Dropkick District / Joey
Critiques & Comments
Crimson Kumiho
11 comments
# 6
Posted:
Aug 19 2013, 07:04 PM
The last line looks to have impact or significance, but I can't help but be distracted by the tense typo. "Feeding and getting stronger is all that mattered now." Every word in that sentence is present tense with he exception of "mattered." It's hard enough to tell when a character is assuming the role of narrator while having his own dialogue but this blends them into a single bubble. Normally easy enough to look over but it's the last thing you read.
# 5
Posted:
Aug 19 2013, 06:00 PM
Tsurime Eyes do not work that way. The way you draw Tiffany's eyes make her looks like a fish with the entire eye shape turned at an angle. Just draw normal eyes with sharp ends instead of turning the eyes diagonally.
# 4
Posted:
Aug 9 2013, 11:24 AM
The way you shade Lesdai's abs is a little awkward, because they don't really seem to fit with the torso underneath. They feel like they're added as an afterthought, without consideration for the structure underneath. When you're drawing a muscle, it makes it a lot easier if you draw/keep-in-mind what are the spots it's connected to on the skeleton. When you're doing your roughs of Lesdai, sketch out his abdominals fully and really try to feel them out. Working from a general muscle ref is a good idea too, I usually keep an anatomy book opened to pertinent pages when I'm working on musculature.
You have like almost no line width variation in the more finished pages, especially the backgrounds. Everything is just this single, thin line and it's really kills the life in your environments, and that sucks because you put so much more effort into giving your backgrounds more personality. Some of the background elements are still a little simple, like just strait up geometric shapes with no details, but it's most def better. Make sure you watch your width though, quite a few things in the setting, like doors and windows, are still totally drawn as flat things.
I have a hard time figuring out where the light is coming from. Your rendering is sort of soft and vague, and the light source doesn't really seem consistent. Like, no matter how Lesdai or the camera shifts, the light is usually acting as though the viewer is holding the light source. It doesn't help that nothing casts a shadow, so I can't look for that either.
I really like how you're experimenting with page layouts and pacing, that's great dude! I also think your proportions are slowly getting better too, which is wonderful to see. Keep drawing dude and don't be so hard on yourself, drawing a comic is so much work, and you should always feel proud of that.
You have like almost no line width variation in the more finished pages, especially the backgrounds. Everything is just this single, thin line and it's really kills the life in your environments, and that sucks because you put so much more effort into giving your backgrounds more personality. Some of the background elements are still a little simple, like just strait up geometric shapes with no details, but it's most def better. Make sure you watch your width though, quite a few things in the setting, like doors and windows, are still totally drawn as flat things.
I have a hard time figuring out where the light is coming from. Your rendering is sort of soft and vague, and the light source doesn't really seem consistent. Like, no matter how Lesdai or the camera shifts, the light is usually acting as though the viewer is holding the light source. It doesn't help that nothing casts a shadow, so I can't look for that either.
I really like how you're experimenting with page layouts and pacing, that's great dude! I also think your proportions are slowly getting better too, which is wonderful to see. Keep drawing dude and don't be so hard on yourself, drawing a comic is so much work, and you should always feel proud of that.
# 3
Posted:
Aug 8 2013, 06:52 PM
I could have sworn I wrote a comment for this?? like a whole long thing where did it go
goddammit okay umm
well for starts good to see your comicing again! and some delightfully naughty ones, haha! so is Minerva dead? I don't think Christopher is? (but I guess Joey wouldn't know that). too bad not all the pages were rendered out, cuz some of it in the middle was a little confusing? but what it seems to me is Joey is returning to his demon-y roots, maybe the sin of the Dropkick District and the loss of his more innocent friends reminded him where he came from and now things are going to get very WICKED which I do enjoy, and I'm looking forward to seeing where this goes!
*copies comment this time before posting just in case...*
goddammit okay umm
well for starts good to see your comicing again! and some delightfully naughty ones, haha! so is Minerva dead? I don't think Christopher is? (but I guess Joey wouldn't know that). too bad not all the pages were rendered out, cuz some of it in the middle was a little confusing? but what it seems to me is Joey is returning to his demon-y roots, maybe the sin of the Dropkick District and the loss of his more innocent friends reminded him where he came from and now things are going to get very WICKED which I do enjoy, and I'm looking forward to seeing where this goes!
*copies comment this time before posting just in case...*
# 2
Posted:
Aug 7 2013, 01:37 PM
It looks like you're taking a bit more time in rendering background details! Shame this isn't completely finished, but it's a decent start. A bit more polishing and higher contrast with shading (less shades of grey, more blacks and whites?) would make some things pop out more.
# 1
Posted:
Aug 6 2013, 03:19 PM
I did a thing.
Just wanted to get it out of the way.
Complete comics? What the fuck is that.
Just wanted to get it out of the way.
Complete comics? What the fuck is that.
Beyond Battle
Drawing Time:
1 week
Ended:
Aug 13th, 2013
Votes Cast:
17
Page Views:
1409
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