Delta

Delta
« on: Jul 21, 2015, 12:21 PM »


Just starting to whip this sucker up between work. Haven't really posted anything yet- so hi! I've followed a couple Void comics, but I'm relatively new. I'm not new to comics, but I'm not a vet by any means. I'm looking forward to cleaning up my intro comic and throwing it out there. My goal is to work on getting comics done faster.

Although she seems like a plain Jane, I'm excited to get some more ref done for her.

Delta
She's a 20-something girl living in a reality that doesn't let her live up to her dream of being a hero. Her talents are: creating too-big of a mess, meddling where she's not needed, and having hands/forearms that expand to her body size. She's always honest and authentic, but it always seems to be her downfall when she connects with the wrong people. She's always looking at the bigger picture, and often proves that her biggest strength is everything but her extraordinary power.

« Last Edit: Jul 21, 2015, 12:25 PM by t3hrip »

Re: Delta
« Reply #1 on: Jul 21, 2015, 02:37 PM »
As simple as your design of her is, I'm already liking what you got going! The expressions char is a nice plus. I'm looking forward to more stuff and some intro pages soon! Keep it up, I'm already digging this


Also, Welcome to void!

Re: Delta
« Reply #2 on: Jul 21, 2015, 03:25 PM »
Welcome to entervoid!

You have an interesting style, I'm excited to see it in action in comic pages~

Re: Delta
« Reply #3 on: Jul 21, 2015, 07:09 PM »
I love the style so far, can't wait to see more :)

Re: Delta
« Reply #4 on: Jul 24, 2015, 11:51 PM »
I'll echo the above sentiments regarding the style, I look forward to seeing some pages from you.  I'm also curious to see her power in action, because the way you've worded its description is oddly specific.
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Re: Delta
« Reply #5 on: Aug 01, 2015, 09:47 PM »
Thanks guys! I'm looking to go for a really really simple, straight forward, loose (but descriptive) style- so I can really get used to pumping out pages. It's not really something I work often in. Unfortunately my other deadlines are getting the best of me right now :9 but I managed to get a "test" page down, not sure if I wanted to use it in my intro but I like the way it's set in general.


Re: Delta
« Reply #6 on: Aug 01, 2015, 10:54 PM »
I like the way this is looking, but I think the soft-shading on some of these panels (the 3rd panel, "yo" in particular) feels kind of at odds with this cool cel-shading style you're working with at the same time.  I also think that you should make some minor attention to the palms of the hands you're drawing, just because they look very flat without some more attention to their detail.

Also, that final panel, you threw Delta's words in the lower left, but they would fit perfectly in the upper right of that panel, without covering her or anything of importance up. You show off the background there, but nothing's really going on, so it's a wasted space when you could put the dialogue there and have her be unobstructed by the text as she is. The WAIT in that panels feels like the perfect spot for something like that, but there's literally nothing of interest in the top right, so that's where her dialogue should be at to make the panel stronger looking than it is. This is a great start though, I like your art a lot, I can't wait to see where you take this.

Re: Delta
« Reply #7 on: Aug 02, 2015, 02:56 AM »
This is looking really good! I'm gonna echoe some of what Roflqu has said, in that I think some more details to the palms of the hands is important. Right now, it can get a little easy to lose track of if we're looking at the front or back of the hand,and the small details like minor palm creases would really help that.

As well, the soft shading on panel 3 really takes away from the shot there. This feels like its meant to be a very dramatic look, and the positioning of the shadows works great for it, but by softening them when you've got the rest of the comic cel-shaded really takes away from the impact of the panel. It'll sound cheesy to say, but I guess it "softens" the blow. As well, the soft black to white gradient on your sound effects, (The KER SMASH) does a similar thing, softening it a bit much. With how you're going for a big and bold sound effect, don't be afraid to go all in. It's framed well on the panel, so a solid color would suit it much better, and maintain that strong sense of action.

Aside from that, I really dig what you've got here, and really look forward to seeing more whenever you have time!
Minions, assemble!

Re: Delta
« Reply #8 on: Aug 04, 2015, 09:28 AM »
I don't quite get what's happening in your test page, but the style is really fun! My main critique is that everything is so zoomed in that there's no sense of location or anything, so I would encourage you to zoom out more and give your backgrounds a little more love so we feel the environment more!

Re: Delta
« Reply #9 on: Aug 07, 2015, 09:19 PM »
I'm glad I'm not the only one who didn't get what happened.  I love the direction you're taking with the style, but it's good this is just a test page, because it needs work in the storytelling department. 

So she smashes the guy, but I don't understand her reaction to having done that.  And then why would the guy want her to wait?  She just smashed the shit out of him, I think he'd be happy to see her leave rather than finish the job. 

Keep going, you're definitely onto something.
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