Monday - yeah, SPACE. Thats the thing i want improve on the most. "could have gone wrong but didn't" is huge freaking milestone for me, thanks.
puzzle - I've been a bit afraid to play with color but you're right I need to move forward, my next comic will have better perspective, I promise.
Underwood- yeah, i don't know why default to thick lines like that. Next comic, i'll change my line width, like a gosh darn variety show.
May Wu vs. Jessie Valley
Critiques & Comments
# 8
Posted:
Jul 30 2013, 10:44 PM
# 7
Posted:
Jul 30 2013, 07:38 AM
My dear Video, seeing as I can be of no use to colour tips, I shall just give out something about lines: Don't be afraid to experiment! I have noted that some of the poses look a bit "off", but nothing a little practice would cure. Also, Why don't you try out variating your line width instead of opting for the usual heavy outer lines? Besides that, I have no complaints. Bonny good show. Also loved the fact that Jules makes a little show here.
Energy: I suggest locking yourself in a room for a week or two, throw out your video game consoles and just draw. Never mind the buzzcocks, just draw.
Energy: I suggest locking yourself in a room for a week or two, throw out your video game consoles and just draw. Never mind the buzzcocks, just draw.
# 6
Posted:
Jul 29 2013, 04:10 PM
Video -
Your perspective is a little wonky, but it's great to see you trying to adhere to it! Often you place your horizon line way too high, like way above your characters. Remember, the default is around eye level. Also, make sure that everything recedes towards the same horizon, otherwise you get some seriously surreal stuff going on. Make sure you don't forget to illustrate width when you're working on your environments too, like every window in the comic is painted onto the wall. You should be able to see the thickness of the window pane, and the wall itself.
Your colouring is quite clean, but try doing some more interesting things with your shadows. You mostly just use a darker version of the base colour to shade, but there are so many more possibilities. Try complimentary shading, or choosing an overall colour for the shadows. It can really help establish/strengthen the mood of a setting.
I can't get enough of Jessie Valley werewolf stories, and I love whenever someone writes her as this total action cop. Great stuff dude!
Energy -
You really just need to work hard on strengthening your fundamentals. Focus hard on your structure. Base everything you do on geometric forms. Everything. Like you draw eyes as these flat almond shapes, instead of drawing the eyeball and stretching the skin over it.
You need to draw a lot, but not mindlessly. Be aware of your mistakes. After you finish a figure, stop for a moment and look at it, find the problems, and be more mindful of those issues with the next figure. You need to draw daily, figure drawing and still lives. Sketch your form in lightly, trying to feel around the object, then commit with stronger line.
Your perspective is a little wonky, but it's great to see you trying to adhere to it! Often you place your horizon line way too high, like way above your characters. Remember, the default is around eye level. Also, make sure that everything recedes towards the same horizon, otherwise you get some seriously surreal stuff going on. Make sure you don't forget to illustrate width when you're working on your environments too, like every window in the comic is painted onto the wall. You should be able to see the thickness of the window pane, and the wall itself.
Your colouring is quite clean, but try doing some more interesting things with your shadows. You mostly just use a darker version of the base colour to shade, but there are so many more possibilities. Try complimentary shading, or choosing an overall colour for the shadows. It can really help establish/strengthen the mood of a setting.
I can't get enough of Jessie Valley werewolf stories, and I love whenever someone writes her as this total action cop. Great stuff dude!
Energy -
You really just need to work hard on strengthening your fundamentals. Focus hard on your structure. Base everything you do on geometric forms. Everything. Like you draw eyes as these flat almond shapes, instead of drawing the eyeball and stretching the skin over it.
You need to draw a lot, but not mindlessly. Be aware of your mistakes. After you finish a figure, stop for a moment and look at it, find the problems, and be more mindful of those issues with the next figure. You need to draw daily, figure drawing and still lives. Sketch your form in lightly, trying to feel around the object, then commit with stronger line.
# 5
Posted:
Jul 27 2013, 07:59 AM
Video: Good ol fully fleshed out story with complete art and stuff reminiscent of Jackie Chan adventures which I must tell you was a great part of my childhood. Your writing seems to flow naturally. There are parts here which I feel could have gone wrong but didn't due to your control of the writing. The inclusion of characters and their convincing writing pretty much made this street come to life.
Your weaker points come out when trying to render space. The first mistake people seem to make when doing perspective lines is that the they pretty much leave them there without actually making them look like set pieces. This is a crutch and a trap. To begin with, the idea that the world is defined by straight lines is a human invention. In reality, what we humans percieve as straight lines are really an optical illusion to correct against the curvature of space. If you try that your grasp of space will develop a sense of subtlety.
Energy your stuff looked lke it was done in a day. And I think you could benefit from doing male / female studies and differences in structure. Nothing like going in a crowded area and just drawing heads with a pen so you dont have to worry about erasing or "mistakes"
Because from what I can see you seem to base your facial structure on literally one kind of nose.
I could say more but you should draw more instead.
Your weaker points come out when trying to render space. The first mistake people seem to make when doing perspective lines is that the they pretty much leave them there without actually making them look like set pieces. This is a crutch and a trap. To begin with, the idea that the world is defined by straight lines is a human invention. In reality, what we humans percieve as straight lines are really an optical illusion to correct against the curvature of space. If you try that your grasp of space will develop a sense of subtlety.
Energy your stuff looked lke it was done in a day. And I think you could benefit from doing male / female studies and differences in structure. Nothing like going in a crowded area and just drawing heads with a pen so you dont have to worry about erasing or "mistakes"
Because from what I can see you seem to base your facial structure on literally one kind of nose.
I could say more but you should draw more instead.
# 4
Posted:
Jul 23 2013, 11:58 PM
uploaded
# 3
Posted:
Jul 21 2013, 06:42 AM
I'm done and uploaded. I look forward to your's Enegy!
# 2
Posted:
Jul 16 2013, 12:24 AM
oh cool! good luck you guys!
# 1
Posted:
Jul 5 2013, 08:11 AM
Whoohoooo very excited ~ good luck you two!
Regular Match
Drawing Time:
4 weeks + 1
Ended:
Jul 30th, 2013
Votes Cast:
18
Page Views:
1577
Winner:
Video320
einsam
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Energy: gesture drawings from life. You know by now you need to do some life studies, but you also need confidence in your lines. There are times I just say "screw it" and just go crazy. Monday mentioned using a pen so you don't feel the constant need to "redo" things and that's a good idea. I had a similar experience with charcol. Erasers didn't do anything and I had to get messy.