Angie, the lineart and colours are really nice, and I think this is a good springboard, but it looks more like you were trying to assign colours on the character than actually colour the piece. I think you could do well to slightly diminish the current vertical light source and better stress the EXTREMELY strong light sources on the shoulder, whose glow is really lost because it doesn't extend much beyond the wispy things coming out of the shoulderpads. Casting a nice yellow glow across a more desaturated character would make that shot look REALLY nice and dramatic. You also don't account for a lot of the larger sources of shadows, .ie the shoulderpads. This piece could look really nice but you'll have to make sacrifices in your linework to create a really great coloured image, but I do think it'd be completely worth the effort to do.
Qyz, it looks like there's a giant green screen over this whole thing and the hues, though all different, are kind of extremely flat in tone. More contrast, in both shade and colour. Don't make your character and background the same colour, it just makes everything disappear and get a bit ugly, consider and complicate your shades and highlights a bit more intensely and colour with more detail and this can be really nice too. In colouring Riley's work you have a nice opportunity to look at how he colours, which is actually really great, though don't just do what he does.
Riley, work on your female anatomy.
Help Needed
Theakon
@ 8:41 AM Mar 28th