This was the pairing I was most curious about as I was wondering what Mizz Bonzai would do with two distorted demoness queens and I have to say I'm satisfied with the results. You two made a great matchup and I think you two delegated the tasks between you very well. The combat felt like the highlight of your comic to me. You put in a lot of impressive moves and as someone who struggles with combat it was an informative experience for me. The one small crit I can give as someone who struggles with this is some of the panels felt a little condensed. Stretching up those smaller panels and giving them some free space really helps me when I notice my panels don't fit the speech bubble...if I remember to do that ;u;
Posted on There interposed a flycomic by marrionberrypi & TRM_that guy that is cool
I think my favorite part of this comic was how well the story flowed. There's no point where the story stops in it's tracks and its a smooth ride to the end which was quite satisfying. I like how you utilized your opponents, the way you included two bug npcs was a smart move as it made Mizz Bonzai fit in better with the setting. And of course, the visuals were crisp and well made. Can't really think of a crit that wouldn't sound like nitpicking I really enjoyed this entry!
Posted on Scout and Boris featurecomic by Gregly & Bloombeard
I think this was a pretty ambitious comic from you two but you definitely pulled it off! I really enjoyed the existential vibe that this combination of characters gives, the idea that the bridesmaids are acting as a sort of herald or guide (there's a better word but I'm blanking on it right now) to Mizz Bonsai. I semi agree with Jelly about the text but it didn't bother me too much, I feel like showing off how verbose Mizz Bonsai can be there was the best opportunity and it was funny because it was so outlandishly long for me. Where I took most issue was Boris swearing, this is likely more of a me issue, since I don't think of them as a character who does or would swear. It's risky because it can be shocking, either in a good way or a bad way, and for me it landed more on the bad side. Again, that's because of my own interpretation of the character, so it may very well only be an issue to me.
Finally, I really enjoyed this comic!! I think you two made an awesome team, and delivered a really clean end result visually!
Posted on There interposed a flycomic by marrionberrypi & TRM_that guy that is cool
You two have such a unique brand of comedy, combined with a strip I could see coming right out of a newspaper, this hit so well! Just a super fun read all around
Posted on Scout and Boris featurecomic by Gregly & Bloombeard
The prodigal daughters return, and they still got hands! Not sure what else to say besides the usual praise, ypu guys are coming out swinging like always, and it looks and reads great.
Posted on Scout and Boris featurecomic by Gregly & Bloombeard
Your styles work pretty well together. That said, I have two main things I wanna address because they really took me put of it while reading. The first is that some points in this comic feel fairly long winded. I have two main examples of this. Then first is mizz bonsai talking about the architecture on page 2 goes on for too long and could have been condensed immensely and still worked just as well. It's generally a good idea to limit the amount of text that exists within a single panel. If that much really needs to be said then it's a better idea to break that text up over a series of panels to help keep things visually interesting and help the comic maintain its flow instead of getting backed up in that one place. The second example is at the end when she resolves Scout and Borris' issues. I like the idea you'regoing for, with mizz helping all the other characters with their unsorted baggage to find contentmentin the afterlife, but there has to be a more interestingway of implementing it then just telling them what the issue is and it being immediately resolved. Those kinds of innate character conflicts and resolutions typically work better when the involved characters are more, well, involved in the solution. If instead of telling them the conclusions they should come to, if mizz Bonsai somehow helped THEM come to those conclusions on their own it probably would have worked a lot better.
The second big thing I wanna address is the fight scene. I have no idea at all gow we go from the panel at the bottom of page 5 to the resulting action at the start of page 6. In fact, I can't really tell how any action leads into another for that entire fight. Good flow is crucial for an effective fight scene, the cause and effect, action then reaction, is really all a fight is. If the reader can't tell how we get from point A to point B in a fight, that's a problem. And I get it. Making a good fight comic is hard, but it's worth practicing
Posted on There interposed a flycomic by marrionberrypi & TRM_that guy that is cool
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