Intro Story / Klepp
Critiques & Comments
# 10
Posted:
Mar 5 2016, 12:56 PM
In the panels where you gave the scenery all that texture or the areas of black, there's this really nice sense of, well... texture that makes the analog inking really shine through. I'd say you should work on making sure whatever you have up against a simple background look bolder.
# 9
Posted:
Mar 4 2016, 09:22 PM
Aw hey congrats on getting your first character in! Ugh he's really cool, I love the design.
One of the hardest things about doing trad comics is making digital lettering not look super out of place. I know I'm still p terrible at it! In general, make sure to give your letters some room to breathe in the bubble, and keep the outline for the bubble itself p heavy in comparison to the rest of your line work. You want to make sure it reads as being on top of everything else. Like near the same plane as your gutters.
I love the detailed black linework, but I think you can get a little more confident with it, most especially with your texture and hatching. It feels a little rushed, and a little hap-hazard. For example, check out the hatching on the background figure on the bottom right of the 2nd page. It's just kind of some strait lines. With hatching you can intensify the sense of action in someones body and clothes by drawing the lines along the motion you want to encourage in the viewers eye. And/or you can curve the lines around the 3-dimensional shape of the folds and body, giving a stronger feel of weight. The length and line quality of the hatching also lets you describe texture in a really clear way. Boulet corp is totally one of my favorite artists for hatching, though I dunno if that way he does stuff fits in exactly with the way you do stuff. Still, play around with it, and try to have a plan for your hatching when you use it.
Your staging is really great! Like there's such a great mood to the scene. The bright lights and huge pure black shadows, that shot of the street lamps, that tiny little moon. So so so nice! The most important thing about making a comic is totes making people feel stuff, and you've definitely got the feel of riding the train into the city at night illustrated beautifully here.
One of the hardest things about doing trad comics is making digital lettering not look super out of place. I know I'm still p terrible at it! In general, make sure to give your letters some room to breathe in the bubble, and keep the outline for the bubble itself p heavy in comparison to the rest of your line work. You want to make sure it reads as being on top of everything else. Like near the same plane as your gutters.
I love the detailed black linework, but I think you can get a little more confident with it, most especially with your texture and hatching. It feels a little rushed, and a little hap-hazard. For example, check out the hatching on the background figure on the bottom right of the 2nd page. It's just kind of some strait lines. With hatching you can intensify the sense of action in someones body and clothes by drawing the lines along the motion you want to encourage in the viewers eye. And/or you can curve the lines around the 3-dimensional shape of the folds and body, giving a stronger feel of weight. The length and line quality of the hatching also lets you describe texture in a really clear way. Boulet corp is totally one of my favorite artists for hatching, though I dunno if that way he does stuff fits in exactly with the way you do stuff. Still, play around with it, and try to have a plan for your hatching when you use it.
Your staging is really great! Like there's such a great mood to the scene. The bright lights and huge pure black shadows, that shot of the street lamps, that tiny little moon. So so so nice! The most important thing about making a comic is totes making people feel stuff, and you've definitely got the feel of riding the train into the city at night illustrated beautifully here.
# 8
Posted:
Mar 3 2016, 07:03 AM
That fucking city skyline panel is ill!
# 7
Posted:
Mar 1 2016, 01:29 AM
Whoaaa LOVE ITTTT! I wanna battle you sometime :>
# 6
Posted:
Feb 29 2016, 04:20 PM
Congrats in getting your character in! CAN'T WAIT to see more comics from this character!
# 5
Posted:
Feb 27 2016, 04:55 PM
Screw needing colour YOUR INKS ARE TIGHT HELLO KLEPP
# 4
Posted:
Feb 27 2016, 11:35 AM
O_O Its beauuuutiffuuuullll!! <3 <3
# 3
Posted:
Feb 27 2016, 11:07 AM
Glad to see you finally came through with this Haunted, it looks great! Can't wait to see more from you
# 2
Posted:
Feb 27 2016, 10:26 AM
just a bit disappointed there's no color but i like your style, good balance of black and white
# 1
Posted:
Feb 27 2016, 10:25 AM
FIrst and OH MY GOD HOW MUCH I WAITED FOR IT!! Welcome haunted-kun, Klepp is such a cool character !!
Beyond Battle
Ended:
Mar 5th, 2016
Votes Cast:
22
Page Views:
1694
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Artist
Welcome aboard! Been following your incubator with invested interest-glad you got in! your comic pages show alotta promise (glad you're not afraid of using nice heavy blacks!), but I gotta say your story leaves much to be desired as its pretty standard. Though I definitely chuckled at the bamboozled purchase gag.
I'll be looking forward to seeing who Klepps first victim is