Think about how your body likes to move when posing characters. Certain joints tend to bend and rotate in certain directions better than others-- The only real exception is the ball and socket shoulder joints. Even the pelvis has limitations to it's rotation, often causing the leg to be rotated in one direction before the other in order to get specific angles.
The reason I say this is because I'm seeing a lot of poses and angles that look off, and I think it's because the joints are bending in funky ways-- not impossible ways, but ways that aren't normally very comfortable.
If you look at this guys arm, his elbow hasn't rotated very much, so the inside is pointing upwards a bit. But his palm is face down, which means the inside of his elbow should be point more towards his body. His spine also feels a bit stiff-- think of the spine as a nice, curvy line. A lot of a characters personality can be portrayed just in how they hold themselves, so think about how much a character should slouch or not slouch, how they like to rotate certain parts of their bodies (A brawler would have very basic but dramatic movements, while a more lithe/flexible character can have more unusual/offbalance postures).
I think I know what you were trying to do here, but it doesn't come across very clearly. Touching on the previously mentioned issue, her arm is bending in a really strange fashion-- We should only see the side of the elbow here, not the back of it in full view like this. I like the legs, but where the hips are positioned looks a little funky, and the whole angle on her head and torso imply we're looking from above, yet her feet/legs don't reflect this. There was a nice foreshortening guide over in the university section but I can't seem to find it now, but the short of it is this: Set your vanishing points inside your background/scenery. Keep in mind to build around the ideal things you want in the shot, like if you're focusing on an establishing shot, you want to keep attention to the background and what characters in the scene. If you have something you want to foreshorten, with still life/objects it's pretty easy-- just draw a square/cube around the object and line it up to the vanishing points, and draw within the cube. The same goes for people, but it's a little trickier to get all the aspects of a human figure in a foreshortening-- Best bet is to begin by doing only certain aspects of a character as foreshortening-- maybe a fist punching, or someone pointing, etc. Once you get the hang of that, keep practicing until you can line up your figure inside it and still keep everything proportional and coherent while expressing the angle you want.
Keep it up! I'm really liking what I'm seeing here and I think if you can get the hang of this you can impress me even more.
99 Problems and a Cat
Croi Desai vs. HR99
@ 12:30 AM Apr 23rd