The Goblin King vs. Vram

The Goblin King vs. Vram

by drawdan

868 points
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706 points
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Critiques & Comments
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# 7   Posted: Jun 12 2006, 11:24 PM
eh, neither fights really did much for me in the entertainment department. they were both kinda boring.   :\\

but they were both awesome in quality!

drawdan: love the lines!  fun stuff to look at, and detail. i like how it is B&W, i don\'t think it woulda been as awesome in colour, so i like it as it is  :3

rico: need to improve on some things, but your fight was complete and didn\'t look bad, so i also gave you high points on quality.

can\'t wait to see more from both of you in the future  ;3

# 6   Posted: Jun 12 2006, 08:36 PM
I liked the strong color in your stuff Rico, and you wrote Brom pretty well-I agree with Pi and your own assesment that you just didnt put as much energy into your layouts and backgrounds. Keep on it-dan

# 5   Posted: Jun 12 2006, 08:34 PM
thanx fo the input Pi, was it the occasional anatomy that you thought was stronger in my older stuff or the layouts? I felt like this one of my better battles compared to my Dreds stuff..Im still workin on it though-I look into trying other fonts-never realy considered it before-I always that comic sans was really easy to read-thx again for the crits, thats what I do this stuff for-Dan

# 4   Posted: Jun 12 2006, 08:18 PM
Dan, very nice inks, but I think I liked your previous work better. The detail and backgrounds are nice, but every so often there are inconsistencies in anatomy, especially hands and faces. Also,  lot of right angle shots, don\'t be afraid to vary it up more. You used bird\'s eye and worm\'s eye, which is good, but there\'s other angles you can take that I think would give your story more energy and emotion. Lastly, stay away from Comic Sans font, it\'s terrible for comics, regardless of its name. Visit or for some much better fonts that would suit your artwork better.

Rico, definitely gotta spend more time on these man; a  lot of the backgrounds and figures scream of lazy. Also remember that the closer something is to the viewer, the more detial there will be. And like I suggested to Dan, don\'t stick to all right angle shots. Using them every so often is fine, but overdoing it can kill the scene quickly. I hope you work harder on your next fight.

# 3   Posted: Jun 9 2006, 09:21 PM
Hey, my pages are loaded up...easily the longest battle Ive ever drawn...

# 2   Posted: May 31 2006, 08:32 AM
Hey Rico, I wasnt sure what you meant when you wrote that, \"Vram could manifest anything as long as it stikes him funny\" So I stuck with the energy ball and acrobatic thing. How are you coming? Ive finished one page and im working on the others. G luck-

# 1   Posted: May 19 2006, 07:26 PM
Thanx for accepting, I look foward to seeing your pages-

Comic Details -

Drawing Time: 3 weeks
Ended: Jun 19th, 2006
Votes Cast: 32
Page Views: 410
Winner: drawdan


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