 
All News, All The Time 
Last updated: Staff Bot - Apr 22, 2024, 11:47 PM
Revelarts images 
Last updated: Revelarts - Apr 16, 2024, 02:38 PM
Revelarts-ubator  
Last updated: Revelarts - Apr 15, 2024, 10:25 PM
Clown Jam 
Last updated: Radji - Feb 11, 2024, 04:51 AM
INTRODUCE YOURSELF 
Last updated: Maz - Nov 06, 2023, 04:13 PM
 

Latest Members -


Users online -

 
251 Guests, 1 User


[]

Most Online Today: 284.
Most Online Ever: 1,184 (Jan 13, 2020, 06:21 PM)

 

About Us

We exist to provide an environment for artists to learn and improve their sequential art skills competitively. Our community is designed to give critical feedback and encouragement to our many members the world over, at all skill levels.

Follow Us