Unfinished Business / Sam Oinko

Unfinished Business — Sam Oinko

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Critiques & Comments
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Jetaime
Artist
100 comments
# 10   Posted: Jul 31 2009, 09:39 PM
it's cool to see this concluded.
the story suffers a bit in this one because we're just getting a spike without a bump and a set.
i thought the art was great: lots of grit and lots of contrast.
i sometimes thought that the sfx didn’t quite match up with the art---like the BLAMMO and ORAs on page 3, and the SLASH on page 5---the sfx in these instances were really clean, which made them stand out against he messiness of everything else.
the white sfx (adaadaada) on page 2 and the coughing sfx in the toning of MA’s face on page 6 were excellent, though.
i actually sort of liked the way you drew Ronin and MA’s faces (more so in part 1); it’s pretty unusual and fun to look at.

JoshuaEliGilley
Artist
462 comments
# 9   Posted: Jul 30 2009, 04:24 PM
thanks for the crits guys! :D

Angie: Yeah, that's all I can guess, I kept wanting to change my title/settings etc.. and I thought, why does it say "time left to draw" I want it to just post like a reg. BB so I kept going back to find the setting, etc and I guess it was posting bbs it would say "database updated" or something like that, even tho I hadn't uploaded pages yet... ... . Glad you like the action, this was my longest action sequence yet :)  Great observation on the lines, I will pay attn. to that moving forward.  I thought about posting the whole thing or a synopsis, but didn't want to post pages I already posted, I see what ur sayin tho.

Z:  fuck yes, thanks man! on page 5 you mean like how there is all the black fill areas? also, the faces were just the best I could come up with without reference, I will strive to do better on consistency. That's cool you like the rats, I actually think they are some of the poorest of my drawings, haha!

Kon: Glad you like it dude! said I would finish it someday.. But yeah, faster next time. I moved and did a lot of other shit since our battle, that's partly why it took soooo looong hahha.

Dimension: I'm glad u r glad :3  totally see what you mean, like on pg. 5 it got real busy. I'm gonna try to keep it cleaner.

Dimension
Artist
489 comments
# 8   Posted: Jul 29 2009, 10:24 AM
 Glad to see you finished this :3

You have a lot of motion in your work which is awesome; the action was pretty sweet. Sometimes the character art seems to blend in with the backgrounds though, so try making the characters stand out more. Nice job with this~

Kon
Artist
194 comments
# 7   Posted: Jul 28 2009, 06:37 AM
This is really really really good. I can feel the improvment :)
I hope you'll finish battles quicker next time eheh

Aluísio C. Santos
Artist
735 comments
# 6   Posted: Jul 28 2009, 06:25 AM
The first page is AMAZING (i mean, page 2 on the void counter), with inking, and shading, and toning being consistently executed.
But, after page 4 yo uapparently loses a bit of patience and start inking everywhere you can, though it's not bad, because it gives a nice energic feeling, you can feel each punch they throw!
So my main tip would be that you take more time inking, to make crispy stuff like that first page! I take page 5 would look like something entirely different!
Also, I don't know if it's a stylistic choice, but all the boys face look very rugged, and very random face anatomically wise, but maybe you just want to portray them as devils, so it would be fine in that case. If it's otherwise though, draw more human faces!!

I just LOVE how you draw the mice though, and how they carry all kinds of shit, they are amazing.

Good job, Joshua! Don't stop, please!

Angie
Council
1937 comments
# 5   Posted: Jul 27 2009, 06:37 PM
haha no worries, it's odd that hitting back caused that.

I really like the energy in your work, the action works very nicely and the energetic linework really helps it along. But there are a few areas where the really thin lines kind of made it feel weaker and sketchier like on page 4 the first few panels your linewidths suddenly went way thin with a random thick line in there here and there. Making the lines thicker on things that are really up close to the viewer could help separate things from one another like the bottom panel of page 4 it would have helped to make the lines around the rats coming at the viewer a bit thicker. Story wise this probably could have used a little more build up, I had a hard time getting into it because I was suddenly thrown into the story. I know this was a continuation, but perhaps giving a quick recap could have helped as it's been so long since the last comic took place.

JoshuaEliGilley
Artist
462 comments
# 4   Posted: Jul 27 2009, 08:52 AM
sall good Angie!
THAANK YOU for putting up with my shenanigans and for sweet thumbs :3

I will not hit back from the uploader screen ever again  >___ >

Angie
Council
1937 comments
# 3   Posted: Jul 26 2009, 06:20 PM
Sorry it took a while for this to go up, work was insanely hectic all weekend so it kept slipping my mind to put this up.

And Phill, he'd originally had a ton of BBs in the battle manager and I had to cancel them all which is why I commented on that.

Phill
Artist
895 comments
# 2   Posted: Jul 24 2009, 11:42 PM
Well if it's titled then maybe he actually has a Beyond Battle?

Angie
Council
1937 comments
# 1   Posted: Jul 24 2009, 07:13 PM
omg please stop doing what you're doing! Canceling a ton of BBs isn't very fun :(

Comic Details -

 
Beyond Battle
Drawing Time: 1 week
Ended: Aug 2nd, 2009
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Page Views: 1566
 

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