Jessie Valley | Characters
Created: March 24, 2012
|Design Sheet||Win Pose||Lose Pose||No Intro Story|
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Birthplace: Lawrence, Kansas, United States
Likes: Comic books, racing
Hates: Coffee and energy drinks, police officers, criminals (particularly gangsters, terrorists, and illegal arms dealers).
Personality: Very bitter following recent events, and suffering disillusionment as well. It seems that she'll be thrown into rage rather easily. Whether or not she'll recover from it remains to be seen.
Fighting Style: Freestyle martial arts using a wide variety of attacks such as punches, kicks, and slams. With her artificial leg, some of these attacks may be difficult to pull off properly.
Equipment: A handgun with a peculiar modification to use lead and rubber bullets, as well as small tranquilizer darts and a baton to make up for her lack of physical strength.
Clothes: Jessie typically wears outfits involving pants to hide her artificial leg replacing the one she lost in a failed mission (she's very sensitive about it, and refuses to wear stockings just to cover it up, so she no longer wears otherwise leg-baring outfits).
Story: Jessie, once an ordinary college student, volunteered to lead a simple group of peacekeepers turned elite task force and fought to protect innocent people from anyone who dared to bring harm to them. One of her former comrades betrayed her by intentionally leading her and her friends into a trap. After a few more operations and several failed attempts to capture this traitor, Jessie finally resigned, deciding to become a more mundane vigilante.
Recently, she has joined a small mercenary group led by a short-tempered commander.
Every comic prior to "This Could Be My Last Chance" has been retconned.
Scarmageddon 2016: Jessie is hired to capture someone suspected to be working under the employ of an evil mad scientist. During the attempt, she is ambushed by a monster called "Claw" and loses her right leg in the process. Afterwards, she is given an artificial leg.
Jessie has apparently lost all contact with the other three mercs.
Having abandoned her sense of justice, Jessie now vows to eliminate all corruption and crime from Void City on her own terms. Her first targets: The NVCPD and its allies, as well as an old friend... However, that crusade ended in failure and she was apprehended. What fate awaits her now?