4
« on: Feb 26, 2013, 01:47 AM »
1.How did you choose your partner? What qualities made them an appealing partner?
3:25 pm, January 25. Got a text from Knome, "Void Tag Team 2013." That's not all. Within that same day, I had another text from Wade suggesting a team up for the tournament, which is a story for another time.
2. How much did your characters and story plans dictate this choice, if any?
The decision transcended our characters and any potential stories, this was about us as brothers in arms. I think we both mystically agreed that this will be less about words coming out of peoples mouths and more about the fists punching those mouths.
3.How much research was required to craft your conflict with your opponents? If you did any at all.
Took me all of 45 minutes to throw together a scenario for all four fighters. Johnny Patch was the wildcard, and Johnny Sweet had some of the better plot possibilities. Johnny S. old west back-story led me to a Texas hold 'em setting. That was the easy part.
Communication
4. How did you communicate your battle plans, brainstorming, progress with your partner?
A mix of text messages and using Celtx workspace. Normally, Knome hits me up with a text to check in, but this time around I was hollering at him to make sure he wasn't killed by a table.
5. Did you feel the communication was good or could be improved? If so, what worked/didn’t work?
Our comm was good, but it could always be improved. Like, say Knome and I lived in the same area code. What did not happen was a daily dialogue between us, which I feel is important for any writer/artist team.
6. What mediums or tools did you use to communicate effectively?
Celtx was a decent starting point for the prelim stuff. We shared thumbnails/panel map, costume redesigns, and hashed out finer details of the script there.
Workload
7. Who performed which duties to your comics creation? Plotting, Scripting, Pencils, Inks, Colors, Lettering?
Plot/script/colors/lettering/line art of pages 5-8 + 13-14 = me. Plot/line art of pages 1-4 + 9-12 = Knome.
8. How did you determine the division of labor between you and your partner?
The magic number was 15 (pages). Divide that by 2 (artists). With a tentative total like that, I was hesitant to leave it uneven, so I had hoped to throw in an intro splash and an epilogue/coda. Of course, that is not the case now.
9. What strengths or weaknesses did you attempt to manifest/cover up in your shared duties?
The story revolved around Knome's predisposition for action sequences. I, too, am a fan of hard boiled action, so that was that. Since this is my first sequential art project (in at least 4 years), I was rusty on sheer output. Luckily Knome banged out enough of the visuals that I didn't have to tax my brain on page design.
10. Did you encounter some snags in your process that your partner helped you overcome?
Lots. Firstly, the plot was thin and a one-liner festival. My kind of comic. There was a point in the drafting that I needed Res to deliver comeback remarks (pg10/panel6, pg11/panel3) that Knome filled in celtx (and quickly deleted, I think) that got a good reaction at my end on the level of YESSS THATS A ZINGER (something about calling Brute, "my lil pony"). And then there is the part where my phantom page 15 hinged on Knome's page 12. Nasty continuity stuff.
Editorial
11. Were there any disagreements that arose between the two creators? Script issues, art issues, final cut decisions?
The only disagreements were cosmetically minor details that we addressed during the mapping process. Specifically how everyone gestures in the poker scene and what kind of sunglasses Max wears. Altogether, I rolled in any ideas he had. Those being the helicopter explosion making a crater and Max freefalling. I definitely wanted Res to suplex Brute into the Johnnys. It worked in a way that we thought of cool moments to get EACH OTHERS fighter a time to shine.
12. How did you resolve any disputes that arose? Who made the final call?
Ultimately, I had the final say in the production. It was down to the wire of the weekend, and planning a updating session was not an option.
Product
13. Are you satisfied with the fruits of your shared labors?
Yes, and no.
14. If yes, why? If no, what can you account that to and how can this be improved in the future?
Yes as in Knome delivered some images that were on point (the dino suplex, Johnny Patch swinging a beam like a tornado). And seeing him draw a building was totally satisfying. No, as in, the deadline loomed when some key elements were losing value e.g. line edit/clean-up, color polish, panels and letters. It was a time-stab.
Tourney
15. Who did you want to fight in this tourney?
P2 and Arena.
16. Who did you fear to fight?
P2 and Arena.
17. What was the funniest thing that happened between your partnership during the comics creation?
The plot brainstorm was amusing (to me). Even before the tournament started, it was fun to talk about dusting knuckles.
18. What was the most rewarding part?
Receiving Knome's last 2 pages (#11 & 12).
19. What was the most difficult part of your comics creation?
THE COLORING!
20. If you could do it all again, would you and what would you do differently?
I would do it again only if I am allowed to freeze time for 48 hours on Saturday, February 23rd, coloring everything how I wanted to. Or maybe I could have stayed in on that day.