Well if you ever want to sign up, go for it!
Pretty much the way I work is a goal and reward system. I try to make an overall goal for the week and will break down how much I need to do a day. (for instance, you're doing a Void battle and have 7 days and want to do a 20 page comic, you need 3 pages a day to do it) Obviously I have to take in account how much I
can do on a day I have to go to the day job, so I always make it something realistic. You don't want to make impossible goals as your daily goals as that'll just discourage you when you can't meet it.
As for the reward system, this is how I break it down
If I want to do something fun, I have to accomplish my goal for the day before I can do it.
So for instance, on a day I have to go to my day job I normally shoot for getting 1-2 pages colored depending on the length of my shift and when it takes place, I normally do all color work after my shift. I'm not allowed to play videogames/watch tv/read stuff/etc. until after I have colored what I need to for the day. If my shift wasn't 2-10 on a Saturday, I will most likely try to squeeze in drawing a BB page.
On a day off from my day job, I usually set my goal as 3-4 pages for my color work and 1-2 comic pages drawn. But in the case of my comic pages, getting to draw my pages is my reward for getting those color work pages done. By making getting to draw my reward, it makes me look forward to drawing the pages and makes it even more fun.
It can definitely be tough, especially on days I have a very long shift at my day job so coming home and doing more work can be hard. But it's always worth it. Really the big key things you need for this are dedication, self control, and focus.
For bootcamp I don't expect people to straight up work this way, as a lot of people aren't going to be used to/be able to handle the idea of work work and more work before play. This is what I've done since freshmen year in high school so it's what I know as I've grown up doing it, but I know that most people are going to be different.
From what I've seen on Void, people aren't necessarily having time management problems (well in some cases, that's a problem) it's just that a lot of people have issues with setting unrealistic goals/trying to do things that are impossible for them. I'll see people planning giant epic comics even though they've never finished anything.
It's fine to plan big exciting comics, but set those big exciting comics as your goal for down the line. If you can't do 3 finished comic pages, you're not going to suddenly become awesome and crank out 30 pages in a week. But it's something that can definitely happen down the line. Know your limits, but keep in mind you can
gradually increase those limits. Do a complete 3 pages comic this time, next time shoot for 4 pages, then 5 on the next battle, and so on. If you can't surpass 5 pages, keep working on it until you can.
Another enemy of Voiders is
over planning.
No wait, this is a serious business issue so
is more appropriate.
It's fine to set a cool story as your goal down the line, but if you just got into Void or have never managed to finish a comic on the site, don't even think about a big lengthy back story for your character. Remember, no one cares about your character, who they are, where they've been, etc. until you make us like them through your comics, and I'm not going to like them if all I've seen from you are sketches and excuse pages. If you're the type that wants to do a big storyline for them, don't even start planning things until you know you can do it. Getting to do something exciting story wise for them can be a nice goal to work towards, so I definitely recommend not allowing yourself to overthink things until you'll be able to do it.
Insert really edgy and unique title here
Sirloin Steak vs. Buffy Blueberry
@ 4:24 AM Mar 29th