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Messages - RoadMaster

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1
GO FOR BROKE! / Re: Return of the games! MMMMM
« on: Jan 24, 2010, 11:46 AM »
Thanks Angie!

I've also been posting these boxes on a game dev forum I go to, and I've taken another go at boxes, including an idea for a box that someone else came up with that's really stylish.




2
GO FOR BROKE! / Return of the games! MMMMM
« on: Jan 23, 2010, 07:19 PM »
Hoit hoit hoit!

I just disappear in a hole for MONTHS now don't I? I've been so consumed with game-making I haven't taken the time to do a lot of art and my skills have gotten rusty :(

BUT, I'm working on a new game, and was hoping to get some feedback on some possible box art. This is another XBox Live Indie Game I'm working on, and it's kinda a mix between Zelda, Diablo, and Crimsonland.
If you want a better idea of the game, I've been doing daily video blogs of the progress at http://www.youtube.com/user/Stegersaur

So, these images aren't the final box art, but more of a layout I did with a combination of sprites I've drawn for the game, and basic geometry renders I did in Blender. The final will be drawn over probably using straight edges like how the faces are drawn, and I'll replace the gray backdrop with dungeon walls or something like that. I'm more interesting in which layout seems the most appealing, and possible improvements I could make to them (beyond moving past the blender renders)



Thanks for any opinions/advice!

3
GO FOR BROKE! / Re: Evan's comics
« on: Jul 03, 2009, 12:46 PM »
Hah, haven't seen Calabash art in some time. He's definitely more emotive in this piece than I remember from any of your other work with him. Very nice. And if anyone else is on these forums and hasn't been keeping up with OoT... for SHAME :P

4
GO FOR BROKE! / Laser doom!
« on: Jun 22, 2009, 10:13 AM »
Krakapow pow! New game underway!

Here's my first piece of character art, somehow ending up at a mix between over-rendered and stick figures....

5
spit spat, time to chat / Re: Youtube Thread
« on: Jun 05, 2009, 07:23 PM »
A video I made testing out the cutscene editor I'm developing for my new game, as well as some "parody" that I'm sure no one here will understand. Bottom line is the service I distribute my games on (XBox live community games) has a lot of massage applications :P

http://www.youtube.com/watch?v=EZHvS_4lapY

6
GO FOR BROKE! / Re: Artillery Rebels
« on: Mar 21, 2009, 10:21 PM »
So, I've made a few more themes for my game and am once again looking for advice. Below is 4 of the themes I've made, as well as one concept for my next theme in the lower left corner. One problem I've been facing is each of these themes takes me some time to create (I'm a slow ass in art) whether they end up good or not. I'm starting to think that I should prune off some of the worse themes and focus on really improving those that show potential, so I have 3 good themes instead of 7 or more middling themes. So, I'm looking for advice on whether you guys think this is a good idea, and possibly which ones I should stick with by that logic, or whether you think that the variety is worth the possible lack of full polish. I also have my minimalist and squid themes which were in my post on the spit spat thread where I was looking for artists. Doesn't look like I'll have any other artists at this point though.

Anyway, here's what I've been working on

7
GO FOR BROKE! / Re: Artillery Rebels
« on: Mar 11, 2009, 12:46 PM »
Okay, so yesterday I went and made another dino graphic, this one based off of the inked first one, but much cleaner and more simplistic. I'm still unsure of the text I'm using here though.



As well, here's the illustration I have for my main menus. I tried not to have too many dark lines, black outlines, etc, because in front of the base graphic, there are often menu components with black text etc which I need to keep the focus on.

Here's the first thing the player sees, and an example where this image is cropped at the sides, as of course people have different screen resolutions. Along with beside it the similar plan for the "box art"

8
GO FOR BROKE! / Re: Artillery Rebels
« on: Mar 09, 2009, 08:25 PM »
Here's the cartoony versions, kinda-sorta done. Some people have said that the cut-areas don't look cut in these, but look like ball-joints instead.



I have a feeling that you think that as a logo, they should be a lot more simplified, perhaps with more of a vectorized look to them?

9
GO FOR BROKE! / Return of the games! MMMMM
« on: Mar 09, 2009, 07:11 PM »
Hola! So as some of you may have noticed (or not, considering the low low response it got) from my thread in spit-spat... I'm currently working on an artillery-style game. So, along with trying to get artists for level themes, I'm also looking for thoughts/opinions on art that I've made to be in the game.

Below is the current logo for my "company" (of which from the name, is just myself). I had some cartoonier versions of this, but was drawn more towards this one. It was done in inks with a brush, then manipulated and colored in photoshop. This is currently the first thing the player sees, before the main game menu shows up, so I do consider it semi-important in being visually appealing.



I'll try to get some more art from the game here in the next few days. Please feel free to give whatever feedback you can!

10
VOID Characters and Comics / Re: Challenges Thread
« on: May 19, 2008, 09:27 PM »
Mecid. Kumaru. YOU TWO FIGHT EACH OTHER. It'll be INK WARS

shush! I'm still waiting for Kumaru to challenge Rex, but Julius is still sitting in RETIRED mode :P

11
VOID Characters and Comics / Re: Challenges Thread
« on: May 14, 2008, 11:51 AM »
So, it's been a YEAR since I last fought but I'm interested again in throwing down with Rex for whoever is interested. A few weeks for whatever pages is my preference.

Rex's Profile

12
Reviews / Re: So what comics are you reading?
« on: Apr 27, 2008, 04:55 PM »
Recently read "Therefore Repent" when I accidentally found it looking for Canadian indie game developers.



You should be able to read what's there so far at
http://www.salgoodsam.com/TR/

13
GO FOR BROKE! / Re: Sirius' New Sketchbook
« on: Aug 18, 2007, 07:27 PM »
I think may help you get a general idea of proportions of the head, weight distribution, etc.

... don't post an anatomy-fix drawing where your fix has worse eye-proportions than the original... your eyes are like... at a 45 degree angle. Eyes don't tend to tilt at all!

...sorry? :/

Sorry for the confusion Kozi, I was just trying (in my loving way) to say that the comparison image you put up does have some inconsistencies which should be noted if they plan to base their rework off of your work, and I think it's worth it to keep up with "good-practices" when trying to portray forms in a realistic manner. It is a helpful image beyond the eye-issue.

14
GO FOR BROKE! / Re: Sirius' New Sketchbook
« on: Aug 18, 2007, 05:49 PM »
I think may help you get a general idea of proportions of the head, weight distribution, etc.

... don't post an anatomy-fix drawing where your fix has worse eye-proportions than the original... your eyes are like... at a 45 degree angle. Eyes don't tend to tilt at all!

15
VOID Characters and Comics / Re: Challenges Thread
« on: Apr 21, 2007, 10:52 AM »
RoadMaster, promise me you will fight me one day.... Rax Vs TL Bot.
ROBOOOOOOOT BAAAAAAATTTLEEEEEE. come on, it will be fantastic.

haha totally, Wei told me to challenge you a week ago but I know yer busy with Gord At the moment, but I definitely wanna fight you too :)

16
VOID Characters and Comics / Re: Challenges Thread
« on: Apr 21, 2007, 09:49 AM »
Bah, what's with you people and your 2 week matches? I'd like to fight either of you with Rex but I'd need 3 weeks :).

17
VOID University / Re: VCU Library – Recommended Reading
« on: Oct 21, 2006, 06:42 AM »
Atlas of Human Anatomy for the Artist is a wonderful anatomy book in my opinion with very nice, clean, and detailed illustrations of the body parts within it. It makes a very good reference if you're trying to get a really good idea of body parts, because it will show and label every muscle and bone in your body :). I wouldn't call it a "how to draw book", but in my opinion, the only way to learn to draw is to draw anyway, so you shouldn't be using a book to tell you how to do that.


Also, just to throw in my 2 cents about McCloud, I really don't like him. He works primarily upon his own hype and most of his rantings are heavy on the "Experimental bullshit" side. Two things I specifically remember from his site was a big rant on micropayments (which had a plethora of holes in his logic, some of you may remember an old Penny-Arcade comic about it), as well as a thing about panelling on the web, where he said a lot of things were possible and should be done, but in reality he was breaking tons of rules for usability in web-design, while saying some really simple bullshit like "you can have the reader scroll left, right, up, down!" .... NO SHIT SHERLOCK! IT'S A WEB PAGE! Any idiot can see that a webpage does not have the same physical restrictions as a physical page. If I want advice on anatomy or story I'll go to the experts in those fields, if I wanna know how to bullshit my way into getting published I'll go look at Scott McCloud's work, since he's clearly an expert on at least that.

18
VOID University / VCU (void city university) TEST RUN!
« on: Sep 11, 2005, 10:22 AM »
Quote
Quote
So in short, no, I wasn't kidding. I honestly would like to know if using loomis as a reference would be considered unacceptable.
the answer is yes, it would be unacceptable.
not that this is my jam, but drawing from photographs and drawing from actual hands are two totally different things.
I dunno, I'm tempted to argue a bit about that not being allowed. Although I do think you SHOULD draw a LOT from your own hand if you are just using it "as reference", there are situations where you are at a level where diagrams will help you learn more about the anatomy of the hand. There are medical-level muscle diagrams out there of the hand which can help people a lot, whereas you can't just SEE every muscle in your own hands. That said, I don't think someone should just copy someone else's lineart of an ordinary hand, because that's just dull, and really you are just learning to trace without tracing paper instead of learning the ins and outs of the hand and how it is constructed. err, sorry for the rant.

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