MrPr: Sweet and short. I like Virtua as a character a lot. She don't care about background, looks (or smell). If you're nice to her, she'll be nice to you.
I feel your drawings feel less stiff now, I like how Harvey looks on the 5th panel of th last page. Good job on the color changes, it fit the atmosphere of the sudden explosion.
Only real thing I could say is that don't be afraid to draw zoomed out shots. Most of this comic had zoom ins to the character's faces.
Aaaaah nooo, Astro, what happened? D:
Virtua vs. Harvey
Critiques & Comments
# 5
Posted:
Aug 12 2018, 09:11 PM
# 4
Posted:
Aug 12 2018, 07:24 PM
Oh my! =0 Hope I do see more of Harv tho!
# 3
Posted:
Aug 12 2018, 06:55 PM
MrPr: I'm just as confused as Virtua about what happened, but I was kind of into it. Wish you could've done more.
Sean: Looking forward to seeing that beyond battle!
Sean: Looking forward to seeing that beyond battle!
# 2
Posted:
Aug 4 2018, 08:26 AM
Time to draw some beef!
# 1
Posted:
Aug 4 2018, 08:09 AM
Time to shake off some of the rust
Regular Match
Drawing Time:
1 week
Ended:
Aug 18th, 2018
Votes Cast:
13
Page Views:
1485
Winner:
MrPr1993
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Artist
Also there are a couple things you can do to make the clarity of your comics stronger without spending much more time or any more time than you did when doing this. First you should have characters stay on the same side of panels in a page. In page 1 Virtua is to the left of Harvey in all bu the final panel and in page 2 virtua is to the right of Harvey in all but the 2nd to final panel. While in the first page it's not that bad in the second one its a little confusing since there was no action panel leading up to the side switch and then she ends up back on the other side again. This small distraction and confusion can be easily avoided by switching the orientation on that panel and just in general keeping that in mind when storyboarding.
You also need stronger gutters in your pages. Since the gutters are the same background at times they're basically not there which means we don't have any visual cue of breaks in action and sometimes where to go when two panels are too close to each other. I would also stick to only having one panel being borderless since it gives a special emphasis on that panel where as making multiple panels not have borders leads to a bit of confusion and clutter.
Overall good job with this and a lot of the clarity issues are pretty simple fixes so I look forward to it since your characters are definitely improving.