Skulls and Spells / Boom and Meredith vs. Kars

Skulls and Spells — Boom and Meredith vs. Kars

This comic has not been rated; viewer discretion advised.

Icon for Boom and Meredith47.8%
205 points
Page 1Page 2Page 3Page 4Page 5Page 6Page 7Page 8Page 9Page 10Page 11Page 12

Crit level: No preference


This comic has not been rated; viewer discretion advised.

Icon for Kars52.2%
224 points
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Critiques & Comments
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Kozispoon
Artist
1211 comments
# 11   Posted: Apr 23 2015, 05:13 PM
TDK- Lookit that delicious goopy pizza. UGH- totally want a slice now. Maybe without the scalding hot coffee being tossed in my face XD Short and sweet comic! I do miss the funnier side of your comics when it comes to Kars himself, but is neat to see him being all Buddy buddy and teaching Meredith a thing or two. I feel we missed the best part being unable to see Kars show some Vanity school students a thing or two-if only a little! I am a bit weirded out by the positioning on pg 3. On page 2 Kars teleports BEHIND Meredith, but as we get to page three he blocks a blast from in front of her? If that's the case, why even teleport at all? If he could take the punch, just stand there.
I thin my general takeaway from this is that I craved more, but I suppose that's a good feeling to have, no?

HOBBIT- I laughed at Kars' sassy hip pop pose on page 2-right out the gate. Really funny use of posing. I think you had something with caricature-izing Kar's skull head to a more cartoony look. It added to your funny. I also dig your use of blacks to show the light sources with the torches, but I'm curious as to why it didn't seem to translate at all with the characters. There's no shadow on his skull or clothes at all- though you seem to do so with Boom and Meredith. Speaking of! Boom is such a snot XD You take the label and you like it, missy! Way to accurately portray childhood angst and drama-also wowza on that chaotic neutral! Boom went all super saiyan, haha!



Kuro
Artist
581 comments
# 10   Posted: Apr 21 2015, 11:18 AM
Hobbit-
Something about the linework over the textures irked me some. I think some separation of your characters from the backgrounds would've gone a long way. I mean a lot of time, they're just kind of in this cavernous space & there's just a few lines behind them to sort of indicate brick work, but at times, I felt those lines were getting a little too close to the rest of the line art width & things were just getting lost for me in places. In other places, it felt like it was sparse with the amount of negative space & it seemed like you were trying to rely on the textures to pick up some of that slack. I sort of agree on dino's comment of the story being padded out. You could've optimized things a little more, & used it to cut down on some of that negative space. I don't necessarily see a problem with going 2-3 panels a page, so long as there's a good reason for it. Here you could've compressed things a bit & planned a little better.
I respect anyone who takes it upon themselves to hand letter, but at the same time, I think yours could've been more concise & clear. If you're working traditionally, look for an ames lettering tool. For digital, maybe set up a similar consistent spacing system to use as a guide. That way, your lines never slant, & there's enough line space between each row. Also you could write way smaller, that way the balloons are taking up so much of the room & we get more art. Now that I'm looking at it maybe that's why you're leaving so much room for your panels & only able to get 2 or 3 on a page. Look to be a little more consistent & tight with that & you'll definitely be able to get back some room.

TDK- If I'm remembering your old stuff correctly, I think you've made a lot of improvement, but there's still things you need to consider. mostly with your layouts, flows, & composition. From a technical standpoint, the angles & speed lines are sharp & done pretty well individually, but together, as a sequence, the way they read comes off as unclear. For instance, the way we just kind of drop into the battle. It feels like we're skipping over some sort of establishing shot. The bottom panel would almost work, but there's already things happening & so it's hard to establish a frame of reference for the characters, where they're at, & their context/situation, because there's already something happening. I mean the first three panels read a little like a collage. It's difficult from an eye flow stand point to have his robe continue to the bottom of that panel because it's providing no extra info visually, but still managing to draw my eye away from her blasting her magic. But the way she is blasting her magic in profile against the direction I'm supposed to be reading does nothing to help reinforce where my eyes should be going on the page. it's almost like running into a brick wall. From there, there's a lot of actions that seem like they need to show things in relation to one another but you're only showing tight shots of the characters. Like that one panel, it took a couple of tries to figure out if he just stopped the spell & turned his back on it, or if he some how just teleported it behind him. Zooming out some would've helped, especially if it were more nose room towards where the battle was occurring. From a pacing standpoint, it feels tedious that it takes a whole 4 panels for him to get the drop on her. 1 maybe 2 could've done the trick. Then the rest of the panels on the third page feel tight & flat seeing as they're all pretty much straight on angles. And it's a bit weird that when they do start getting chummy & things are relaxed, we still have this strange angle when either a wide flat panel to calm things down would've helped the reader settle in. I mean you have characters suddenly coming in from right of the panel, but from where? we don't seem to ever get a proper context.

Heathen
Artist
462 comments
# 9   Posted: Apr 17 2015, 11:40 PM
TDK: Your linework looks nice, with a decent spread of blacks throughout the pages.  Also, you implement some nice dynamic camera angles.  I like the scene you had going here, and Kars' little demon/monster/gargoyle servants are a lot of fun.  Unfortunately, it just sort of ends, and on a corny gag.  

Hobbit: I like your style, and I love how expressive your characters are.  Color would've punched these pages up a lot though.  Also, your page count is super padded.  Page 1 is a pinup, page 2 has a panel dedicated entirely to showing a different angle of Kars staring into the passage for some reason, page 7 is a splash for Boom making a vague proclamation.  If you cut a couple of superfluous panels and made more effective use of the space on each page, you could easily show this same sequence in 3 pages.  Most of these panels have no reason to have this much page real estate dedicated to them, and making them smaller would save you lots of drawing time, to boot.

Fearn
Artist
366 comments
# 8   Posted: Apr 17 2015, 11:31 AM
What are you talking about guise, they were both pretty cute! <3

Hobbittastic
Artist
164 comments
# 7   Posted: Apr 16 2015, 10:49 PM
Ten Dead Kings: Uploaded, it's terrible don't look
Quote
And make it double

Ten Dead Kings
Artist
269 comments
# 6   Posted: Apr 16 2015, 07:27 PM
Uploaded, it's terrible don't look

Kozispoon
Artist
1211 comments
# 5   Posted: Apr 15 2015, 10:18 AM
GET HYPE

Hobbittastic
Artist
164 comments
# 4   Posted: Apr 14 2015, 11:15 PM
Ten Dead Kings: And I'm extending because I got tests all the way till next week, sorry.
Quote
Don't worry about it! I was pretty busy too so I sure didn't mind the extension.

Ten Dead Kings
Artist
269 comments
# 3   Posted: Apr 8 2015, 05:23 AM
And I'm extending because I got tests all the way till next week, sorry.

MyHatsEatPeople
Artist
408 comments
# 2   Posted: Mar 28 2015, 06:04 AM
Dreams do come true

Animeshen
Artist
1490 comments
# 1   Posted: Mar 28 2015, 12:19 AM
some of my favorites right here! Im super ready for this!!

Comic Details -

 
Regular Match
Drawing Time: 2 weeks + 1
Ended: Apr 23rd, 2015
Votes Cast: 11
Page Views: 1476
Winner: Ten Dead Kings
 

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