Howdy, everyone! I've been away for far too long, and so has this jam.
This is my late-night mock-up for a Drunken Boxing RPG. On the left is the main character, his health and drunkenness level as well as how many wines of each type he has left; on the right are his opponents, the Chow Brothers, and their respective health percentages. In the center is the stage on which the battle takes place, and overlapping that are the player character's four main combat options and a wait/end turn button.
To fight, the player uses action points that replenish every round; they can use as much or as little as they like before ending their turn, but performing certain moves in succession will result in a stronger combo attack, so letting up every once in a while can be useful. Players can also consume wines to restore health and add buffs while filling up their drunkenness meter. Increasing the meter increases the power of your attacks, but drags down your accuracy. Remaining too drunk for too long it'll drain your health and cause you to black out. Luckily, the meter slowly goes down each turn.
In the center is the stage for the fight, filled with objects the player can interact with. moving the cursor will allow them to highlight certain objects they can throw, hide behind, or wield as temporary weapons. The combat system is more abstracted than a typical tactical RPG, so there is no grid or placement system. If your character decides to tumble under the table, they'll receive a temporary defense boost for as long as they stay under it (depicted through battle narration) and can continue to attack in limited amounts. As the battle goes on, the scene becomes more wrecked, and the objects can be destroyed. This can work against you, such as breaking the table you were hiding behind, or to your favor, by giving you a handy wooden leg to bludgeon someone with.
Increasing your character's drunkenness affects every aspect of combat. Your character is more likely to miss his attack or trip during tumbles. The menu options become blurrier, even mixing up the buttons or replacing them with total nonsense. And of course, remaining too drunk for too long drains your health. Being a drunken warrior is no easy job, especially when the odds are stacked against you, but with a little luck and a lotta booze you'll find a way to save the day.
99 Problems and a Cat
Croi Desai vs. HR99
@ 12:30 AM Apr 23rd