Show Posts - otakutaylor

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - otakutaylor

Pages: 1 2 3 [4] 5 6 ... 10
76
Daily Drawing Challenges / Re: Muscle May
« on: May 04, 2018, 08:22 PM »
Day 4: Tibialis Anterior


Muscle 5: Trapezius  aka Traps or the muscle that eats your neck.  https://en.wikipedia.org/wiki/Trapezius_muscle
Getting into one of the "fun" muscles, the trapezius is the muscle that dominates the upper back and curls around the top to give football players those MASSIVE shoulders that prevent them from moving their heads.
https://youtu.be/7EgQdvh3c4k 
https://www.youtube.com/watch?v=_zgsgKKxEe8  - proko videos



77
Daily Drawing Challenges / Re: Muscle May
« on: May 03, 2018, 09:38 PM »
Day 3: Obliques


Muscle 4: Tibialis Anterior aka your shins best buddy  https://en.wikipedia.org/wiki/Tibialis_anterior_muscle
https://www.youtube.com/watch?v=1SpcOewmR5s   really cool painting on the leg example of it's placement.
https://www.youtube.com/watch?v=Q3FsiatmBDU This dude has huge shins!
This one is new to me, by name and focus. So we're all going in a bit blind on this one! But it's useful for learning how the shin bone "sticks out" of the muscles as it's the only real protection your shin has. Since we don't need to bend our foot "up" very often, we've got no other muscle protecting the shins. Which is why it hurts SO GOD DAMN MUCH when you hit it.

78
Daily Drawing Challenges / Re: Muscle May
« on: May 02, 2018, 08:56 PM »
https://gyazo.com/a8a7c9f95c9399d4226ed9e60b57d862   fade in/out to maybe help? dunno if that's useful.


Triceps are an oddity with their horseshoe shape on the arm but an important part to remember is that their job is to straighten the arm by pulling the tendon in the middle of the horseshoe up, to pull on the connection at the elbow. It's rare they're flexed to visibility on most people outside of intentionally showing them off, but when they're being used they flex and bunch up more at the top of the arm where their mass is, leaving that indentation of the tendon visible along with the more spindly sections that trace down the side to help keep the arm from rotating at the same time. The biggest catch in your attempt is it seems like you bulked out the lower section instead on your attempt. It's also important to remember that on all but the most wrecklessly buff characters, like say yours and mine, if the tricep is flexed, the bicep is not. You'll rarely if ever see any significant bump on the bicep side. Props for including the brachioradialis and extensor carpi radialis longus, *I did have to look up the names* also called the ridge muscles, to show the twist and thickness of the forearm.

79
Daily Drawing Challenges / Re: Muscle May
« on: May 02, 2018, 08:09 PM »
Day 2: Triceps


Muscle 3: External Oblique  aka the bottom zippers and the love handle muscle.  https://en.wikipedia.org/wiki/Abdominal_external_oblique_muscle
https://www.youtube.com/watch?v=SUHjijIsvgg  https://www.youtube.com/watch?v=wWf7_MUiJCQ  -  Proko Videos

Obliques are quite a pickle sometimes, and one of the most frequently misdrawn for effect after the abs themselves. Plus they often blend together when not flexed.




80
Daily Drawing Challenges / Re: Muscle May
« on: May 01, 2018, 11:03 PM »
Day 1: Sternocleidomastoid

Tsumi sees you, better get to drawing them muscles...

Muscle 2: Triceps Brachii   aka Triceps or "the other arm muscle" https://en.wikipedia.org/wiki/Triceps_brachii_muscle
https://www.youtube.com/watch?v=ED3lNGPF2Pg  - proko video



Oh yeah, and if you guys have any suggestions, or requests for a particular muscle, feel free to ask!

81
Daily Drawing Challenges / Muscle May
« on: May 01, 2018, 09:43 PM »


Muscle May is a draw every day challenge, with a new muscle to draw every day!

Doesn't matter if you do a single sketch or a whole page of practice, whatever you want to do to work your drawing muscles, drop it in the thread.
I'll be drawing along with you, and trying to post some useful references to help each day.
You don't have to draw each day either, jump in when you want and out if you're done.
Plus, on each muscles day, at your request, you can ask for me to critique what you've drawn. I'll try to give what tips I can and/or redline your anatomy if you'd like!

Some examples of the muscle practice I've done before: https://sta.sh/21la461xb80f?edit=1

My recommendation is to spend around a half hour, and draw your selected reference 3-5 times, rather than spend all that time on one drawing. It's easy to get lost focusing on making your practice sketches look good, when we're focusing on form and accuracy. and remember, muscles are WEIRD. Often what's correct looks wrong, and what looks incorrect looks cooler. Check out contortion videos if you wanna be grossed out on the limits the human body can by pressed.

Oh, and of course, I'm not claiming to be a master of muscles here, It's just my... personal focus. ^_^ So if I make a mistake in drawing, representing, or critiquing a muscle please let me know! I'm here to get better just the same~
(yes, late start due to work today delaying my getting this all setup. so day 2 will count for both. I'll post the second as soon as I finish with the first.)

Muscle 1: Sternocleidomastoid  aka: The V Neck muscle  https://en.wikipedia.org/wiki/Sternocleidomastoid_muscle

https://www.youtube.com/watch?v=-uze2IRAc1k - Proko drawing video

82
Art Jams / Re: Rpg Roulette! (Secret Santa Style Event)
« on: Apr 23, 2018, 02:59 PM »

EEEEEEEEEEEEEEEEEEEE I LOVE IT DESI~~~~~

83
Art Jams / Re: Rpg Roulette! (Secret Santa Style Event)
« on: Apr 21, 2018, 06:50 PM »

84
Art Jams / Re: Rpg Roulette! (Secret Santa Style Event
« on: Apr 15, 2018, 09:15 AM »
I'm IN!  Tsumi please~~~

85
Art Jams / Re: Void Fanart JAM! UPDATE 8/20
« on: Mar 14, 2018, 08:31 PM »

86
Art Jams / Re: 2017 Secret Santa!
« on: Dec 31, 2017, 03:51 PM »
Tsumi Booty for christmas? It's the best present ever! Thank you so much yarn~~~ I love it so much! Especially those highlights in her hair~

87
Art Jams / Re: 2017 Secret Santa!
« on: Nov 22, 2017, 04:50 PM »
Shen says I has too... Tsumi pls~

88
VOID Characters and Comics / Re: Challenges Thread
« on: Nov 15, 2017, 11:15 PM »
Tsumi's up for a one weeker once again, again!

89
VOID Characters and Comics / Re: Challenges Thread
« on: Nov 04, 2017, 09:24 AM »
Tsumi's up for a one weeker once again~ Trying to fight a bunch of battles back to back before the end of the year as a bit of a challenge to myself.

You can check out why in this post: http://otakutaylor.tumblr.com/post/167103130770/tsumis-comic-heart 

90
VOID Characters and Comics / Re: Challenges Thread
« on: Oct 20, 2017, 09:14 AM »
Tsumi's up on open challenge for a Three Page Throwdown.  1 week, 3 pages, Let's fight!

91
Art Jams / Re: BATTLE HYPE JAM!!!!
« on: Sep 26, 2017, 06:00 PM »

93
News & Events / Re: |HOLIDAY COMIC| - SUMMER CAMP ADVENTURE
« on: Jul 29, 2017, 09:39 PM »


When I started in void, I NEVER thought my strong suit in a comic would be the backgrounds. But now I'm not so sure...
Sharing a bit of hype because proud, and might be useful reference.

95
News & Events / Re: |HOLIDAY COMIC| - SUMMER CAMP ADVENTURE
« on: Jul 14, 2017, 02:15 PM »


Proper footprint identification is important in the Behemoth Woods. Fortunately, these are the prints of friendly creatures, namely the Cinnamon Explorers. Tsumi and Brute are going out for a bit of an adventure this summer, and you might spot their tracks all over the park. Be careful out there however, just because these prints are harmless...


They're hardly the largest.
(proper ref once I finish this BB)

96
spit spat, time to chat / Re: Defaults
« on: May 17, 2017, 07:51 PM »
Loving reading all this discussion of defaults and quite a few other topics. From repeat defaults, to incomplete, to proper critiques of comics. And of course, the intent that any new rules be made public and obvious well before being implemented. Gonna try and tackle each one individually.

Default - A single default. That is either not submitting a comic, submitting a significantly incomplete comic, failing to use sequential drawing, not drawing your opponent or otherwise not meeting the requirements of the comic in question. In every case the artist should always be given the benefit of the doubt. We've seen plenty of situations where a last minute computer crashing ruins a comic, A personal health problem, or just plain life getting in the way. Yes it's more of a bummer when the default occurs during an event or tournament, especially when other people were vying for the spot, but in general everyone deserves the respect of being asked if they're ok and/or what happened. It might leave a mark on your score, but it shouldn't be a judgement on your ability on a one off.

Double Default - At present, should both artists default, the battle is cancelled instead of being posted. While this does keep the site from having empty battles listed, it also fails to at least enact the normal punishment of having a low score and a marked default on an artist who signed up to participate in a battle. You technically lose more points if your opponent has a comic when you default, than if you both did, and your personal score shouldn't be dependent on your opponents ability. Only the win/loss ratio. I would be fine if a sparring battle was canceled on a double default, but in a regular void battle I think I'd prefer if both artists signed up and did not produce anything, that they still take that ranking hit. Cancelling a battle well before the due date would still be fine, as it would with any other comic. But waiting till the last few days to cancel a battle doesn't sit as well with me. I get that this might encourage more sparring battles instead of regular battles though, so I'd understand why it wouldn't be implemented.

Repeat Defaults - This is when action may need to be taken. While one default can be anything, and well, sometimes life punches twice, we're here as a community to function together. The make up of void has many different facilities to draw comics from, but the regular battle mode and any of the more strenuous events are intended as group efforts. To use sports as an analogy, beyond battles and sparring matches might just be kicking a ball back and forth and if you stop playing it just means no one kicks the ball towards you anymore. But matches, tournaments, and events are groups of people all agreeing to play a game of basketball at the same time. While one guy might have to call out one week due to unforeseen circumstances (say, a sick dog) but if you try to set up a game of 3 on 3 and one person is repeatedly not there, there's no fault on the players not inviting him back if he can't seem to make it with regularity, regardless of reason. Now this isn't to say they should be stopped from participating in solo events or a chance to prove they've returned to fighting shape, and of course given any help they might need. I'm very much in favor of a new rule being instated that should anyone default or produce incomplete comics with repetition, they be blocked from regular battles or events where an opponent needs to draw their character until they can prove, with a set deadline, they can draw a postable comic. I would say tournaments and events too, but those already take comic completion record into consideration for acceptance. I wonder if it'd make more sense to consider the number of weeks a person had to draw, rather than simply the number of battles, but battles themselves are easier to count.

Incomplete - Provided it wasn't so lacking to be a default in itself, incompletes do have something of a bad rep on the site at large. Generally this isn't intended to mean a comic that just isn't full comic shop publishing level of completeness, but rather a comic that has rushed, quick, or just placeholder panels for a majority of the content. These are often very hard to critique since generally "if I had more time" is the answer to so many of the possible things you could critique about the art itself. Instead we need to focus more on time management, structure, and planning a bit when assisting artists who can't quite seem to both plan a full comic and achieve it within their planned deadline. Using a piece of my comic as an example: http://entervoid.com/view.php?id=5784&side=2&iid=02 it's kinda hard to crit much on this page itself since other than perhaps paneling or writing, anything could be altered or fixed up were it drawn to the completeness the back end of the comic had. That's part of why crits are so hard to give on incompletes. Overplanning and not finishing a comic is a different game than say, only throwing a comic together at the last two days out of a multiple week comic. This is always gonna be subjective to the artist in question what constitutes an incomplete, and I'm not sure if there's a fair way to weigh them against defaults. I will say, however, they are still infinitely better than a full default. Partly because of your score not tanking as hard, but also without it there's nothing to critique at all. I am curious then, if it might make more sense that for comics that would otherwise be defaulted for incompleteness, that they should still be posted, but have automatic default scores. So they can still be read, and critiqued, even if they can't be voted on due to not following the rules.

Accepting or making a challenge to participate in a battle, to draw a comic featuring your opponent, is an agreement between you and your opponent that you'll both put forth some amount of effort to produce a comic within your arranged deadline. Messing up, failing to produce, or just losing your progress to a power outage happens, and it sucks. But after a certain point it should have been up to the artist to recognize they either need assistance getting up to speed, or to take a different path in how they draw in void. Some people draw epic serious comics, others might just see void as a hobby, but either way if you sign up to play I think it's up to void to hold you to your word. I'll always hope that is to lend a hand to help you get into it proper, but should the event occur, to put a stop on an artist who for whatever reason, isn't participating.

Especially with how much work void expects from it's artists. Like, seriously, how much would the comics we draw for practice cost if we were to commission them? If you default 3 times and have nothing to show for it on your side, that's 3 free comics staring your character.

TLDR: Defaults should get less flak. Double defaults should count. Repeat defaults should risk a battle ban after 3 times within a year that can be broken with a BB, incomplete need to weigh against that repeat default counter based on mod discussion, and anyone who's struggling to complete a comic should be able to can get help from the community, instead of feeling shame for not producing their intended finished comic.

If I missed anything or need to clarify, let me know!

97
Art Jams / Re: BATTLE HYPE JAM!!!!
« on: May 13, 2017, 07:38 PM »

98
Art Jams / Re: AWESOME STRIP ADVENTURES
« on: Apr 24, 2017, 11:15 PM »
Hard to follow Petarvee, but not impossible~

99
Art Jams / Re: AWESOME STRIP ADVENTURES
« on: Mar 20, 2017, 10:52 PM »

100


Not forgetting to draw an outfit this time.

Pages: 1 2 3 [4] 5 6 ... 10

Latest Topics -

 
Revelarts images 
Last updated: Revelarts - Apr 16, 2024, 02:38 PM
Revelarts-ubator  
Last updated: Revelarts - Apr 15, 2024, 10:25 PM
All News, All The Time 
Last updated: Staff Bot - Apr 14, 2024, 08:23 AM
Clown Jam 
Last updated: Radji - Feb 11, 2024, 04:51 AM
INTRODUCE YOURSELF 
Last updated: Maz - Nov 06, 2023, 04:13 PM
 

Latest Members -


Users online -

 
411 Guests, 2 Users


[]

Most Online Today: 434.
Most Online Ever: 1,184 (Jan 13, 2020, 06:21 PM)

 

About Us

We exist to provide an environment for artists to learn and improve their sequential art skills competitively. Our community is designed to give critical feedback and encouragement to our many members the world over, at all skill levels.

Follow Us