Hitman vs. Res
Critiques & Comments
# 10
Posted:
Jun 24 2011, 08:33 AM
I'd figure there'd be thumbnails up in here by now...!
# 9
Posted:
Jun 21 2011, 11:31 PM
First off, Welcome Mayster, great battle.
So Mayster, I really like your dramatic scenes. I think you're really strong at this sort of setup in regards to composition and panelling. Specifically I'm talking about the scenes where Res first senses Hitman (though probably a closeup on the nail falling would have helped) and when Hitman emerges from the dustcloud. I liked your background attempt on the first page but you should have tried to be more consistent about it. The fact is that your comic has a lot of negative space (read:white) and that tends to hurt art. Your light crosshatching attempts are too light and simple; you should practice some crosshatching or better yet drop some heavy blacks here and there because your shapes lack that necessary depth.
As for your sound effects, if you wish to continue doing them by hand I would recommend getting the Ames tool or measuring the letters out so they're a little more even and cleaner looking.
Your word balloons were made too thin so you should thicken those in PS. Be wary of the words hitting the edges, it doesn't look good and it's distracting. One thing I usually do, is to write the words first and try to fit the balloons around them in PS in order to make sure the words are centered and that I'm giving them ample room. I'm not sure what font that is but I would look into sites like Blambot, Dafont, 1001 fonts and try to find one that more matches your style.
Storywise, it wasn't too clear as to why the demonic entity within Res wanted to duke it out with hitman (xenophobia?) so I could think you could work on that sort of clarity.
Otherwise this was a fun little comic, Hitman's a great guy and I'd like to see more of him.
Knomer, I love your black and whites, they're just the way I like them in comics. Your art is like some sort of organized chaos and it's great. Your writing was wonderful and really funny too "Bitch better have my monkey" being one of my favorites slogans for a fast food chain ever. One thing that does bother me though is that you make minimal effort to separate foreground from background. There are a few instances where you thicken lines around Hitman and such (though there's no good reason why?)and even the last page has lots of good examples, but otherwise there's not much of it. I almost want to believe that you intended to color this and that's the reason for this.
Well guys, you guys made an awesome battle, it was fun to read. You guys are both sexy, shake that booty.
So Mayster, I really like your dramatic scenes. I think you're really strong at this sort of setup in regards to composition and panelling. Specifically I'm talking about the scenes where Res first senses Hitman (though probably a closeup on the nail falling would have helped) and when Hitman emerges from the dustcloud. I liked your background attempt on the first page but you should have tried to be more consistent about it. The fact is that your comic has a lot of negative space (read:white) and that tends to hurt art. Your light crosshatching attempts are too light and simple; you should practice some crosshatching or better yet drop some heavy blacks here and there because your shapes lack that necessary depth.
As for your sound effects, if you wish to continue doing them by hand I would recommend getting the Ames tool or measuring the letters out so they're a little more even and cleaner looking.
Your word balloons were made too thin so you should thicken those in PS. Be wary of the words hitting the edges, it doesn't look good and it's distracting. One thing I usually do, is to write the words first and try to fit the balloons around them in PS in order to make sure the words are centered and that I'm giving them ample room. I'm not sure what font that is but I would look into sites like Blambot, Dafont, 1001 fonts and try to find one that more matches your style.
Storywise, it wasn't too clear as to why the demonic entity within Res wanted to duke it out with hitman (xenophobia?) so I could think you could work on that sort of clarity.
Otherwise this was a fun little comic, Hitman's a great guy and I'd like to see more of him.
Knomer, I love your black and whites, they're just the way I like them in comics. Your art is like some sort of organized chaos and it's great. Your writing was wonderful and really funny too "Bitch better have my monkey" being one of my favorites slogans for a fast food chain ever. One thing that does bother me though is that you make minimal effort to separate foreground from background. There are a few instances where you thicken lines around Hitman and such (though there's no good reason why?)and even the last page has lots of good examples, but otherwise there's not much of it. I almost want to believe that you intended to color this and that's the reason for this.
Well guys, you guys made an awesome battle, it was fun to read. You guys are both sexy, shake that booty.
# 8
Posted:
Jun 21 2011, 02:59 PM
Haha, great work you guys!
Knomer- Really awesome job on this, good little story and puns, and the final gag was hilarious. You've been up to some really slick clean work as of late. your blacks looks great and your bg's are getting better and better. Also really dig what you did with hitmans design, really well executed and i dug the anatomical accuracy of the skull.
Mayster - Cool comic as well, i too found it a bit confusing at points, and it took me a while to realize that was Res and not P2 or something. But that aside, you had some good panels in there and i hope to see more from you soon! Hitmans a pretty rockin' little character .
Good work again you guys, i've been looking forward to reading this for a while!
Knomer- Really awesome job on this, good little story and puns, and the final gag was hilarious. You've been up to some really slick clean work as of late. your blacks looks great and your bg's are getting better and better. Also really dig what you did with hitmans design, really well executed and i dug the anatomical accuracy of the skull.
Mayster - Cool comic as well, i too found it a bit confusing at points, and it took me a while to realize that was Res and not P2 or something. But that aside, you had some good panels in there and i hope to see more from you soon! Hitmans a pretty rockin' little character .
Good work again you guys, i've been looking forward to reading this for a while!
# 7
Posted:
Jun 21 2011, 05:22 AM
There needs to be more comments on this.
Mayster - You were doing some good stuff when you had backgrounds - so you should use them more! It was hard to tell where the characters were in relation to anything when the background was really sparse or too zoomed in (or not there). Some of your pacing seems kind of odd. You devote large panels to relatively unimportant actions, like Hitman stepping forward on page 7. Your characters had a lot of motion and energy to them though, especially Hitman. The door gag was great and I loved Hitman's expressions (which is especially good, given he's a floating skull).
Knomer - Gorgeous inks. I'm not sure many will agree with me on this, but I actually liked your backgrounds with less black a lot better. Great humor and action as usual. Hitman's tank shattering was awesome.
Mayster - You were doing some good stuff when you had backgrounds - so you should use them more! It was hard to tell where the characters were in relation to anything when the background was really sparse or too zoomed in (or not there). Some of your pacing seems kind of odd. You devote large panels to relatively unimportant actions, like Hitman stepping forward on page 7. Your characters had a lot of motion and energy to them though, especially Hitman. The door gag was great and I loved Hitman's expressions (which is especially good, given he's a floating skull).
Knomer - Gorgeous inks. I'm not sure many will agree with me on this, but I actually liked your backgrounds with less black a lot better. Great humor and action as usual. Hitman's tank shattering was awesome.
# 6
Posted:
Jun 19 2011, 07:15 AM
I can't start my computer due to a videocard issue so I don't have access to the Void FTP. Hopefully it'll be fixed in the next day or so, these things really shouldn't happen when I work all weekend. Because of this I can't do thumbnails.
# 5
Posted:
Jun 9 2011, 09:01 PM
YESS!
# 4
Posted:
Jun 8 2011, 03:43 PM
OH SHIT THIS IS A THING?
Why didn't I see this before. Either way, rock on.
Why didn't I see this before. Either way, rock on.
# 3
Posted:
Jun 8 2011, 03:42 PM
GO GO GO!
# 2
Posted:
Jun 8 2011, 03:42 PM
GO GO GO!
# 1
Posted:
May 28 2011, 11:16 PM
Heyyyy yeah, right fucking on. Good luck Knomer and mayster, can't wait to see this.
Regular Match
Drawing Time:
3 weeks
Ended:
Jun 25th, 2011
Votes Cast:
21
Page Views:
2048
Winner:
Knomer
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Artist
And thanks for the insight guys, I'll try to reciprocate in the future.