Anyone who's played table top or DnD is aware of the 3x3 grid of 9 different alignments that characters get placed in in these games, from lawful good to chaotic evil and everything inbetween. It's fine for a game, though as Roflqu pointed out to me, characters really shouldn't be easily place-able in a 9-point chart. Agreed, characters usually tend to teeter inbetween these strict regulations.
But that doesn't mean we can't have fun trying to squeeze them in!
This is my chart, no doubt people will agree and disagree with some of my choices.
You can discuss such, or come up with your own!
Don't Know what the alignments mean?Here's brief summaries:
Lawful Good - Follows either a strict code of ethics or works within the confines of the law for the sake of doing good. Usually is opposed to killing outright, and tries their very best not to lie or steal or cheat to get what they need.
Neutral Good - Someone who is good-hearted but not exactly compelled to seek justice. Sort of like an average good citizen.
Chaotic Good - Has their own opinionated, often selfish view of what is right and wrong, and has no qualms breaking the law or even killing if the ends justify the means.
Lawful Neutral - Their only motivation is whatever laws they follow. The world is in black and white and good and evil play no part in enforcing their law. A "judge and jury" archetype.
True Neutral - Must literally have no motivations to anything else but whatever concerns them. They can be a force of great good or great evil, dependent entirely on their whim.
Chaotic Neutral - A more extreme version of True Neutra, heir actions are far more volatile and erratic. Rationale and reasoning don't exist for a Chaotic Neutral; whatever works in their head is how the world works, and to hell with everyone else.
Lawful Evil - This character is extremely disciplined and their entire motivation is usually fueled by either someone they work for (dark lord, god, etc.), some twisted code of ethics, or an elaborate master plan, and they do not stray from their drive for anything. An assassin who never screws his client over can also be considered this.
Neutral Evil - The 'lesser' of the evils in that this evil is the kind you can bargain with, as long as it benefits him in some way better than his current course of actions. This evil may even temporarily ally with a hero if it benefits him in some way. An assassin who may switch clients for a higher pay can also be considered this.
Chaotic Evil - Might be considered the most dangerous evil because of their unpredictability. They thrive in chaos and no one, not even their own minions, are ever 100% safe from their wrath, since simply doing a good job is not enough for this evil. You may be killed for wearing the wrong color tie.
einsam
Colbitzer
@ 3:32 PM Apr 17th