overkill is an understatement
more like roadkill!
lol.... ok dumb joke
well, tobias didnt show up, *stomps*
good job though roadmaster, liked your fight, i agree with zato about there being too much space, but good fight anyways, specially the blast punch!
and u cged tobias mighty fine i may add!
Tobias Vasile vs. Coalar
Critiques & Comments
# 4
# 3
Ack, 'tis a shame Tobias couldn't make the show. His style has made such improvements...and here I was hoping he'd thrash the one who threw CLAY in my face. XP Anyhow, it's time to get crackin'.
COALAR : I'm also seeing some major improvements over here as well. I'm loving the CG effects, mainly the armlets and the fire blast and stuffs, and I also see you're gaining a stronger sense of action direction. However, there are still quite a few technical issues that could use attention. The first thing that caught my attention was the vast amounts of open space. Some studies of frame composition and filling your spaces might do some good in that field. What I would suggest you do is either make your frames smaller, your characters bigger, or just plain throw some props down and make the place look pretty. Then there's the sometimes-wonky perspective. That can be easily fixed with practice, not saying this wasn't any improvement. You also may try defining surface materials (i.e. Page 2, frame 2, it looks like Coal just knocked Tobias against a big pillow). And lasty, since it's the harder flaw to notice, try to define motion more realistically (i.e., page one, frame 5, Tobias's hair should be moving as he dodges, same with page 3 frame 2). What you can do to solve this problem is draw out the path of motion in your head (or on paper) and try to follow it as best as you can. That's all for today, I guess. Keep it up !
COALAR : I'm also seeing some major improvements over here as well. I'm loving the CG effects, mainly the armlets and the fire blast and stuffs, and I also see you're gaining a stronger sense of action direction. However, there are still quite a few technical issues that could use attention. The first thing that caught my attention was the vast amounts of open space. Some studies of frame composition and filling your spaces might do some good in that field. What I would suggest you do is either make your frames smaller, your characters bigger, or just plain throw some props down and make the place look pretty. Then there's the sometimes-wonky perspective. That can be easily fixed with practice, not saying this wasn't any improvement. You also may try defining surface materials (i.e. Page 2, frame 2, it looks like Coal just knocked Tobias against a big pillow). And lasty, since it's the harder flaw to notice, try to define motion more realistically (i.e., page one, frame 5, Tobias's hair should be moving as he dodges, same with page 3 frame 2). What you can do to solve this problem is draw out the path of motion in your head (or on paper) and try to follow it as best as you can. That's all for today, I guess. Keep it up !
# 2
I'll work with the old look for now. Plus I'll be workin hard on this no doubt since my fuckup with Shaytan. I saved the poses for Coalar as well so once I finish Carlo's intro story I'll be on working on that.
# 1
this'll be fun. Just a note to everyone (Chao specifically) that partway through this fight I'll be updating my fighter poses because I don't like the old Coalar look. I don't care which look Chao uses, but if you want my new outfit before I upload it I can send you the rough stuff, just gimme a sign
Regular Match
Drawing Time:
4 weeks
Ended:
Jun 12th, 2004
Votes Cast:
14
Page Views:
1367
Winner:
RoadMaster
Intro Story
King
@ 7:01 AM Mar 28th
Help Needed
Theakon
@ 4:39 PM Mar 27th
Clash of the Chitin 2 Round 2
Myrmidon vs. Husk vs. Spidella Widows vs. Rod Chirpwood vs. Mizz Bonzai
@ 7:31 AM Mar 27th
Monsters of Nature
Dairyu vs. Rickter & Gus
@ 10:00 PM Mar 26th
The End of Extinction
@ 11:35 AM Mar 26th
| ||
| ||
| ||
| ||
|
303 Guests, 1 User
Most Online Today: 351.
Most Online Ever: 1,184 (Jan 13, 2020, 06:21 PM)
Artist