Kozispoon: Hmmm. Not often I'm left 'Hmm'-ing in regards to battles, especially both sides, but that's what I got.
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Energy, what exactly were you trying to get across with this? It left me with a lot of questions. Not in a suspenseful way so much as an 'unsure what you were going for' way/ Your first page, there's an establishing shot & just a little off of that your characters there & then another panel & then another panel. Why do we need to see her each of those times? So then she's sneaking up on the other character in the woods, right. And he's just out there, shouting? Why? Then we see him in profile between shots. What's the purpose of that? But then she approaches seemingly a little perturbed, pointing saying "hey [person I don't know], calm down." Why is she angry? Or pointing? If you came across a dude in the trenchcoat ranting would you point & say "stranger, calm down" ? To me it doesn't feel very natural. So then he asks about his father, to which she just shrugs. If they're strangers, the way he asks seems awfully familiar. Why would he think she would know? Page four, what exactly, is she even doing? He leaves her some sort of cryptic message, but why does he know about her? If he knows she's being sought out, he'd have an idea who she is, right? But then why would he think she knew anything about his dad? I ask not to be a jerk, but these were genuinely things I thought as I read. These might be things you have answers for, but they're things I shouldn't be left wondering over the course of the story as it happens, & yet they were.
Aside from all that, what we're still left with ultimately is an interaction, not a story. And while that's all you really need on the site here at the end of the day, the goal should be to go above & beyond that. Artwise, you should focus on your anatomy. When we're not seeing heads, it's hard to tell who's who a bit & when we do see the faces, they still look kind of similar & have errant eyes staring off into the middle distance rather than at one another. You also need to plan out where your balloons are going better. They could stand to be a little smaller but you should never have to cover a character's face to fit them. That's kind of some cardinal rule stuff right there. Plan it out prior & it will never be a problem.
Dalarminus, So it was 12 Monkeys. I mean it was until the abrupt end to it. The thing about that movie was though that it had these crazy awesome set pieces. Like apocalyptic ruins of Philly in the winter with zoo animals walking around. In your comic, we don't get those. We only seem to get like half a look at something. Why not show us what made the movie interesting enough for you to base a comic on it? What made the cages in the movie impressive was that there seemed to be so many people they were sending back in time & they were all prisoners. In yours we see one box with the hook. We see him in the chair getting interrogated by a scientist, but why not the whole sequence with him getting into the chair & lifted up & the floating camera/video screens? That's what made the movie cool. Instead you danced around all the neat stuff & just gave us a vague summation of an interesting film.
Also, sadly, my WWI knowledge is lacking. But I don't think Berlin was on the frontline in 1917. In the movie, I think it was somewhere in France, I wanna say the Somme. At any rate, if you're going to throw time travel at us and/or cop things from a movie, it's better to keep them accurate.
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Dalarminus: I felt like I was zoomed in throughout your whole comic. It made me feel really lost and confused about who was who and where they were. You did have some decent backgrounds, especially in the 1917 Germany part, but I would have liked to see some more establishing shots. Also, what is Jessie wearing, and how is it attached to her body? I don't think any type of clothing actually works quite the way you made it look. Anyways, I just felt really lost throughout the comic. You have some good lines going on; I just want to see more character and story coming out in your work. Keep going, man!