@Nothin That was pretty funny, I'll give ya that. And I like that you're leaning a bit more towards the simplified side with your goofy stuff. Overall, the art's a solid ok-hands-emoji. For this, it's fitting, but overall, I'd like to see you really put your best foot forward on your art side. Also, in the first strip where Mildred's just chillin on a table, it seems like you drew her in the same pose Every Single Time. Which, while not "bad", it's a time eater. Especially for something that's just chillin there. Things like that can, and should, be pasted from panel to panel. Ya only got so much time, use it wisely.
@Reecer Overall, not bad! It's paced nicely and reads clearly; and for comics, that's absolutely paramount. I feel like you're very comfortable drawing characters from the bust-up, and it shows. I'd love to see more drastically pulled out shots and some full bodies really interacting with the space around them. And as a mildly-related note: Watch your perspective. There's a fair amount of backgrounds being at 30-degrees and characters standing totally straight up. Ideally, try and figure out the background first, then place the characters; rather than drawing the characters and warping the background around them.
Mildred vs. Invyn & Jasper
Critiques & Comments
# 8
Posted:
Nov 3 2016, 10:01 PM
# 7
Posted:
Nov 3 2016, 02:00 PM
Probably should've said this earlier, but I expected a lot more critiques to pop up that would give me the opportunity to say it, but, MAN! NOTHIN! WHAT A GREAT COMIC!! SUPER CUTE *AND* MY CHARACTERS ARE IN IT!!!
# 6
Posted:
Oct 31 2016, 03:28 PM
@PyrasTerran: Oh, that actually wasn't a time-saving thing. I just thought that'd look better for establishing the buildings as being further back and less important and more as scenery. Guess I was wrong! :/
Yeah, I really ought to get more comfortable with how hands work and such. I think that's just a problem I have in general—I basically never look at references, and I've never really taken the time to just lifedraw, so I'm usually just flying with the seat of my pants with regards to posing. That's... probably something I'll have to improve, eventually.
Yeah, I really ought to get more comfortable with how hands work and such. I think that's just a problem I have in general—I basically never look at references, and I've never really taken the time to just lifedraw, so I'm usually just flying with the seat of my pants with regards to posing. That's... probably something I'll have to improve, eventually.
# 5
Posted:
Oct 30 2016, 07:32 AM
Nothin: Hehe that was pretty funny~ for a strip format it looks great but a shame you couldn't finish coloring the last pages
Reecer6: you took the effort to make the square windows for panel 1 of page 1 so it's very distracting when panel 2 just has scrubbies for windows! Be careful where you decide to cut corners if time is against you, there are ways to cheat things in a way that the reader may not even notice it in the first pass without analysis (this experience will come with time). Good effort and way to be brave working out all kinds of different poses for your hands, people often just steer clear of them when they're inexperienced. Take some time to practice hand drawings and quick gesture drawings of hands (some websites exist that will set up a series of references for you to draw one at a time) to help you out.
Keep on rocking you two
Reecer6: you took the effort to make the square windows for panel 1 of page 1 so it's very distracting when panel 2 just has scrubbies for windows! Be careful where you decide to cut corners if time is against you, there are ways to cheat things in a way that the reader may not even notice it in the first pass without analysis (this experience will come with time). Good effort and way to be brave working out all kinds of different poses for your hands, people often just steer clear of them when they're inexperienced. Take some time to practice hand drawings and quick gesture drawings of hands (some websites exist that will set up a series of references for you to draw one at a time) to help you out.
Keep on rocking you two
# 4
Posted:
Oct 14 2016, 01:07 PM
Looking forward to reading this one!
# 3
Posted:
Oct 14 2016, 12:41 PM
my first battle! gl, nothin, but if i don't win i'm suing.
# 2
Posted:
Oct 14 2016, 11:05 AM
Ooooh, nice! That's an interesting match, good luck you two
# 1
Posted:
Oct 14 2016, 05:31 AM
time for some creepy hijinks
Regular Match
Drawing Time:
2 weeks
Ended:
Nov 4th, 2016
Votes Cast:
25
Page Views:
1352
Winner:
Lucky Nothin
einsam
Colbitzer
@ 3:32 PM Apr 17th
Birthright
Saal, Louise Ambre-Aliona, and Llaana
@ 3:44 PM Apr 16th
Help Needed
Theakon
@ 2:19 PM Apr 16th
The Great Switcheroo
Louise Ambre-Aliona vs. Luniel Gekka
@ 3:26 AM Apr 15th
The Great Switcheroo
Colbitzer vs. Veruca Chance
@ 5:22 PM Apr 14th
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Artist
REECER6- It's a fine comic. Honestly, Petarvee and Pyras really hit the nail on the head with the technical aspects of what can be worked on, but overall, after reading it, it was just....rather dull. These two seem really in their element and 'thing'- immediately going into shop talk about hexes, circles and spells that visually amount to closing a drawer. and as a reader I'm finding no opportunity to connect with them, nor enjoy the whimsy and fantasy of the fact this is a talking pumpkin and witch. If you are aiming to make them pedestrian everyday folk, that's totally fine, but I feel there needs to be some sort of hook to keep us reading.