These look nice.
Since you asked, there's a few things that irk me about the art. Primarily the movement. The biggest offender is the "giddy up" panel. You've got the character chucking a rock, so you've got his rotation on the follow through & the streak of the rock's path but then also the bird either swooping in & around but then down again, & yet have speedlines showing the bird seeming to wedge in it's wings to a dive but then the whole thing has a dramatic sort of thing to establish the character was running when he threw that thing (that seem to point towards his foot?). It's a lot happening all at the same time & the lines going here there & everywhere end up tripping up over one another. You could simply show the rock's path with the character mid step in the pose without lines (though looking again it's a little odd that he picks it up with one hand but seems to throw it with the other. i mean he could've switched hands but without any sort of wind up between picking up & the follow through of the throw it feels like a continuity hiccup because it feels like it's a quick beat we're not seeing), & the bird gliding with the rock whiffing on by. And since that's ideally the focus of the panel, if you're going to add lines around the panel they should be pointing towards the miss, not the character throwing. It'll also subconsciously give the feeling of the rock leaving the panel in a way as well as all of the character's forward momentum's in the rock now & while it missed the bird, it's still moving (if the rock were in the panel of course). Another, is a few panels later where the arm swings & throws the net but the sweep follows the arm & from that leaves a straight line. Physics don't work like that. The release would've happened earlier & the net would've arched with the swinging momentum. The arm could've been at the same spot the swoop could've just stayed on the net, while arching, & established the effect more realistically. It's things like that I think you need to look out for. Continuity in the sense of number of fingers is another thing, though in some I can't tell if it's an extra knuckle or some other line.
The lettering bugs me. The dialogue seems huge. It could stand to be smaller. Even if this is a mini printing at 8.5x5 or whatever. It's big & I don't think it's clearing the margins enough within the balloons. Like it fits, but it'd read clearer & easier with more clearance. Beyond that, the sound effects & emphatic text looks subpar given the line work. Like the art's nice, you can draw very well, but if you can spend time drawing every ridge & crevice in that establishing shot, why not try writing the text out & having it compliment the line art as opposed to just taking some font in photoshop & just throwing a warp & stroke on it. It distorts the letters unevenly & really takes away from the whole package. I know we're not all letterers, but I look at photoshop text warps i did in my own stuff just a short while ago & grimace. I think the attempt ultimately looks better than the cheap out.
Overall it's nice though. I think color or tones would really seal the deal in terms of clearly blocking everything out, but it's not 100% necessary. Good stuff & keep coming back with what you've got going
Intro Story
King
@ 3:09 PM Mar 28th