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Messages - Puzzlething

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51
THE INCUBATOR / Re: Hannah Indianna
« on: Jan 21, 2014, 03:24 PM »
Even with a scanner that doesn't work so hot, you can fix alot of stuff afterwards. In either Photoshop or GIMP, you can go into a setting called "Levels" and adjust your value range. In Photoshop it's under Image -> Adjustments -> Levels. I'm not sure where it is in GIMP, but I imagine it's comparable since they like to keep their menu's similar. It'll show a curvy bar, with three triangles at the bottom, a black one, a grey one, and a white one. Moving the black arrow changes the darkest parts of your drawing, and moving the white one changes the lightest parts. The idea is to adjust the lighter parts of your drawing until fuzzy smudges and shadows disappear, then adjust the darker parts to restore your lines.

Here's what it looks like from me messing with the levels for a little bit.

Not the best, but it was able to remove much of the grey from your backdrops, and make your lines darker and clearer.

 I still think your characters lack solid construction, but that's completely fine. That's not something you solve instantly, but something you build slowly over time with effort. And this page certainly shows alot of effort. You do a much better job varying your shots and posing your characters. Really, great stuff dude.

  The heavy use of texture is interesting, but you need to be careful to keep the different parts of your art separate from eachother. Heavy texture is fine, but if you make the edges of something too vague, it can make it difficult to understand what's going on. Actions scenes like this can be difficult enough to read even in the best of circumstances. There are quite a few ways you can keep everything clear actually. You can strengthen the outline itself. You can also use lighter lines and texture for stuff as it moves away from the viewer, or simplify their textures as they recede. Ideally you'd be using a combination of all three.

   Keep it up doing, it's always wonderful to see peeps working hard!

52
Art Jams / Re: Entervoid Secret Santa!
« on: Jan 20, 2014, 11:41 AM »
Sorry about that, accidently forgot to draw something on Vinda!

Don't mind me, just trying to get all the art in.

For Deathly Silent.

53
GO FOR BROKE! / Re: Rob's Art Sploosh (NSFW)
« on: Jan 19, 2014, 09:21 PM »
   When light hits an object, some of the light reflects off of it. That's how you see stuff. And sometimes that light, reflecting off an object, hit other objects, creating a new, very subtle lightsource, that's coloured based on the objects it's reflecting from.

   Reflective lighting also often refers the lightest area of the shadow form of an object. I posted an image showing the different sections of shadow/light form in your Go For Broke thread, but the text is very small, so it's easy to miss.


54
Art Jams / Re: Void Fanart JAM! UPDATE 8/20
« on: Jan 18, 2014, 11:25 PM »
  Prettiest Princess, why can't we just forget about you!




Also that Clown Princess is so amazing Deathly omg

55
THE INCUBATOR / Re: Hannah Indianna
« on: Jan 17, 2014, 08:10 AM »
    OMG PAGES IN THE FIRST POST YES. You're wonderful! Welcome to void dude! And don't worry about being terrible at anything, that's a great reason to start doing it.

   If you're gonna ink your pages (and I think that's a great idea) you shouldn't do all this careful pencil rendering first. It's gonna make it harder to see the edge when you go in to ink, and there's a good chance you'll smudge while you're working. Just focus on getting your lines down, keeping them dynamic and lively, you can always render later.

   Also, do you know how to mess with the levels in photoshop after you scan them? While your pages are okay, your design sheet is kinda grey, and the dips in your paper shouldn't be that visible.

    It seems like the reason you keep drawing from the same shot is that you've only learned to draw people from a few angles. You know how a person looks from head-on, and you're comfortable with it. Your trying to recreate the shapes you see when you look at a person head on. That's a really difficult way of doing things, and it makes it so you have to memorize the various, incredibly complex shapes that a person's body creates at different angles. It's pretty much an impossible task, and it severely limits the variety of your people.

    It's easier to think of the "form" of the figure, or the 3 dimensional shape. If your person is suddenly made of simplier, geometric shapes, it's easy to pose and turn those objects however you want.

I'm having huge difficulty finding good examples (if anyone else can find some please post it!) but here one that sooorrta shows what I mean. I don't like how the limbs aren't being show in an explicitly geometric way.


You can also look at this, and go down to page 31 of the document (it's marked as 38 if you're just looking at the image). Though Loomis can be a little daunting sometimes, his mannequin is pretty lovely, and it gives you a good idea of how versatile it is to draw like this.

http://www.alexhays.com/loomis/Loomis%20Figure%20Draw.pdf

56
Art Jams / Re: Entervoid Secret Santa!
« on: Jan 14, 2014, 01:10 PM »
Sorry for bumping an old thread guys, just getting this stuff in.

Baghead for TheSketchFighter

57
GO FOR BROKE! / Re: Rob's Art Thingy
« on: Jan 13, 2014, 08:19 AM »
My next comic (when I finally finish it) is a solid-black comic, and though I haven't done them in awhile, I used to be really into it. I do have a tip, but bear in mind though that the rules for solid black are p loose, and people can and do break what's "right" all the time. It's really more about mood and composition than proper shading.

  You're just dropping your blacks at the sides of your characters, and not really thinking about the shadow as an thing that wraps around the character, a form created by light. Play around with lighting people from different angles, and how that creates new shapes.

   Also, in theory solid blacks represent the darkest shadows, the more technical term for them is core shadows.  Core shadows never appear at the edges of round, 3 dimensional things, so when you put them there, they flatten your forms.


(totally not mine)
This image does a p good job of breaking it down. Not carrying your darkest shadow to edge can help keep your forms round and full. Again though, talented artists ignore this all the time. In the end, you have to make aesthetic choices when to ignore the rules of form for a certain mood/effect, but it's always important to know the rules and practice them.

58
Art Jams / Re: BATTLE HYPE JAM!!!!
« on: Jan 09, 2014, 09:52 PM »
COMING SOON TO VOID



ASDOAFWPOHUFAWHOUP OH MY GOD UNDERWOOD. This is the best birthday present anyone could ask for! You've so consistently and completely outdone anything I did with my dumb, sloppy comics. So incredible. AHHHHHHH I CAN'T WAIT! Seeing these comics makes me remember how, before I started the comics, I really wanted to emulate the style of Dupuy and Berberian, but then realized how beyond me that was.

Do you think you could send me the high res version after you're done and you've posted it? I'd love to mess around colouring it, if you wouldn't mind or anything. I need so much practice, and I wouldn't post my manglings of your beautiful linework or anything.

59
THE INCUBATOR / Re: ah shoot.
« on: Jan 09, 2014, 05:07 AM »
    Learning anything beyond it's earliest points is a combination of passion and willpower, not one or the other. You have to enjoy what your doing, and more than just "I think it's fun" otherwise it's gonna be hard to keep learning. Because it's not always gonna be fun, sometimes it's gonna really suck. Like when you're trying desperately to make something look just so, or when you sit down to see everything that your art isn't. These are painful moments that you need to get better.

  Looking at your collection of information, story bits, and characters for your Champions comic, you do seem to have a love of storytelling, and you really do seem to care and love this world. Even if you never wanna make money or anything, there's value in gaining the skills you need to tell that story that you want others to hear.


  If you don't like outlines dude, don't use them! Seriously, there's so much amazing lineless art, go for that! If you are gonna use a sketchy line, you have have to at least know how to control the feel of those lines to make your drawings feel more alive. As it is they're just getting in the way. Tofu's examples are amazing, and I have one too actually.


Sonny Liuw has incredibly messy, sketchy linework, but you end up feeling like it's cause he really loves lines. All of his tiny errant lines work hard describing the texture of objects, and their mushy, crinkled shapes. His marks are confident, and under the many lines he understands how to create an expressive line. He also doesn't work with black, using a brown line that let's his incredibly busy linework settle down into the scene a little more.

    If you want you're art to look natural and spontaneous, you need to work hard at it. Art is a like a visual lie to tell truth. The idea of "natural and spontaneous" is actually incredibly difficult to pull off. One of the Renaissance painters ( I forget which) used to make his paintings up to 40 times, just so the the last reproduction would feel effortless. And no one would ever see what it took to get there. And that's really like a metaphor for the whole of art really.


    Don't say stuff like "I'm not an artist". That's duuummmmb. You've already made art, you've expressed yourself through drawing. Therefore you're an artist yo! It isn't like some secret club that you get a membership card to after you've been doing it for X amount of time, or have X amount of skill. You're already one of us. One of us. one of us

60
THE INCUBATOR / Re: ah shoot.
« on: Jan 08, 2014, 09:46 PM »
     There's actually a p great webcomic where the titular character is named Minus! You shouldn't worry about your character having a realistic name though, we've certainly got alot of strange names in Void.


     The way you do lines is great for your initial pencil lines. Try drawing your figures with a coloured line first, then creating a new layer and digitally inking it with black (or whatever colour you want the final lines to be). This lets you be less and energetic, then afterwards, let's you lay down that one, perfect line. You do the pencils in colour just cause it makes it way easier to see what you're doing when you ink.

You want to use as few lines as possible for your contour/outline because the fewer lines you use, the more attention we pay to the lines you do put down. It makes your art appear more dynamic and lively, and when you start using your outlines to show small, subtle changes it'll stick out that much more.

  Also, try using various colours when you shade your work. By messing with the colours of your shadows you can strengthen and control mood, and do interesting things to your colour pallete. You can totally use a desaturated colour for shadows, but a little bit of colour in there can make a big difference.

I really like the design of your character! It'd be so easy to make an adventurer style character be some sort of super-cool warrior, but Plus actually seems like a person. Before I even read your backgrounds, I could tell she was a kind, straightforward person. Her personality shines through in a way I'm really envious of.

   Hope to see some comics from you soon dude, you gotta catch up to Rob!

61
Art Jams / Re: Entervoid Secret Santa!
« on: Jan 04, 2014, 11:32 AM »
Awww yeeaah, peeps getting two arts. Thank god too, I don't want anyone just getting this stuff :I

For Slagglle

62
Art Jams / Re: Entervoid Secret Santa!
« on: Jan 02, 2014, 08:55 AM »
Ah, that's lovely Kozi! Sorry I didn't post it, it never got to me ;_;. I thought it was really weird, cause you're p responsible and amazing, but I didn't wanna bug you about it. Sorry again!

63
Art Jams / Re: Entervoid Secret Santa!
« on: Jan 01, 2014, 08:14 AM »
HAPPY NEW YEAR EVERYBODY!

It's 2014 and that means it's time to see all the amazing art everyone created for eachother! Now you can all know what I know, that you're all INCREDIBLE.

Before we get right into it, sad news first. These are the dudes I need to draw art for. I don't want you guys searching through the post for your gifts when they aren't there. Void totally came through, but stuff is always gonna happen, so sorry guys :c

DOOMED TO RECEIVE PUZZLEART

The Sketch Fighter
Animeshen
Slaggle
DeathlySilent


AND NOW THE ART COMETH. BRACE YOURSELF.

Click an image to make it all big and stuff!


Kent's gift to Wolcik




Wolcik's gift to Sabulive




Sabulive's gift to Hats




Hat's gift to Angie




Angie's gift to Pyras




Pyras' gift to Con




Con's gift to Becs




Becs gift to Kozispoon




Animeshen's gift to Sid_Bane




Sid_Bane's gift to Slade




Slade's gift to NRG




NRG's gift to Evil_Encounter




Evil_Encounter's gift to Mo Rice




Mo Rice's gift to Cherubas




Cherubas' gift to Evi




Evi's gift to G.Lo




G.Lo's gift to Pi




Pi's gift to Nothin




Nothin's gift to A Bad Idea




A Bad Idea's gift to KevJB




KevJB's gift to ProfessorZach




Slagglle's gift to Hobbittastic




Hobbittastic's gift to Wu AT-AT




Wu AT-AT's gift to Mrnoitaull




Mrnoitaull's gift to otakutaylor




otakutaylor's gift to Jackster




Jackster's gift to Ten Dead Kings




Ten Dead Kings' gift to Jetster




Jetster's gift to Gregly




Gregly's gift to ColdShoulderAve




ColdShoulderAve's gift to Tofubeast




Tofubeast's gift to Zest




DeathlySilent's gift to Crafty




Crafty's gift to Bobo




Bobo's gift to pineapple pocky




pineapple pocky's gift to Fern




Fern's gift to SeanJude666




SeanJude666's gift to AtomicFish




AtomicFish's gift to CrimsonKumiho




CrimsonKumiho's gift to Orion




Orion's gift to Kent




Jaykat's gift to The BenT One




The BenT One's gift to Julz




Julz gift to Red






Red's gift to LeFred




LeFred's gift to Majikura




Majikura's gift to Sugha




The Sketch Fighter's gift to CrackingSkulls




CrackingSkulls gift to Jaykat



-----------------------------------------------------------

That's everything I think! If I made a mistake anywhere, please let me know guys. I'm really scatterbrained, and after awhile it all just looks like one big scribbly mass of text.

I know I didn't respond to everyone, but you should all be super proud of yourselves, this is amazing!
HAPPY HOLIDAY'S EVERYBODY

YOU ALL ROCK SO MUCH OMG

64
Art Jams / Re: Entervoid Secret Santa!
« on: Dec 30, 2013, 08:35 PM »
 AHAHAHAHA HOLY SHIT DUDE. I dunno how you thought this would looked rushed, it's amazing!

65
Art Jams / Re: Entervoid Secret Santa!
« on: Dec 30, 2013, 07:35 AM »
No worries, it doesn't matter when it gets in, just that it gets in. It's totally lovely too!

Last two days everybody! Get that awesome art in, cause New Years is coming up fast and that deadline is carved in stone.

66
Art Jams / Re: Entervoid Secret Santa!
« on: Dec 28, 2013, 04:55 PM »
  I totally did dude, no worries! I was just talking to Sugha cause he was unsure about who to send his art to.

If anyone is worried whether or not I received your stuff, just check your name in the first post. I update it pretty regularly, and if I haven't marked you, please let me know. I don't want anyone to be thought a no show if it was just the email somehow not making it to me.

67
Art Jams / Re: Entervoid Secret Santa!
« on: Dec 28, 2013, 10:24 AM »
Please send it to me. As long as I get it before I start setting up all the images on the 1st, it'll be totes fine. If you don't send it to me, I'm gonna have to assume you didn't finish in time, and draw stuff for the person I assigned you.

68
THE INCUBATOR / Re: Rob's Character Thingy
« on: Dec 27, 2013, 12:56 PM »
I can tell you like blendy stuff alot, but you can totally do that with hard edge brushes too just by lowering the flow and/or opacity and attaching them to the pressure sensitivity of your pen. There's alot of discussion on whether or not to use primarily hard or soft brushes, but I think hard brushes give you a little more control. This is totally not mine as well buuuuut
http://i.imgur.com/jNQveIT.jpg

you can also watch how Loish does it cause she has great blendy artwork
http://vimeo.com/68048661

69
THE INCUBATOR / Re: Rob's Character Thingy
« on: Dec 27, 2013, 11:30 AM »
 I think it looks great dude! I work from mid-tones out myself, but there's definitely benefit to dark-to-light and light-to-dark.

  Never ever never never shade with black though. Well you can, but as a general rule it's much more visually interesting to shade with other colours. This is an incredibly basic little thing from tumblr but it does a pretty great job illustrating what I'm talking about http://gawki.tumblr.com/post/65678138390/this-is-a-pretty-basic-one-but-that-doesnt-make There's even a reference to the basic "I am outside in nature" color scheme you're trying out.

    It looks like you really like soft brushes. You should really try using hard edged brushes for setting up your shadows, then scumble the edges (without losing the shape) very gently with either a soft brush or a soft eraser. Or just use hard edged brushes completely and create your transitions by use the eye-dropper alot alot.

70
THE INCUBATOR / Re: Rob's Character Thingy
« on: Dec 27, 2013, 08:27 AM »
While I like the softness of your comics, I think the form you're creating with shadows feels indistinct and vague. Soft shadows are lovely, but you need to make sure the 3 dimensional form of your characters are preserved. It'll also helps your characters retain their dynamism from the linework, which is p nice really. Judging from the colorless drawing in the top left of your design sheet, you totally know how to draw a strong form. Alot of that strength gets lost by the final product though because of your rendering technique.

       Try planning your shadows beforehand by drawing them out as shapes that follow the form of your subject. Make them a part of the initial drawing, and try to keep those shapes relatively strong by your final rendering.

Really though, you're totally at a point where I would approve, and it's seriously uplifting to see somebody post comics so quickly after dropping their design sheet in the incubator. You don't know how many peeps just throw up an illustration and vanish forever, so I totally hoping you sticking around. I'm not telling you to redo it or anything, cause this is lovely. I'm just really trying to give notes for your next comic.

71
Art Jams / Re: Entervoid Secret Santa!
« on: Dec 24, 2013, 09:55 AM »
  Hey dudes, just bumping this to keep it all fresh in your minds. This is like the last full week to do stuff so start panicking!

I thought mostly what I was gonna get would just be isolated drawings of peoples characters, but they've all been pretty incredible so far! I didn't respond to alot of peoples messages cause hrghhfrasrfhrhfhlle but everyone needs to know you've been amazing.

72
Art Jams / Re: Entervoid Secret Santa!
« on: Dec 16, 2013, 08:10 AM »
Aww yiss watercolours. Da bessss.

It's Monday, and that means it's totally time for me to shamelessly bump this thread and remind everybodies to make beautiful arts!

73
Art Jams / Re: Entervoid Secret Santa!
« on: Dec 09, 2013, 04:10 PM »
   Monday you should've signed up, that's so long ago! I wasn't gonna not take anyone who wanted to join, cause I didn't even know Secret Santa was a thing before I made this.


       Well, the first week has gone by, and already 7 of you have turned in your art! It's all really good too, you guys have no idea. I can't wait till everybody gets to see them.

74
spit spat, time to chat / Re: THE GOOD OL PHOTO-THREAT.
« on: Dec 02, 2013, 06:41 PM »
   You just need to use an image hosting site. You're only really gonna need to do that for stuff on the forum, cause everything else we host. Use sites like imgur.com, postimg.org, or tinypic.com.

75
THE INCUBATOR / Re: The Mechanic
« on: Dec 01, 2013, 09:56 PM »
Looking good! You really sell the characters personality, her face and expressions are totally my favorite part of your sheet.

  I don't think you need to write some huge backstory or anything. That stuff can and will change as you do comics. As long as you have enough that you can start making interesting stories, that's what matters. Comics are way important than text right now.

   Your line quality is extremely uniform. With such a great expressive style, you wanna have expressive line art to match. Start varying that line width

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