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Messages - Monday

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751
spit spat, time to chat / Re: The good old photothreat
« on: Jan 19, 2007, 04:16 PM »
THATHAWKISAWESOME

752
spit spat, time to chat / Re: The good old photothreat
« on: Jan 19, 2007, 04:04 PM »


are you honestly surprised ?

753
GO FOR BROKE! / Re: Day After yesterday.
« on: Jan 17, 2007, 02:51 PM »
ah , that comic page was probably done months ago

in any cacse, thank you for the lovely crits , especially in regards to my experimental brush style.

754
GO FOR BROKE! / Monday's old ass thread.
« on: Jan 13, 2007, 01:20 AM »
New Stuff:  PENCILS !











Also ...

N0C; issue 1 v.06
Done in 11x17 bristol, pencils, rulers, etc probably the closest thing to a professional approach i've done this century.
I understand that the last part is rushed; and that the story thus far seems to be bogged down in tweens with little resolution, so it goes without saying that I should ask-

-what's working
- whats missing? (aside the conclusion since I had to rush to turn this in as a school assignment)
- would you like to see this in grey tone or stark black and white ?
- I have the whole of december to do post production fixes and complete this story to fit a self contained arc(Pulpo) so I'll make it a point to check back here often to see what needs fixing and what needs fixing











































=========================================================================


Kerberos Unit <3




Firstpage prototype for mercenary mode.

755
Dialogues also serves a third purpose i believe,

establish setting.

But since it is Void it's kind of the understandable why this one could be overlooked altogether.
However, since it IS VOID, it is just as important since the setting in question is always subject to various interperetation.

Thanks for taking the time to make another entry Zato. I'll be sure to make a balance for my future works as well.


756
New here? / Re: INTRODUCE YOURSELF
« on: Nov 17, 2006, 04:58 PM »
My what an intelligent shade of blue. It makes me smile. Thank you.

757
Resources & Tutorials / Re: Creating a Tridimensional Character
« on: Sep 17, 2006, 12:39 PM »
Agent Black (Real name N/A)

PHYSIOLOGY
1. Sex/Gender: Male

2. Age: Early 20's

3. Height/Weight: 5'6 : 110

4. Color of Hair/Eyes/Skin: Hair is black with residual glares of a skull shape when light shines on it. Eyes are black but when contracted turns yellow on occasion, skin is pale white but is susceptible to ambient lighting.

5. Posture: Slightly slouching from wearing heavy clothes/ equipment/ sometimes his head.

6. Appearance :  Said to bear a childlike face and other times wearing a face of apathetic professional blankness. Wears a featureless black coat with an unomfortabley aero dynamic black tie. HE appears to people as a blank slate most of the time.

7. Defects : Diagnosed with multiple psychological illnesses, the ones most prominent  being: retroamnesia, occult schizzophrenia (said to be related), dislexia, insomnia, and antisocial disorder.

8. Heredity: Trace Parentage not known. Though he lived childhood life as a recluse in an orpahanage, unknown influences shaped his psychological profile that would suggest otherwise of that lifestyle.

SOCIOLOGY

1. Social Class: subjective middle class. Is capable of living in either spectrum.

2. Occupation: income stemming from various miscellanious, and anonymous identities in the net.  However he isn't aware of them and doesn't have access to their accounts readily in his concious state. Most of his active time is spent on part time jobs, usually in the interest of his objective and establishing a cover that gets him past a lot of bureaucracies.

3. Education:  home scholed, public schooled, private schooled and processed through various government (or non offciial) agencies, with varied affiliations. Knows a collection of trivial information that has little to do with him, and his locality (displaced). Field experience stemming from multiple accounts of seeing him participate in discreet millitary hotspots.

4. Home Life: lives alone usually in abondoned buildings with still working facilities.  Stays away from the general populace and surrounds himself with a few trusted people usually disassociated with his line of work.  This time, he's living in an apartment with a colorful set of tenants, next door is a homocide detective. A girl scout manages to sell him the same brand of cookies each day.


5. Race: Human? Shows prominent oriental features and mideastern traits. Excepting his pale skin colour. Which seems to be watermarked with a barcode

6. Religion and/or Nationality: An Existentialist in the land of no yesterdays.

7. Place in Community: The man with the gun.

7b. The other Place in community: In Theatre Hazard he usually works in internal affairs acting as the contact between everyone else even though he is unaware of it. Rather than the leader of the outfit, he is just the janitor and sometimes the pawn they send for quick fixes.

8. Political affiliations.:  From Warsaw to Washington.

9. Amusements/Hobbies : Counter Culture(comics, literature and the like), Coordinated Tea breaks, doing miscellanious things really well.  Being an assumed identity and assembling gun parts in different ways.

10. Time Period/Era: goes by the quote "Let's shoot each other like it was the 80's again"

PSYCHOLOGY- Bear with me on this part. As there are no good answers here.

1. Moral Standards: Cobbled together sense of justice and views death as the great equalizer especially in the critical razor thin moments preceding. During these moments he sees the inner face of people as they are faced with the moments before their death, regarding those who fight back with respect possibly sparing them to complete the objective THEIR life was meant for. Everyone else who takes life lightly will face a likewise judgement and never be thought twice about. Things such as an ego or a reputation can be easily sacrificed to establish favorable means to a meaningful end. He is aware of the evil in his actions and will not disillusion himself that he was ever right. However, it will not deter him from seeing the mistakes of others and getting them on his business end.

2. Personal Premise/Ambition: An existentialist living in a nihilist's dream.  An abominable being such as he exists for a reason, perhaps to serve a purpose for an opposite and equal force. He can only hope to dream about having delusions of leading a meaningful life meanwhilst dismantling governments in his spare time.
 
3. Frustrations: Waking up the next day.

4. Temperament- He's numb. But finds it very constructive to displace his frustrations in combat seeing as this is his only refuge of existing. He still manages to be entertaining in the suspicion that someone is watching him.

5. Attitude toward Life- As he has found no true dogma to die for (and he's seen many), he only hopes to stay alive long enough to find it. As surviving is the best answer he can come up with to make sense of this chaos.   

6. Complexes- fondness for fruits and vegetables as there are a growing rarity of organic foods. Constantly paranoid that he is still in the killzone of a constant intelligence war, but increasingly calm when he's right. Has an accurately twisted definition of altruism.

7. Extrovert? Introvert? Ambivert?- He is ever only talkative when he's in the designs of his own psychosis, talking to his contacts, and god forbid actually acting normal. He is silent otherwise though he makes up for it by making the audience read his narratives. He also projects himself to others simply as a bastard with a gun when he goes all out.   

8. Abilities- Being Lefthanded. Using guns on both, Selective Memory, Torture and interrogation resistance and application, Trivia Knowledge including firearms and Murphy's Law, arts and crafts, talking to dead people, crazy people, children, haunted weapons, himself, and all of the above.  Gunsmithing is also a given. 

9. Qualities- Being lefthanded, Objective,Methodical, Decisive, Adaptive, Flexible, Detached. 

10. IQ- He has crazy people intelligence. And the ingenuity of a random number generator. DO NOT fuck with him.

758
VOID Characters and Comics / The places of Void
« on: Jun 18, 2006, 01:01 AM »
Shakes head at Kellindel*


Anyways I need to cover some ground here so people can have something to reference in my old comics:

Moonshine Park (Agent Black vs. Cirrus): A sub domain in the Ether, where souls communicate with agents of the living while in an unconcious and lucid state. Namely, Moonshine Park is a dimension decorated with contradictions and amusing irony. Examples being- a rainy sunny day where the dryest spot is the bench NOT under a tree. THis place is by no means a battle ground (seeing as how the concept of battle is LOST in a sea of contrapositive concepts) as much as it is a shaky bridge for the dead to contact with the living or for the living to haplessly stumble in such a place when they themselves are faced in a near death situation.

Demons and Divine agents can also be seen in this tiny squeeze of a neutral territory as an act of faith, accomplishing small talk and feeding the pigeons with an assortment of multi-grain wafers and human organs.


 

759
VOID Characters and Comics / The places of Void
« on: May 02, 2006, 09:06 PM »
Rainbow Bread institute. (See AgentBlack vs. Danielle)

An all around academic society that covers all levels of education from pre-conception all the way up to college level practices. A pseudo gated community that started out as a public school in the slums of void where the highest concentration of Supernaturally afflicted individuals were situated. What resulted was a new experimental community, scientific, progressive, objective, openminded, and privately funded to prove one ultimate point. "All the colors of universe, can be seen in one place, shining brightly" and to add in a scribbled subscript: "not sodomizing each other...please"

 Academic minds of different practices travel world wide to set up camp in this new frontier of an integrated world of sentient machines, child geniuses, pan-dimensional beings, anime stereotypes, entities of the occult, the divine and the  surreal. To gain a radical step-ahead into the new age that, only a few years prior, struck fear and repugnance in the heart of average citizens.

Description:
 A massive campus encrusted with all too variant building styles new and old that is mostly dominated with ergonomic and organic tones. Students usually stay at the old dormitories constructed at the turn of the century and is usually kept away from being exposed to a setting dominated with plaster and synthetic walling. This should not however indicate the lack of technological conviences for there are domesticated and effecient frames of them all throughout the campus where they are welcomed. Usually not around the generations-old practices that dominated lifestyles in the dark ages. Even the security is mandated by the practitioners themselves to stimulate a territorial setting.  

Classes and other anatomies of the school usually share the same circular quality to them as it is their main design motif that everything be well rounded.  Hallways, roads, and streets have a circular quality to them. While it took some getting used to, and a bit of intuitive thinking, the mathematical system of circular paths actually allowed the more veteran residents (especially the delivery personnel) an easier way to manage their time, and get to deceptively distant places even faster . "There are no such thing as detours. Only the paths you take."

more to come.

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