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1
GO FOR BROKE! / Pizza Man's Cutting Room Floor
« on: Oct 13, 2022, 10:00 AM »
Here's some HR99 stuff I thought be worth showing.

The first few are the original art from the robots that came from adopts. Credit for them is on the HR99 Information sheet here https://entervoid.com/index.php/topic,13643.0.html


Number 11 ^


Number 12
Worth mentioning the artist's deviantArt profile picture looks a lot like 64 and I can only say that's just an unfortunate coincidence it just happens sometimes I'm not trying to double dip ;u;


Number 16
Sometimes I let them keep their number
 

Number 17
Not always though :p


Number 39


Number 41


Number 61

2
VOID Characters and Comics / HR99 Character Information Sheet
« on: Oct 12, 2022, 08:16 PM »
It's incomplete for the time being but I promised this out yesterday and I wanna put this puppy mill out to fight. I'll be updating it when I feel like it can.

Adopt Disclaimer: Certain robots were originally purchased as adoptables from various artists I wanted to support. Rather than having these concepts rot on my virtual shelf I figured Id breathe new life into them with the 99 team. The original concept art is credited as follows: 11 - https://www.deviantart.com/partulla 12 - https://twitter.com/GreenGuyGeno  16 - https://www.deviantart.com/stormful 17 & 39 - https://twitter.com/vongulli?lang=en 41- https://www.deviantart.com/nights2dreams 61 - https://twitter.com/TheFlippmeister


Before you begin: Don’t feel like you have to follow these descriptions to the letter. These characters were created to allow your creativity to expand after all. They’re more what you’d call guidelines than actual rules.

[[The following is a logged database of each robot in the 99 crew by their lovely manager and savior. Each log will give you the robot’s number, bio and known relationships.]]

No.1

Log:  I’m iffy on the details, I’m not even sure how a computer virus can be revived, but I can’t describe this little shit in any other way. It’s seemingly able to enter any digital device advanced enough, leaving no trace that it was ever there. While it can enter these devices it has yet to actually do damage to any of them. This confuses me to it’s true nature. It’s pretty snarky and likes pranks.

No.2

Log: An incredible tank of a machine, supposedly a former warlord but I like to think it was a former mechanical bull ride. Likes flower arranging, bad puns and karaoke. Good if you need to hire a buff dad for the weekend I suppose.

No.3

Log: Villain for a defunct theme park ride. Old habbits die hard it seems though the others keep him in check (though others encourage it. I’m looking at you, 37) It’s blaster arm has been modified to actually work and it’s legs have been modified with springs to elongate it’s jumps.

No.4

Log: Inner workings of this machine indicate it’s from another universe entirely. How fancy. Has the ability to walk on water and can shoot it’s hands like grappling hooks or throwing knives. Very much the silent type but can very much speak if prompted. Does what it wants mostly.

No.5

Log: A bird shaped device that can stop time but only for 60 seconds at max. During the stopped time anyone within 50 ft of the bird are fully aware but cannot move. It cannot speak and only clucks. Very pleasant and polite.

No.6

Log: Cowboy Mouse toy known as Sheriff Pancake. Comes with two functioning toy guns that shoot water and foam pellets and a 1.5 ft lasso that is surprisingly strong. Fully articulated and can speak Spanish and English.

No.7

Log: Former gameshow host that knows a lot of useless trivia and is very nimble and perceptive possible from having to do shitty gameshow obstacle courses.

No.8

Log: Currently my doorstop. Upon revival it proved to be unresponsive. Possible awaiting a specific command in order to be actually functional. Highly magnetic.

No.9

Log: Nonverbal gentle giant. The speaker on it’s chest can send powerful sound waves that can break concrete at it’s highest capacity. Has drill like hands possibly to anchor itself into the ground when producing more powerful attacks. Pretty good speaker quality for regular music use.

No.10

Log: An old boxing training robot I combined with an old traffic light. Communicates to others using the flashing lights on it’s head. I haven’t fully deciphered the language but flashing red means stay the fuck away from me before I punch you.

No.11

Log: Can move freely in the sky and water. Kind of a little shit. Tentacle suction is very powerful. Good at baking but good luck getting it to make anything for you.

No.12

Log: Tiny as it is, 12 can hold a lot of electricity. It’s tail can form into any outlet plug it needs to be and theoretically siphon enough electricity to rival an electrical grid. Nonverbal and communicates through small electrical chirps.

No.13

Log: Allegedly a cursed horror arcade game, 13’s instruction manual explains that winning and losing the game will produce different results with real world consequences. Best if I let some sucker try it out first.

No.14 

Log: I think it was a former exterminator? Very nice to humans but very hostile towards chitins.

No.15

Log: A pitching machine robot modified to move in multiple directions to better accommodate the new rules of baseball. Can also scale walls and go 100 mph to better accommodate the new rules of baseball. It is also yellow.

No.16

Log: Upon revival the snake like robot was covered with a strange regenerating slime like substance that produces tiny slime bass that stick to most surfaces and can bounce up to 80 ft. Friendly and playful but has a powerful bite if you put your fingers anywhere near it’s mouth.

No.17

Log: Stuffed toy which gives hugs that could break a human spine. It’s stare is disgustingly adorable. Can unravel any fabric it sinks it’s claws in.

No.18

Log: A spinning top toy that I truly regret giving a mouth. Good for mixing cement or digging holes in unstable locations.

No.19

Log: Jovial ringmaster robot that can control a set of 5 levitating rings that can shrink to the size of a ring and expand to the size of a hula hoop. Snarky but a showman nonetheless.

No.20

Log: A turbo cleaning machine with slightly homicidal tendencies. The bristles in it’s underside have been hardened after years of use and neglect and will probably slash your leg’s tendons if you get too close. Will give rides to those it deems worthy. Will kill you and clean up the evidence with scary accuracy. Just kidding...yeah. Not loyal to any flag or country

No.21

Log: A former robot from a Russian intelligence agency that carries around a canon that transforms into a “telescope”. Stronger than it looks can speak English, Russian, German, Chinese and Korean.

No.22

Log: Mysterious machine seems to be created to entrap and poison organic creatures in its various spiny vines. Dislikes humans and actively avoids them.

No.23

Log: Repurposed smilebot found near 24. Screen usually broken but occasionally flashes red and blue. Can speak but doesn’t do so often and it’s always in broken single words.

No.24

Log: Very detailed humanoid found near 23. Accurately resembles a 16 year old female with no extraordinary features to speak of though can play a bass guitar competently.

No.25

Log: Cleaning robot who is very well mannered and pleasant. Right arm contains duster and window wiper. Left arm contains a powerful vacuum that can either take in or expel air. Can walk on walls by manipulating gravity.

No.26

Log: An overly timid machine. Its arms are produced by the strange black substance prodiced by it’s cap. This black substance is highly adhesive and will stick to most surfaces (take that rubber, you cocky bitch). It is only removable with a highly poisonous lubricant that is also produced by 26. It is very timid and tends to keep it’s distance from clients in fear it’ll accidentally poison them.

No.27

Log: One of the few revived that isn’t made by conventional means, proving 99’s impressive reach in which inorganic creatures can be revived. Very light on it’s feet and has a powerful grip but otherwise incredibly fragile.

No.28

Log: Used as a demolition mecha until they were banned in Mexico. While fairly small as far as giant robots go it makes up for this with the various gadgets many of which involve a welding lazer of various sizes and uses. It’s main tool is the wrecking balls that can be launched at high speeds to wreck anything in it’s path if anything is a decrepit old building that is.

No.29

Log: An old timey radio bot that likes to relay old show tunes and advertisements. It’s pretty annoying which is good if you’re looking to annoy someone. It’s not completely useless like 18.

No.30

Log: While it’s appearance would indicate it is part of law enforcement it’s actually from an old theme park. Not overly concerned with cop activities and more interested in helping people. Has various pre recorded phrases that it uses to communicate.

No.31

Log: A machine that simultaneously exists between three bodies. The communication works so quickly that it gives off the appearance that all of them are functioning at the same time. It’s movement becomes impaired if their separation exceeds 10 miles.

No.32

Log: A crash test dummy designed to can repel any particles that come near it. It is also nearly indestructible. I like to launch it into old and probably uninhabited buildings.

No.33

Log: One of the machines I heavily regret reviving. This machine lives inside the tv on channel 33. Causes irreversible mischief after broadcasting hours. It’s still offered itself up for hire but I recommend choosing literally anyone else. Have you tried choosing 18?

No.34

Log: A walking midi robot plays music as it walks. Very happy all the time though is probably smarter than it looks….no nevermind it’s a complete nimrod.

No.35

Log: Small adorable little ball that doubles as a backpack this spherical little friend can also shoot lasers and fix various machines. Helpful and travel sized who could hate such an adorable friend?

No.36

Log: An old toy from the 90’s known as Fuzzlos, this one appears to be a factory reject having it’s voice box be replaced with that of an Ice-T action figure. It can fly but not for very long and it has a fairly powerful bite for some reason.

No.37

Log: An overlord robot from a distant galactic war, 37 knows of humans but does not think highly of them. Large arm contains various weapons of opponents it has defeated. This arm also contains a shield and a centaur form. This form has legs that can bend in both directions for easier movement in battle.

No.38

Log: A pirate animatronic with a penchant for actual historic pirate activities. Swears like a sailor appears to follow the command of 61.

No.39

Log: A golem dog that was made to serve humans. Probably the oldest machine that Titan has been able to revive yet though it’s possible it dates around the same time as other entries. Superb sense of smell when it comes to organic beings. Also has the ability to control sand surprisingly enough what appears to be hair on it’s body is actually sand it controls. I’ve seen the sand fall apart when it’s sleeping and it’s weird looking.

No.40

Log: Possibly the most confusing machine 99 has been able to revive. No intelligence to speak of and appears to be nothing more than the cheap fathers day gift it was meant to be.

No.41

Log: A robot that likes gambling. Claims to curse those who don’t pay up. Bubbly and cute otherwise.

No.42

Log: one of the various amusement park robots recovered. Was likely in the same ride as 41. Mostly tags along with 41 and follows it’s lead. Fairly talkative among robots but shy around humans. it’s werewolf claws can slash through metal and it’s fish claw can stick to most surfaces. Has night vision and it’s fangs can produce electric shocks. (I added most of that)

No.43

Log: Not much beyond it’s appearance. Has strong chompers and infrared vision. Don’t bother trying to take this dog on a walk it’ll take you on one instead.

No.44

Log: Some kind of balloon creature this thing is still an enigma to me. All I know is it’s name is Beelee and it floats around.

No.45

Log: A police assistant bot that gave detectives hot coffee on the go. Has since then dedicated itself to being a detective like those it served. I have implemented bug zapper parts on it’s body upon request to have a built in tazer. Normally I don’t entertain the whims of machines but I found this request to be amusing. Still makes damn good coffee too.

No.46

Log: A virtual assistant robot known for it’s extensive knowledge and eerily accurate weather predictions. Became discontinued after it began predicting various tragedies with scary accuracy with the remaining ones being used for secret intelligence agencies.

No.47

Log: A trash can robot with a very depressing attitude. I guess I’d be depressed too if I was a constantly vandalized trash can (though one could argue I’m not far from it).

No.48

Log: A robot made to monitor the dreams of humans in order to tap into primal lost parts of the human psyche. Can induce sleep in humans and enter their dreams. This ability can only be used once every 12  hours for 30 seconds. Other than that it has a nice singing voice.

No.49

Log: Strange robot that has the ability to control small pellet like drones that can stick to walls and other surfaces. These drones can do surveillance and track the location of their choosing.

No.50

Log: A broken medical bot that while friendly to humans and wanting to help will likely just make things worse for the poor victim it deems it’s patient.

3
THE INCUBATOR / Pizza's Incubator
« on: May 03, 2019, 08:08 PM »


Kind of a test post cuz I have no idea what I'm doing.

Design notes:
-He's still in the design phase but for the most part this is what he'll look like.
-Not sure if I want to keep the sword. It's there for decoration mostly. I think I want to make him a fisticuffs brawler.
-He has fangs but it's hard to tell I'm still learning how to draw those.

Info so far
Name: (Count) Burmeister
Species: Vampire/Unnamed Giant Mantis Creature
-He can use telepathy
-He can walk on walls because I saw it in Van Helsing and I'm a huge nerd.
-Usual vampire agility but I don't want to make him super strong.
-He is weak to sunlight

background/personality so far
- After being decapitated by his so called mate, Burmeister's severed head was turned vampire by a generous patron. After which his head was inserted onto a donor human body. He has since lost contact with his mysterious benefactor but he's more concerned about finding meaning in his new, undead life.
-I'm thinking of making him fairly eccentric. Maybe well spoken with hints of manic outbursts.
-Most of his motivation revolves around finding new interesting things to deter him from his notion that his life is meaningless and hollow. Basically he's outgoing and adventurous.

That's all I got for now. Or at least all I can remember.

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